Volumetric rings – release

Volumetric rings are out of beta testing and are being released to everyone! You can read more about this feature in our previous blog posts here and here. More improvements for rings are planned for the future, but for now I must move on to...

Public beta update 0.990.43.1855

Volumetric rings build is still in beta. I have found and fixed some bugs, and added some new features. Most of them are not directly related to rings, but needs testing. One of them is implementation of a better post-processing sharpening algorithm. The basic sharpness filter...

Public beta update 0.990.43.1850

Build 1850 is a small update focused on completing the current iteration of the 3D rings system and fixing bugs detected during the public beta. By "current iteration" I mean that 3D rings will be updated in the future, but for now I must move...

Volumetric rings public beta

SpaceEngine finally has volumetric planetary rings, with 3D rocks and a dust effect. I worked on volumetric rings with Duke for around half a year, with some breaks due to personal reasons. But now we are ready to release the first version of the system....

0.990.42.1830 release

Version 0.990.42.1830 has now finished public beta testing and is being released to all users! This update primarily focuses on updating assets and some bugfixes. Here is the copy of the changelog from the previous blog post. You can read more details there. Updates: Updated exoplanets catalog Added...

0.990.42.1830 and 0.991 public beta, ongoing work

A new update, version 0.990.42.1830, is now available for public beta testing (how to join the beta). It features new exoplanets discovered since SE's initial release on Steam, new/updated textures for Mars, Pluto, and Iapetus, and some fixes and improvements. Updates: Updated exoplanets catalog Added new names of...

0.990.41 release – optimization and performance improvements

Hello everyone! Version 0.990.41 has now finished public beta testing and is being released to all users! This update primarily aims to improve performance through optimizations and moving some significant tasks to parallel threads. Lighting and eclipse shadows are now calculated on multiple CPU threads,...

Steam launch anniversary and development updates

One year ago, on June 11, 2019, SpaceEngine was released on Steam. Since then we have released many updates, but haven't implemented many new features - this is because we were focused on fixing bugs and improving stability. Among the more noticeable features that were...

Latest update out of beta, important note for Intel graphics users

Hello everyone! The latest update, which overhauls autoexposure and video recording, and which you can read about here, is now out of public beta testing and is being released to everyone, along with a few additional changes and fixes. NOTE FOR INTEL GRAPHICS USERS A side effect...

Overhaul of Autoexposure and Video Recording, New Team Member

Hello everyone, we finally have a new update for you! But before we talk about it, we would like to apologize for how long it has been since the last update. Though the delay was unavoidable, we still could have done a better job about...