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Forum » SpaceEngine » Feedback and Suggestions » Procedural Textures for imported Objects?
Procedural Textures for imported Objects?
Sleeper-ServiceDate: Thursday, 15.01.2015, 19:39 | Message # 1
Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
This is my first post. Apologies if this is the wrong section to post this thread. Please move it if it's necessary.
I searched for this kind of topic but couldn't find one.

I made a very large space habitat called an Orbital.
It's basically a smaller version of a ring world, in orbit around a star.
It has a diameter of roughly 3.71 million km. and is 10.000 km wide.
Would it be possible to create some sort of special texture (a color maybe?) that is recognized by SE and then replaced by the same procedural texture algorithm that is used for planets?
 
DoctorOfSpaceDate: Thursday, 15.01.2015, 20:01 | Message # 2
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Nope, it is not possible at this time. This probably won't be possible until after Earth and the rest of the Sol planets get the procedural detail drawn on top of their height maps and that is most likely quite a few updates away.




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Sleeper-ServiceDate: Thursday, 15.01.2015, 20:12 | Message # 3
Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
Alright thanks.
 
Forum » SpaceEngine » Feedback and Suggestions » Procedural Textures for imported Objects?
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