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Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
General suggestions
Fireinthehole-Date: Saturday, 03.08.2013, 00:56 | Message # 106
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If you watch the surface of Saturn's moon Mimas you can see that the craters are very deep and the shape of the moon is somehow irregular.


However many of the procedural planets of Space Engine have a flat surface with mountains, and no "deep". It's like taking a sphere and put some mountains on top of it.


The flat surface looks unrealistic, is it possible to make some craters that make the planet "deep"? Like the crater Herschel of Mimas.





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Edited by Fireinthehole - Saturday, 03.08.2013, 00:58
 
HarbingerDawnDate: Saturday, 03.08.2013, 01:29 | Message # 107
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Quote (Fireinthehole)
However many of the procedural planets of Space Engine have a flat surface with mountains, and no "deep".

Yes, some worlds are like that, mostly selenas and ice worlds. But there are some worlds that have similar features to that, such as Earth's moon, which has "seas" that are relatively flat plains, with only a few craters in them, and sometimes mountain tops poking out. Those are places where lava has flooded the original landscape and left a smooth, even terrain there. I agree that in SE it could be improved, but it's not wholly unrealistic.





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HaxBoxDate: Friday, 09.08.2013, 05:04 | Message # 108
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While observing a near planet, you should able to hear some continuous endless sound coming from the planet's electromagnetic vibrations. Obviously a naked ear is unable to hear, but satellites does.

Here is an example.
http://www.youtube.com/watch?v=cq1QW1U1wiM
 
anonymousgamerDate: Friday, 09.08.2013, 05:38 | Message # 109
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HaxBox, there is already a suggestions thread here.

Anyways, I was thinking something more simple - windy sounds when at low altitude at a planet with an atmosphere, for example.





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HaxBoxDate: Friday, 09.08.2013, 10:50 | Message # 110
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Sorry about my ignorance of now knowing a thread like that exist, I can make lots of atmospheres by using a VST, or samples, experimenting filtering, glanulizing, re-sampling etc..
 
Billy_MayesDate: Friday, 09.08.2013, 11:50 | Message # 111
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Wait a second, why are people posting here when SpaceEngineer said that you should post questions in the FAQ thread? wacko

Quote
Ask any questions about SE here.





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HarbingerDawnDate: Friday, 09.08.2013, 11:51 | Message # 112
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This has been discussed many times before, HaxBox, and I agree with your suggestion. However it will be a long time until something like that can be implemented.

Quote (Billy_Mayes)
Wait a second, why are people posting here when SpaceEngineer said that you should post questions in the FAQ thread?

Because he didn't ask a question, he made a suggestion.





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Edited by HarbingerDawn - Friday, 09.08.2013, 11:52
 
Billy_MayesDate: Friday, 09.08.2013, 13:40 | Message # 113
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Whoops, sorry about that.

I somehow thought that this was the old questions thread. wacko





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AtmoscatDate: Tuesday, 13.08.2013, 17:37 | Message # 114
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It would be nice to have ALT HOLD funtion when using the aircraft mode (2). It would maintain the current altitude above the mean planetary radius while moving horizontally. Just like an airplane flying at a steady flight level...

Right now this can be "simulated" when using the aircraft mode, at 10 kilomters altitude above sea level, accelerating to e.g. 270m/s horizontally and then pressing the "Home" key continiously to level out the longitudinal axis to point to the virtual horizon (0° climb).





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Edited by Atmoscat - Tuesday, 13.08.2013, 17:41
 
Gondor2222Date: Saturday, 17.08.2013, 11:14 | Message # 115
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Can we have four additional white dwarf classes? The white dwarf classes DA DB DC DO DQ DZ seem to be analogs in temperature to O B A F G K, and DZ9, the coldest white dwarf possible in SE, has a surface temperature comparable to an M0. I'm aware no white dwarfs colder than ~3500 probably exist in the universe, but could we have them for making imaginary systems?
If the current white dwarf classes in SE are actually temperature analogs of main sequence stars, then these four new classes will need to be analogs to the M, L, T, and Y main sequence, and the last two (or maybe the last three; I can't find anything that says at what temperature a white dwarf begins to be called a black dwarf because none are this cold) should be black dwarves.

Y class stars would also be nice, though they would probably be identical to large rogue gas giants.
 
HarbingerDawnDate: Saturday, 17.08.2013, 16:24 | Message # 116
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They're not analogs

http://en.wikipedia.org/wiki....cations

SE uses real classification systems for all stars, and it would not make any sense to just invent new ones.





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Edited by HarbingerDawn - Saturday, 17.08.2013, 16:25
 
Gondor2222Date: Saturday, 17.08.2013, 20:39 | Message # 117
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Ah, so I'm guessing what we actually need is the ability to enter numbers above 9 after the spectral type.
 
HarbingerDawnDate: Saturday, 17.08.2013, 21:18 | Message # 118
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Quote (Gondor2222)
Ah, so I'm guessing what we actually need is the ability to enter numbers above 9 after the spectral type.

No, why? Real classes don't do that, and there's no real reason to add it, it doesn't fit with the current classification system.





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Gondor2222Date: Sunday, 18.08.2013, 00:47 | Message # 119
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Wikipedia's page on stellar classification, subsection White dwarf classifications:
Quote
Originally, this number was rounded to one of the digits 1 through 9, but more recently fractional values have started to be used, as well as values below 1 and above 9.[64][65]


If SE is truly to eventually simulate all possible astronomical phenomena, it should be able to simulate M-color white dwarves and black dwarves. This is currently impossible as the coldest white dwarf that can be simulated in SE is a DZ9 with a surface temperature of 3660 K. It doesn't fit with the current classification system merely because these sorts of objects are not thought to exist yet (there has been no attempt as far as I can tell to classify these objects yet purely because they don't exist yet).

Also, the current temperature calculation of white dwarves in SE is not based off of the standard stellar classification scheme for white dwarves:

Quote
This number is a rounded form of 50400/Teff

The number is supposed to represent 50400/T, but the temperatures actually decrease as one proceeds down the D subclasses from DA to DB to DC etc. Whereas a DA1, DB1, DC1, DO1 etc. should all have an effective temperature of 50400 K, those six exhibit the following in SE:


All six stars have equal mass and diameter. For easy viewing, I have all six orbiting a common barycenter with equal semimajor axes and zero eccentricity. Distance to each star is about 10 AU.
The stars are, counterclockwise from the one selected: DA1, DA5, DB1, DB5, DC1, DC5, DO1, DO5, DQ1, DQ5, DZ1, DZ5.

Attachments: 1387520.jpg(210Kb)


Edited by Gondor2222 - Sunday, 18.08.2013, 01:26
 
HarbingerDawnDate: Sunday, 18.08.2013, 01:26 | Message # 120
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Quote (Gondor2222)
If SE is truly to eventually simulate all possible astronomical phenomena, it should be able to simulate M-color white dwarves and black dwarves.

It's not supposed to be able to simulate all POSSIBLE phenomena, just all KNOWN phenomena. Therefore there is no reason to simulate very low temperature stellar degenerates, since none are known to exist and none are suspected to exist.





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