RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 1 of 11
Forum » SpaceEngine » Feedback and Suggestions » We're living in a graveyard (Unrealistic number of procedural stellar remnants near Sol)
We're living in a graveyard
apenpaapDate: Friday, 06.07.2012, 11:29 | Message # 1
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
I tried out the new map mode, and had a look at the Solar System's local neighbourhood. The closest to it was of course the Alpha Centauri system; and second-closest was... A white dwarf?! This is quite odd, to find a white dwarf closer than even Barnard's Star to us, but then I found something rather scary: a solitary Black Hole, lurking only 2.2 parsecs away! But that was only the beginning of what I found; let's take a look at everything closer to us than Sirius:



Not counting Sirius B, the total count comes to three white dwarfs, two neutron stars, and 2 black holes, all closer than Sirius. A bunch of them also have suspiciously-similar T9 brown dwarf companions, called T9s in the picture above. I think the procedural generation of stellar remnants may be too high, and too balanced between the different types. If there really were that many neutron stars and black holes, we should see the entire sky light up in röntgen and gamma telescopes. Given heavy stars are rare, I'd say white dwarfs should by far be the most common remnant, followed distantly by neutron stars, which are finally followed by black holes. And in general, stellar remnants shouldn't be this common; we could probably still detect every one of the white dwarfs and neutron stars this close to Earth in reality (though the solitary black holes would of course be invisible).

Attachments: 5195329.jpg(115Kb)





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
Joey_PenguinDate: Saturday, 07.07.2012, 03:05 | Message # 2
Pioneer
Group: Users
United States
Messages: 311
Status: Offline
Well, now I shall feel a smidge paranoid in interstellar space. Thanks for that. cry

I think a 20 LY restriction would be a great idea. And I see some procedural main sequence stars that would CERTAINLY be visible with the naked eye if they existed.





Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Tuesday, 04.09.2012, 01:21
 
werdnaforeverDate: Wednesday, 25.07.2012, 23:41 | Message # 3
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
I don't know the difficulty of doing what I'm about to suggest, but in the interest of realism I think any procedural stars this close to Sol should be disabled. A procedural star at the other end of the galaxy is acceptable, but a procedural black hole a few light years away is just scary.

There should be a 20 light year radius; a catalog-only zone. smile
 
apenpaapDate: Wednesday, 25.07.2012, 23:56 | Message # 4
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
^That might be a good idea, yeah. After all, most of the objects, even brown dwarfs, are probably in the catalog at that range. I've reduced the possibility of procedural stars being stellar remnants by a factor 5 on my own install since posting this; I'm okay with white dwarfs, but I was seeing far too many neutron stars and black holes for my taste. It removes most of the stellar remnants near the Sun too.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
HarbingerDawnDate: Thursday, 26.07.2012, 00:13 | Message # 5
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote (werdnaforever)
There should be a 20 light year radius; a catalog-only zone

I really like this idea too. Right now the limit is enforced only by apparent magnitude (which for some reason doesn't seem to work properly for nebulae and perhaps star clusters).





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DoctorDukeDate: Thursday, 26.07.2012, 09:46 | Message # 6
Space Tourist
Group: Users
Netherlands
Messages: 31
Status: Offline
Hmmm... seems we got some interesting neighbours now...

And maybe something to prevent black holes to be spawned so close to Earth?
 
smjjamesDate: Monday, 03.09.2012, 04:46 | Message # 7
World Builder
Group: Users
United States
Messages: 913
Status: Offline
Quote (apenpaap)
^That might be a good idea, yeah. After all, most of the objects, even brown dwarfs, are probably in the catalog at that range. I've reduced the possibility of procedural stars being stellar remnants by a factor 5 on my own install since posting this; I'm okay with white dwarfs, but I was seeing far too many neutron stars and black holes for my taste. It removes most of the stellar remnants near the Sun too.


I'm going to do this as well.





 
SalvoDate: Monday, 03.09.2012, 12:55 | Message # 8
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Right D:
A Black Hole is invisible, who knows, maybe it realy exist... maybe Space Engine is a magician!!







The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Monday, 03.09.2012, 13:08
 
anonymousgamerDate: Monday, 03.09.2012, 14:23 | Message # 9
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
Quote (Salvo)
maybe it realy exist


If a black hole was that close to us, we'd detect it.





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
SalvoDate: Monday, 03.09.2012, 18:29 | Message # 10
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Yes, just joking wink




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
JafitDate: Thursday, 08.11.2012, 21:17 | Message # 11
Observer
Group: Users
United Kingdom
Messages: 10
Status: Offline
Hi, I'm not sure if this has been raised before, but it's hard to search for it as it's about stars, like most other threads on the forum smile

Anyway I was looking around the local neighborhood and I noticed that there are quite a lot of unsavoury looking stars hanging around near Sol. Mingling with all the real catalogued stars are a great number of fake stars, obviously procedurally generated.



Are there any plans to correct this? Say cut a hole in the procedural generated starfield so that these fake stars aren't present in the stellar neighborhood?
 
HarbingerDawnDate: Friday, 09.11.2012, 03:36 | Message # 12
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Jafit, I certainly won't hold it against you for not being able to find this thread, it's not an easy thing to search for as you said, and I appreciate that you tried.

A thread on this subject does exist, and so I've moved your post here smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destroyer123Date: Friday, 09.11.2012, 07:50 | Message # 13
Astronaut
Group: Users
Sweden
Messages: 64
Status: Offline
wow that is well scary. We are gonna need some big gravestones here cool




"Somewhere something incredibly is wating to be known"
Carl sagan
 
RobbieDate: Friday, 09.11.2012, 10:51 | Message # 14
Pioneer
Group: Global Moderators
United Kingdom
Messages: 590
Status: Offline
The post title is rather figurative anyway. apenpaap could rename his post to something more descriptive about the thread content. Alternatively, add a thread description to the current title would help others here better locate this post in the future.




Quad Core i7 930 CPU o/c 3.8 GHz - 6GB DDR3 1600MHz RAM - ATI HD 5870 1024Mb - Intel SSD X25-M Gen 2 - Win 7 64-bit
Add Your PC Spec To Your Signature Or Post It Here
 
HarbingerDawnDate: Friday, 09.11.2012, 11:47 | Message # 15
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
I just added a thread description to make it easier to identify. However, it would still be more beneficial if apenpaap would agree to renaming the thread.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Friday, 09.11.2012, 11:50
 
Forum » SpaceEngine » Feedback and Suggestions » We're living in a graveyard (Unrealistic number of procedural stellar remnants near Sol)
Page 1 of 11
Search: