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Forum » SpaceEngine » Feedback and Suggestions » Terrain scatter (Like in KSP.)
Terrain scatter
grisha512Date: Saturday, 26.03.2016, 11:00 | Message # 1
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Maybe rocks on planets should be added, randomly generated like with asteroids.
 
arturuniverseDate: Tuesday, 02.08.2016, 22:00 | Message # 2
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Yeah,like,little polygometric bumps on the terrrain.
That would be nice.





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AlekDate: Tuesday, 02.08.2016, 22:04 | Message # 3
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These would have to be low res though: Imagine the billions of rocks on a whole planet!




Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
DeathStarDate: Tuesday, 02.08.2016, 22:21 | Message # 4
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Quote Alek ()
These would have to be low res though: Imagine the billions of rocks on a whole planet!


Well, it wouldn't need to simulate them all at once. KSP, for example, has terrain scatter which only renders in your vicinity.
 
Bells_TheoremDate: Tuesday, 02.08.2016, 22:23 | Message # 5
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Quote Alek ()
These would have to be low res though: Imagine the billions of rocks on a whole planet!


There would be a maximum render distance so this shouldn't be a problem. Elite Dangerous generates ground clutter without issue.
 
arturuniverseDate: Wednesday, 03.08.2016, 19:33 | Message # 6
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Quote
There would be a maximum render distance so this shouldn't be a problem. Elite Dangerous generates ground clutter without issue.


True,and procedurally generated games like NMS don't have in a full resolution,just a smooth bum on a flat texture.
Polyedric bumps is more than enough to make the planet more beautiful.





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steeljaw354Date: Wednesday, 03.08.2016, 19:38 | Message # 7
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Well if you want to have rocks you mine as well have trees
 
arturuniverseDate: Thursday, 04.08.2016, 00:53 | Message # 8
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This guy can do it:
https://www.youtube.com/user/dexyfexx





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OstariskDate: Thursday, 04.08.2016, 01:11 | Message # 9
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Quote steeljaw354 ()
Well if you want to have rocks you mine as well have trees

Trees would make the game a bit laggy, as they would need a complex polygon for the stem and branches, and there would be lots of sprites for the leaves, even more lag if they are to sway in the wind. It would be like viewing a bunch of nebulas and comets at once.






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Bells_TheoremDate: Thursday, 04.08.2016, 19:07 | Message # 10
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Quote Ostarisk ()
Trees would make the game a bit laggy, as they would need a complex polygon for the stem and branches, and there would be lots of sprites for the leaves, even more lag if they are to sway in the wind. It would be like viewing a bunch of nebulas and comets at once.


Not to be too pedantic, but a "tree" is product of Earth's evolution. Any life you find elsewhere in the universe will not include "trees". While there will likely be alien analogs for trees if complex life is common enough, implementing them in Space Engine correctly poses new challenges of how they should look. Every planet would need to have their own versions of a "tree" so they would need their own procedural genetics similar to NMS.

I'm okay with simply having something like low detailed, arbitrary coverage or forests of living material in places to represent complex life. This combined with other surface clutter would still make for some realistic living scenery.
 
kham132Date: Friday, 05.08.2016, 02:20 | Message # 11
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I have an idea few some low-res rocks. Space Engine could just randomly generate objects with only 60-100 polygons/triangles, such as these:



Their colors could also match the planet, too. I'll admit, they look bad, but they could work.





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arturuniverseDate: Friday, 05.08.2016, 10:58 | Message # 12
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kham132,using Voxel generating models,it could be more detailed.
But,as I said,a few polygons is more than enough.
Hey,why don't use procedural texture to? It would be easier.





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Forum » SpaceEngine » Feedback and Suggestions » Terrain scatter (Like in KSP.)
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