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Forum » SpaceEngine » Feedback and Suggestions » Program code interface
Program code interface
HarvesteRDate: Wednesday, 25.05.2011, 01:04 | Message # 1
Observer
Group: Newbies
Mexico
Messages: 1
Status: Offline
Hello,

I've just come across SpaceEngine, and well, needless to say, I'm amazed surprised

So naturally I got to thinking what can be done with it, apart from visualizing the universe... Would it be possible to construct a game with it? that would require the engine to execute custom code... hence the question.

Is there a programming interface for the engine? I know it's not open source, but that's not what I'm asking for... An external API would allow people to program games and apps on top of the engine, making it the perfect choice for a space game.

Cheers
 
NeonDate: Thursday, 26.05.2011, 17:12 | Message # 2
Explorer
Group: SE team
Australia
Messages: 205
Status: Offline
He is intending for it to become a game / sim. If you look through
the To Do list you can see just how much he is planning for SE.
This includes ships, planets with topography, underwater travel,
and life. So it's very open to game possibilities.

I'm not sure about the programming interface, but there is
mention within the To Do list of scripting things to occur.

Here's the To Do List

To Do List
 
SpaceEngineerDate: Friday, 27.05.2011, 00:38 | Message # 3
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Hi.

There is no program API for now, due to engine not complete at all. I plan to make network-based game, so engine's architecture may be reviewed many times within game coding progress. It's a good idea to create a programming API and compile the graphics engine into a library. I think that making a game based on script system is bad, because any script language interpreter is very slow compared to C++ or any other compilable language code executed directly on CPU.

Neon, btw, planets with topography is implemented in engine, just land on a planet and you can see mountains and craters. Or have I misunderstood you? smile

*





 
NeonDate: Friday, 27.05.2011, 00:44 | Message # 4
Explorer
Group: SE team
Australia
Messages: 205
Status: Offline
No you understood correctly Vova, and yes I have already
found topography on Bloot (funny names in that system lol) and Pandora.
 
SpaceEngineerDate: Friday, 27.05.2011, 01:35 | Message # 5
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Bloot means BLue planeT smile This was just a test idea. smile

*





 
KyleDate: Friday, 03.08.2012, 06:08 | Message # 6
Space Tourist
Group: Users
United States
Messages: 36
Status: Offline
If HarvesteR is going to make KSP with this engine I will cry. cry yahoo




PC: i7 4790k 4.0GHz Geforce GTX 980ti 16GB DDR3 RAM
 
TalismanDate: Friday, 03.08.2012, 06:22 | Message # 7
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
HarvesteR? THE HARVESTER THAT MADE KSP? cool

I hope this means you might add randomly generated other systems long in the future.






 
HarbingerDawnDate: Friday, 03.08.2012, 16:30 | Message # 8
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote (Talisman)
HarvesteR? THE HARVESTER THAT MADE KSP?

I noticed that too. But I never posted about it since he never came back happy





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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