OVERVIEW release for Oculus Rift!

Over the past month I have been on vacation, exploring the USA. Now I am back to work, and first I would like to mention that OVERVIEW was released on the Oculus platform on July 12. It is now available for purchase on the Oculus...

Current work

After implementing constellations, I continued various work on the engine, and support/development of Overview. Most work is technical: finalizing previous work, optimizations, bugfixes. But some may be considered as user-noticeable features: Added more error checks for the catalogs loading Script command to switch the audio output device...

Constellations

Introducing a new feature, which SpaceEngine needed for a long time - constellations! They were implemented with collaboration with ESO ePOD - European Southern Observatory's Education and Public Outreach department. Special thanks to Nico Bartman. Features: Displaying of lines, boundaries and labels (names) for all 88 +...

Texture compression

As I have mentioned in my previous blog post, I want to use texture compression for the terrain engine, in order to reduce its memory requirements. All graphics cards support S3TC - a lossy texture compression algorithm, which reduces the memory footprint of the texture...

Terrain engine upgrade #6

During the past two months, I have been working 50/50 on Overview and SpaceEngine. Work on Overview continues: we are still not released on the Oculus Store, and are preparing some updates for the Steam and Viveport releases. Regarding SE, I continue to work on the...

OVERVIEW took the first place!

Fantastic news! OVERVIEW has won first prize in its category at the 2018 Viveport Developer Awards! https://blog.vive.com/us/2018/03/19/viveport-announces-vda2-winners/ The $50,000 prize will be shared between Orbital Views and SpaceEngine....

New videos

[embed]https://vimeo.com/259088861[/embed] [embed]https://www.youtube.com/watch?v=qTZ1XzNduCw[/embed] [embed]https://www.youtube.com/watch?v=dpqplaTsXC8[/embed]...

OVERVIEW won the 2018 Viveport Developer Awards!

OVERVIEW won the Education nomination of the 2018 Viveport Developer Awards: https://www.roadtovr.com/htc-announces-2018-viveport-developer-awards-nominees-50k-prize-money-grabs/ It's not clear yet which place, first or second, but it competes with the Bartender VR Simulator...

OVERVIEW release

Yesterday the SpaceEngine spin-off OVERVIEW was released on Steam. Get OVERVIEW on Steam Read the review article on space.com OVERVIEW is an educational app for VR, based on SpaceEngine. I've worked on it with the French company Orbital Views for more than a year. I've already written about...

Terrain engine upgrade #5

Terrain engine upgrade is incessant work. I am decided to stop experiments and freezing out the current texturing method. I have updated biomes and materials preset editors, added a real-time preview of the editing texture, created a default presets for all types of planets. This is...