Great news! Crowdfunding for SpaceEngine has reached its first milestone - $15,000. As mentioned on the funding page, this means that I am now able to move away from my day job and start working on SE full time. My hope is that SpaceEngine 1.0 will see light within a year, though the exact time is impossible to know for sure. The next funding milestone is $80,000, which will fund the development of the single-player space exploration game.
As you may notice, I was forced to increase the amounts needed for different goals. The original estimates were too optimistic. Based on further analysis and experience, I have come up with the current goal list. It is much more realistic than the original, and it should be very possible to achieve the goals listed at the given amounts. This version is the best possible representation of the current plan, though is still possible that the amounts or the goals themselves might be changed in the future. I apologize for any confusion or inconvenience this may cause.
just that the 25k goal seems a bit off. Linux is open source - and yeah that's great - but it has very little real word userbase ( besides niche uses, servers).
Same with Mac OS at 40k - both of those could be instead be focused on improving the game itself ( or getting even extra hand). Feels a bit waste to spend all the work and goals on a fraction of the userbase.