Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 4 of 4«1234
Forum » SpaceEngine » Feedback and Suggestions » Errors concerning Sol system bodies
Errors concerning Sol system bodies
SpaceEngineerDate: Sunday, 29.11.2015, 18:56 | Message # 46
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
Status: Offline
steeljaw354, do you use 0.974?

The pluto system needs to be updated since we have gotten pics of it from new horizons. - done
Ceres/Vesta need to have real surface textures not procuderal ones. - done
Sunspots should be visible on all stars but brown dwarfs. - incorrect
Would like to see rouge planets - planned
Planets around black holes - done
Add y dwarf star class - work in progress right now
Add more new exoplanets - done





 
FastFourierTransformDate: Sunday, 29.11.2015, 21:53 | Message # 47
Pioneer
Group: Local Moderators
Spain
Messages: 540
Status: Offline
Quote SpaceEngineer ()
Add y dwarf star class - work in progress right now


Ohhh this is great!!!!!
 
steeljaw354Date: Tuesday, 08.12.2015, 20:30 | Message # 48
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
I think the developer should program in some "anomalies" like a cold terra or green star but make them really rare like .5% of the objects currently in space engine, would be cool too see some "anomalies" programmed to add a bit more to the sense of adventure you would get. Like Searching for these things.

Edited by steeljaw354 - Tuesday, 08.12.2015, 20:30
 
HarbingerDawnDate: Wednesday, 09.12.2015, 00:30 | Message # 49
Cosmic Curator
Group: Administrators
United States
Messages: 8713
Status: Offline
steeljaw354, 1) that is totally off-topic for this thread, 2) cold terras and green stars are not realistic. SpaceEngine is about realism, why should something unrealistic be included?




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
steeljaw354Date: Wednesday, 09.12.2015, 00:43 | Message # 50
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
To add to the sense of adventure
 
HarbingerDawnDate: Wednesday, 09.12.2015, 00:51 | Message # 51
Cosmic Curator
Group: Administrators
United States
Messages: 8713
Status: Offline
Quote steeljaw354 ()
To add to the sense of adventure

By violating a core principle of the program?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
steeljaw354Date: Wednesday, 09.12.2015, 00:55 | Message # 52
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
What do you mean?
 
HarbingerDawnDate: Wednesday, 09.12.2015, 01:03 | Message # 53
Cosmic Curator
Group: Administrators
United States
Messages: 8713
Status: Offline
Quote steeljaw354 ()
What do you mean?

I already explained it: the focus of SpaceEngine is to portray the universe as realistically as possible. Intentionally adding unrealistic features undermines this purpose.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
JohnVVDate: Wednesday, 09.12.2015, 01:08 | Message # 54
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
well reality IS stranger than fiction
just look at CG 67p -- the "rubber ducky" comet

BUT seriously things DO need to stay in the realm of reality and within the laws of Physics

now a "cold" earth like planet - there should be many in this Galaxy
something like "Gliese 581/d "


Edited by JohnVV - Wednesday, 09.12.2015, 01:34
 
JackDoleDate: Wednesday, 09.12.2015, 10:22 | Message # 55
Star Engineer
Group: Local Moderators
Germany
Messages: 1734
Status: Offline
Quote JohnVV ()
"cold" earth like planet - there should be many in this Galaxy
something like "Gliese 581/d "

This reminded me to post this:
Quote JackDole ()
My version of Gliese 581 d





Don't forget to look here.

 
maxitoarchangelDate: Monday, 21.03.2016, 09:47 | Message # 56
Observer
Group: Newbies
Pirate
Messages: 4
Status: Offline
Orbits... what about orbits? Orbits change in time and interact each others depending bodies near, at least in our solar system.
I tried Universe Sandbox2 even if isnt intended to be the same thing...but looks to deal with this, orbits looks like boucing around (hula hula) seen at enough fast timelapse.
Wouldnt this add some extra accuracy to orbital moves?

I love this Project.
Keep up the good work!
 
SalvoDate: Monday, 21.03.2016, 13:11 | Message # 57
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote maxitoarchangel ()
Wouldnt this add some extra accuracy to orbital moves?

It would add extra things to elaborate for your PC, and I could never be implemented with the current stage of SE.

Anyway, there is a thread for suggestions like this: http://en.spaceengine.org/forum/8-1386-1





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Monday, 21.03.2016, 13:12
 
JohnVVDate: Monday, 21.03.2016, 21:47 | Message # 58
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
orbits could be improved using the JPL / NAIF spice data
http://naif.jpl.nasa.gov/naif/index.html

but this will add a LOT!!!!! of gigabits to things like spacecraft
planets and moons are rather small kernels but for example the Cassini orbiter is up to 22.5 GiB

all the planets and moons is about only 3 gig of data


Edited by JohnVV - Monday, 21.03.2016, 21:50
 
Forum » SpaceEngine » Feedback and Suggestions » Errors concerning Sol system bodies
Page 4 of 4«1234
Search: