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Forum » SpaceEngine » Feedback and Suggestions » Suggestion: make the standard FOV 40 degrees
Suggestion: make the standard FOV 40 degrees
DoctorOfSpaceDate: Saturday, 28.07.2012, 01:17 | Message # 16
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Quote (HarbingerDawn)
That wouldn't exactly cut it. What you really need is a planetarium-like dome with projectors (this has been discussed in another thread). That way, things that are projected at the edge of a large FOV will be at the edge of your real FOV, and also projected onto a spherical-shaped screen. That way everything looks natural. The ultimate simulator experience


That would be far more expensive than a curved monitor or even a few curved monitors if you wanted a high resolution projector dome.

Friend of mine has 3 curved monitors, kind of like this.


Its quite a different experience in games like SE and very high FOVs work really well on them. The edge of the monitors on the sides is on the edge of your peripheral vision.





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HarbingerDawnDate: Saturday, 28.07.2012, 01:27 | Message # 17
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Quote (DoctorOfSpace)
Friend of mine has 3 curved monitors, kind of like this.

Now THAT does cut it smile

btw, here's the thread I was talking about: http://en.spaceengine.org/forum/11-491-1





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Edited by HarbingerDawn - Saturday, 28.07.2012, 01:29
 
DoctorOfSpaceDate: Saturday, 28.07.2012, 01:40 | Message # 18
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Quote (HarbingerDawn)

btw, here's the thread I was talking about: http://en.spaceengine.org/forum/11-491-1


That was a pretty good read. If I made a bit more money I would totally invest in a system like that. That would make space engine so much better, not to mention flight simulators would so much more fun.





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apenpaapDate: Saturday, 28.07.2012, 01:56 | Message # 19
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^Not quite. For the ultimate ultimate simulator experience, you'd need to have not a dome, but the entire sphere, and have a seat on a platform suspended in the centre of it. tongue




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DoctorOfSpaceDate: Saturday, 28.07.2012, 02:12 | Message # 20
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Quote (apenpaap)
and have a seat on a platform suspended in the centre of it.


This all seems overly complex now. Wouldn't the best option be to have OLED lenses on a pair of VR glasses that cover your whole field of view in high resolution with a sensor for when you tilt your head or move your eyes. That technology is starting to become a reality so I suspect it would be far cheaper than giant domes and curved screens.





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Hasforjs97Date: Saturday, 28.07.2012, 11:42 | Message # 21
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Quote (apenpaap)
40 degrees. This FOV produces distortion

I guess you have a 4:3 monitor... I calculated the best FOV with the width of my monitor and the distance I stay from it, and 37 degrees works perfect for me, but 20 degrees looks like very zoomed. I think using a 37 degrees FOV is most like you are looking through a window or something.





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apenpaapDate: Saturday, 28.07.2012, 12:05 | Message # 22
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I'm on a 1920x1040, actually. But it shouldn't matter, as the FOV is measured from the top of the screen to the bottom, not from side to side. 40 degrees does cause deformation:



These are two images of the same planet at 40 degrees FOV, the right one is when it's in the middle of the screen, while the left is when it's at the left edge of the screen. It is quite clear the one taken on the side of the screen is deformed to me.

Attachments: 3938535.png(595Kb)





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HarbingerDawnDate: Saturday, 28.07.2012, 14:04 | Message # 23
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Technically, ANY field of view will cause distortion, it's just a matter of how much (though below a certain threshold, that distortion will be sub-pixel in scale).

Quote (apenpaap)
40 degrees does cause deformation:

That image seems a tad peculiar to me: I use a slightly larger FOV, and it does not look as distorted as your image. A planet at the edge of the screen at the same FOV and the same aspect ratio should always look identical.

But the difference isn't all that much, so it could just be in my mind.





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Edited by HarbingerDawn - Saturday, 28.07.2012, 14:07
 
apenpaapDate: Saturday, 28.07.2012, 14:08 | Message # 24
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Well, here are the original shots I made that picture from:


Attachments: 3378881.jpg(134Kb) · 5676168.jpg(151Kb)





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HarbingerDawnDate: Saturday, 28.07.2012, 14:34 | Message # 25
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Thanks for posting those apenpaap. I'll do a comparison later (when I'm not feeling so lazy happy )




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SpaceEngineerDate: Saturday, 28.07.2012, 14:44 | Message # 26
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BTW, lower FOV cause greater VRM consumption, because the detail distance is increased. So if you have 512 Mb, it is better to return it to 60°. I realize it's too late, after releazing the patch...

*





 
DoctorOfSpaceDate: Saturday, 28.07.2012, 14:47 | Message # 27
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Quote (SpaceEngineer)
I realize that too late, after releazing the patch...


Why not add an FOV slider to the graphics menu?





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SpaceEngineerDate: Saturday, 28.07.2012, 17:39 | Message # 28
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Shift + left drag changes the FOV.




 
SolarisDate: Saturday, 28.07.2012, 19:36 | Message # 29
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Quote (SpaceEngineer)
BTW, lower FOV cause greater VRM consumption, because the detail distance increased. So if you have 512 Mb, it is better to return back to 60°. I realize that too late, after releazing the patch...
Indeed...! It really mess up the perfs.
 
DoctorOfSpaceDate: Sunday, 29.07.2012, 05:38 | Message # 30
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Quote (Solaris)
It really mess up the perfs.


Well the new nebula models have terrible performance too. I get around 200fps on average when not loading planets but near one of those it drops to 15 or so.





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Edited by DoctorOfSpace - Sunday, 29.07.2012, 05:39
 
Forum » SpaceEngine » Feedback and Suggestions » Suggestion: make the standard FOV 40 degrees
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