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Forum » SpaceEngine » Feedback and Suggestions » Spaceship Interior
Spaceship Interior
SalvoDate: Friday, 17.08.2012, 13:50 | Message # 1
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Something like FlightGear biggrin

My suggestion is to add some "cameras" to spaceships, and, while you driving the spaceship, you can look around and watch the stars, that would be amazing and better than "third person" view smile





The universe is not required to be in perfect harmony with human ambition.

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(still don't know why everyone is doing this...)


Edited by Salvo - Friday, 17.08.2012, 13:51
 
DoctorOfSpaceDate: Friday, 17.08.2012, 14:21 | Message # 2
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I think this was mentioned before and will most likely be in a much later version.




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HarbingerDawnDate: Friday, 17.08.2012, 21:22 | Message # 3
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Yes, this has been suggested many times by many people, and SpaceEngineer has said that this will be implemented in the future. Please try to utilize the search function before posting a topic in a new thread, as explained in the forum rules:

Quote (Forum Rules)
Please use the search or tag search before posting. Chances are a thread or post already exists. If you can't find what you need then feel free to post.





All forum users, please read this!
My SE mods and addons
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SalvoDate: Saturday, 18.08.2012, 09:20 | Message # 4
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Quote (HarbingerDawn)
Please try to utilize the search function before posting a topic in a new thread, as explained in the forum rules:


I tried but maybe I didn't look well enough biggrin





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SHWDate: Thursday, 07.11.2013, 09:48 | Message # 5
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Decided to try to sketch out how habitat module for ships from the editor could look. In SpaceEngine this will be not soon, so I've made a demo with Unity. You can download it here (19 MB).
Controls:
WASD + mouse - walk
Shift - run
Space - jump
0 - toggle gravity mode to a centrifuge (default)
- - turn on the brake
= - turn on the acceleration
Alt+F4 - exit

A short video:





Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.


Edited by SHW - Monday, 11.11.2013, 09:05
 
neutronium76Date: Thursday, 07.11.2013, 10:15 | Message # 6
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Quote SHW ()
Decided to try to sketch out how habitat module for ships from the editor could look. In SpaceEngine this will be not soon, so I've made a demo with Unity. You can download it here (37 MB).
Controls:
WASD + mouse - walk
Shift - run
Space - jump
0 - toggle gravity mode to a centrifuge (default)
- - turn on the brake
= - turn on the acceleration
Alt+F4 - exit

A short video:


Simple and Fantastic smile Combine it with Occulus Rift and your mama, wife, girlfriend will loose you forever biggrin





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HarbingerDawnDate: Friday, 08.11.2013, 04:22 | Message # 7
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Quote SHW ()
Decided to try to sketch out how habitat module for ships from the editor could look.

Wow surprised Great work as always SHW! (I even tried to go into a shuttle before I remembered it was just a hab demo smile ). I always look forward to seeing the things you make.

I did find one issue though... it's possible to walk out and airlock and into space, which of course forces a restart cool It's also possible to change the centrifuge and fall through a window and explore the outside, which is really cool!

Ooh, and you can also climb the ladder out the airlock and walk on top. Very nice.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Friday, 08.11.2013, 04:32
 
SHWDate: Friday, 08.11.2013, 08:12 | Message # 8
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Quote HarbingerDawn ()
Ooh, and you can also climb the ladder out the airlock and walk on top. Very nice.

Also, it is possible to switch to centrifuge mode again and walk to shuttles top. Spacecraft itself is not interactive, so it will not collide with you.
Probably, I'll add magnetic boots to walk on spacecraft and integration with editor with ability to compose your own interior from existing modules in future.





Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
 
SalvoDate: Friday, 08.11.2013, 15:27 | Message # 9
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Very nice!
The only thing I don't like is the restaurant, too much black&yellow textures, but the other things are cool! smile

Quote SHW ()
Unity


Are you still working in your game?





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SHWDate: Friday, 08.11.2013, 15:49 | Message # 10
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Quote Salvo ()
too much black&yellow textures

It is a static part, it can cut you during changing gravity direction, so they marked as dangerous. Probably, they could be covered with panels on rotating part.
Quote Salvo ()
Are you still working in your game?

This demo is related to SE only.





Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
 
VoekoevakaDate: Friday, 08.11.2013, 21:05 | Message # 11
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This is marvellous ! The only missing feature is a sneaking touch !

Keep on working like this !





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SalvoDate: Friday, 08.11.2013, 21:06 | Message # 12
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Quote SHW ()
This demo is related to SE only.


Yeah, I know, I was talking about the game you talked about in the forum long time ago smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
Joey_PenguinDate: Friday, 08.11.2013, 23:51 | Message # 13
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Wouldn't it be more economical to spin the whole ship instead of just the habitat? You wouldn't have to use all that energy to constantly spin the habitat. If you spun the whole ship, it would just keep spinning on its own, because there's no friction in space to slow it down.

EDIT: Dangit! This was supposed to be in the Spaceship Interior thread. I'm sorry! Can someone give me a lift?





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Edited by Joey_Penguin - Friday, 08.11.2013, 23:53
 
anonymousgamerDate: Saturday, 09.11.2013, 00:04 | Message # 14
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Quote Joey_Penguin ()
EDIT: Dangit! This was supposed to be in the Spaceship Interior thread. I'm sorry! Can someone give me a lift?


Done.





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SpaceEngineerDate: Saturday, 09.11.2013, 00:21 | Message # 15
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Quote SHW ()
It is a static part, it can cut you during changing gravity direction, so they marked as dangerous. Probably, they could be covered with panels on rotating part.

They may turn to flashing light stripes when mode preparing to change, with voise announcment.

Quote Joey_Penguin ()
You wouldn't have to use all that energy to constantly spin the habitat. If you spun the whole ship, it would just keep spinning on its own, because there's no friction in space to slow it down.

Imagine what amount of energy is required to start spin entire ship and stop. And anyway habitat should be able to change its configuration if gravity direction changed (I mean ship acceleration and deceleration phase).





 
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