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Main » Files » Old versions

SpaceEngine 0.95 (full version)
[ Download from this server (16.0Kb) · Download from mirror (Russian, 400 Mb) ] 17.11.2011, 04:45
Mirror 1 (Narod.ru) 400 Mb :   http://narod.ru/disk/31609469001/SpaceEngine%200.95.rar.html
Mirror 2 (DepositFiles) 400 Mb:   http://depositfiles.com/files/hoeau975r
Torrent file (use torrent client to download actual game):   http://en.spaceengine.org/load/0-0-0-5-20

Patch 0.95.1:   http://en.spaceengine.org/_ld/0/6_SE-patch-0951.zip

This is the old version of SpaceEngine!
Please download the latest version 0.96 here



Installation

Simply unpack archive to any place you wish and run SpaceEngine.exe
Do not merge this version with old installed!

Controls

Read the readme095_eng.txt file in the SpaceEngine folder, or click here for controls manual

Troubleshooting

Read the Troubleshooting forum first, if problem still here, ask about it on the forum.

Add-ons

To improve quality and level of detail of our Solar System's planets and moons, download the official add-ons, that based on real NASA missions.

What's new

  • Markers for planetary system bodies
  • Ability to rendering a sun surface with "real" brightness
  • Precise Lens Flare effect for sun
  • [Ctrl] + [Mouse Wheel] changes velocity like [Ctrl]+[+] and [Ctrl]+[-]
  • Turning video capture mode (F9) automatically sets the "Frame Time" timing mode for obtaining a smooth video
  • In the video capture mode screenshots are saved to "screenshots/capture" directory, the old files are rewritten
  • Screenshots saved without HUD
  • Added RAM usage checking in memory manager
  • OpenGL version checking at program startup
  • Added a new recently discovered satellite of Pluto
  • Loading of spaceships models (experimental)
  • Supporting of parabolic and hyperbolic orbits
  • A dense atmosphere smooths the climate on the planet (reduces difference between the equator and pole)
  • Tidal-locked planet (always facing the same side toward the sun)
  • A giant cyclone at the subsolar point on the tidal-locked planets
  • Ocean planets (planets entirely covered by the ocean)
  • Ice caps are not flat terrain
  • Hills on the flat areas of planets
  • Improving the shape of the mountains
  • Faster generation of the landscape
  • Detail photo-textures on the landscape
  • Ability to disable (hide) water on procedural planets
  • 3D water as separate transparent layer (no wave/reflection/refraction yet)
  • Brown dwarfs
  • Updated exoplanets catalog
  • Minor interface changes
  • Adjustment of movement keys acceleration/deceleration time in user.cfg
  • Adjustment of velocity presets in user.cfg
  • Export of planetary systems in a script-file
  • Collision detection with planetary surface
  • Automatic switching of follow mode for planets (Follow / Sync Rot)
  • New galaxies models


Bug fixes

  • Fixed a bug with black screen at startup
  • Fixed a bug with missing interface textures and other stuff (incorrect memory manager working with old drivers)
  • Fixed incorrect rotation of Pluto
  • Fixed a bug with neutron stars in all planetary nebulae
  • Fixed too little mass of white dwarfs
  • Fixed a bug with empty irregular (Irr) galaxies
  • Fixed a "cubic star clusters" bug
  • Fixed a shifting of selection pointer and labels beside the planet
  • Fixed a shifting of the background in the black hole's gravity lens effect
  • Fixed incorrect calculation of the rings and moons orbital orbital period
  • Fixed wrong position of the binary star's barycenter
  • Fixed the shining of asteroid particles through nearby planets
  • Fixed a bug with landscape patch BBoxes: it is possible to use LOD 0 now
  • Fixed incorrect rendering order of transparent clouds layers
  • Fixed a crash while first running if the Milky Way galaxy model is not cached
  • Fixed excessive RAM consumption
  • Fixed disappearing of bright stars while moving at great velocity
Category: Old versions | Added by: SpaceEngineer
Views: 66769 | Downloads: 25256 | Comments: 77 | Rating: 4.8/10
Total comments: 771 2 3 ... 7 8 »
0  
77 fSJiMZYopX   (05.11.2012 02:34)
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0  
76 Rob   (18.09.2012 20:15)
Why is there no mac version! D:

0  
75 Merville Haeger   (07.08.2012 01:34)
nice

0  
74 Thomas   (31.07.2012 03:57)
wait for all the parameters and stays like that feveror. If I put my mouse over the wait links they all say Javascript:{} I've tried disabling all other add-ons, etc. but no luck. It does work when I hover over links in Google's serps but only if I have Google checked in the right-click on tray menu. Any ideas on how to fix this? Thx.

0  
73 Vetlismann   (16.07.2012 22:36)
AWSOME!

0  
72 johnsmith   (05.07.2012 15:56)
Trying the engine at 1Mb/s, sweet. Can't wait to try it after I gave up on Infinite Universe after they announced it would be making a MMO like EVE.

0  
71 MacAddict   (05.07.2012 15:28)
Mac OSX Support +1

0  
70 Kreed   (05.07.2012 00:09)
I am currently working on a multi-platform OpenGL-based Game Engine. This technology is great, but in the current indie community Mac and Linux support can help you immensely. What is the reason for not supporting other OSes? I would love to lead a project to port this to other platforms. Please email me, as I would love to put my skills to use and help the community.

0  
69 SlipNotch   (30.06.2012 18:28)
M52, Herobrine is this 0x10c fanboy convention :D

0  
68 wes   (30.06.2012 14:01)
Should of gone with Windows then, Just for the love of G**, don't use Vista, lol. Macs suck though, yea they have less virus and stuff but that is expected when you have 10% or so of the PC market, lol. You are right though, more O/S's can't hurt.

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