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Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
General suggestions
TheCosmicEngineerDate: Saturday, 27.08.2016, 21:13 | Message # 946
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I've been exploring in wikipedia and I found these types of hypothetical stars that are not confirmed yet to exist or have existed. But I cant stop imagine how well they would look like in Space Engine. Could you add one or all them in the future? biggrin

Quasi-star: https://en.wikipedia.org/wiki/Quasi-star

Quark star: https://en.wikipedia.org/wiki/Quark_star

Preon and Boson star: https://en.wikipedia.org/wiki/Exotic_star#Preon_stars

Dark star: https://en.wikipedia.org/wiki/Dark_star_(Newtonian_mechanics)

Q star: https://en.wikipedia.org/wiki/Q_star
 
StyraxDate: Saturday, 27.08.2016, 22:15 | Message # 947
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Is it possible to report temperature of the lighted and dark sides for planets/moons/asteroids/comets/etc. without enough atmosphere separately? For a planet/moon with enough atmosphere, we can simply assume that winds have already make the temperature homogeneous all over the planets/moon. But for those without so much atmosphere, I think it would be more relevant to report the temperature in the light and shadows separately. For example, the temperature of Mercury is about 100K in the night and 700K in the daylight. This is a huge difference. The estimation of the lighted side is easy. As for the dark side, I guess the temperature should be a function of the length of a solar day. If the solar day is long enough, the dark side of the planet/moon/etc. will finally lose all the heat it gets during the day and reaches the CMB temperature.

Certainly, it would be even better if SE could report the max and min temperature for planets/moons with enough atmosphere. In this case, we have to take the atmosphere into consideration and set some coefficient to describe the rate of atmospheric heat transfer. I am not quite sure whether there is a simple equation to do this... But anyway, for the planets/moons/asteroids/comets without much atmosphere, I guess it should not be very difficult to report the extreme temperatures in addition to the average temperature...


Edited by Styrax - Saturday, 27.08.2016, 22:48
 
WatsisnameDate: Saturday, 27.08.2016, 23:08 | Message # 948
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Quote TheCosmicEngineer ()
Quasi-star:


If these exist at all, they probably don't exist in the current universe as Space Engine portrays.

Quote Styrax ()
Dark star:


No such thing; Newtonian mechanics does not work for describing this condition. Instead you get a black hole.

Space Engine is motivated by scientific accuracy with what we observe in the real universe. There are all kinds of interesting hypothetical things with varying levels of plausibility, but I think they would not be implemented by default without having some confidence they really exist. smile





 
hunterbickel2003Date: Saturday, 27.08.2016, 23:40 | Message # 949
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option to brighten up the night side of planets?
 
AlekDate: Sunday, 28.08.2016, 03:25 | Message # 950
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Quote hunterbickel2003 ()
option to brighten up the night side of planets?


Ambient light can be turned up and down with Shift-. and Shift-,





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
hunterbickel2003Date: Sunday, 28.08.2016, 06:16 | Message # 951
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Quote Alek ()
Ambient light can be turned up and down with Shift-. and Shift-,
i tried shift on space engine, it just opened the sticky keys option on my computer.
 
TheCosmicEngineerDate: Sunday, 28.08.2016, 07:31 | Message # 952
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Watsisname, ok.
 
AlekDate: Sunday, 28.08.2016, 16:44 | Message # 953
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Quote hunterbickel2003 ()
i tried shift on space engine, it just opened the sticky keys option on my computer.


Doing Shift plus a period or comma should wirk though





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
TheCosmicEngineerDate: Sunday, 28.08.2016, 17:57 | Message # 954
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Another thing, its planned to put black hole accretion disk jets?
 
DoctorOfSpaceDate: Sunday, 28.08.2016, 18:01 | Message # 955
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Quote TheCosmicEngineer ()
its planned to put black hole accretion disk jets?


Quote SpaceEngineer ()
Anyway, I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.





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TheCosmicEngineerDate: Sunday, 28.08.2016, 18:58 | Message # 956
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Ok
 
hunterbickel2003Date: Sunday, 28.08.2016, 19:20 | Message # 957
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Quote Alek ()
Doing Shift plus a period or comma should wirk though

it works now
 
ProteusDate: Tuesday, 30.08.2016, 10:13 | Message # 958
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Three modes of ship travel:
- Interstellar FTL Travel (with the Alcarberry drive)
- Interplanetary Travel (I actually really like how Elite: Dangerous has done theirs for example with intelligent phases of deceleration depending on the distance of the body)
- Short Impulse Travel (used for docking, landing, etc)







Edited by Proteus - Tuesday, 30.08.2016, 10:15
 
hunterbickel2003Date: Wednesday, 31.08.2016, 03:17 | Message # 959
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galactic superclusters (RGS 0-3) and galactic clusters (RGC 0-3-2817) is a good idea. the galaxies in clusters could be like RCG 0-3-2817-3926

Edited by hunterbickel2003 - Friday, 02.09.2016, 13:24
 
n0b0dyDate: Wednesday, 31.08.2016, 20:50 | Message # 960
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Quote Proteus ()
(I actually really like how Elite: Dangerous has done theirs for example with intelligent phases of deceleration depending on the distance of the body)


I have suggested this a while ago but I think it is not going to happen for SE because it si not scientifically accurate. It could be done as a separate mode though. It is very practical and can be extrapolated for interstellar and intergalactic travel as well - here is how I think of it:
Phase A (Warp 0): Newtonian travel for low planetary orbit from surface of planet or transfer to close moon. Speeds from zero up to 300 km/sec.
Phase B (Warp 1): Subluminal warp-cruise mode: Speeds from 300Km/sec up to 1c. For planet to moon or for exploring jovian-type moons around gas giants.
Phase C (Warp 2): Superluminal warp-cruise mode: Speeds from 1c up to 1000c. For interplanetary travel.
Phase D (Warp 3): Hyperluminal warp-cruise: Speeds from 1000c up to 1000000 (1 million) c. For interstellar travel
Phase F (Warp 4): Ultraluminal warp: Speeds from 1 million c to 1 billion c. For galactic crossing and intergalactic travels.

All phases engage seamlessly as your speed increases and are affected by gravity source strength per ship distance just like Elite: Dangerous does.

Each phase is a multiple of 1000 factor of the previous one.
.
.
.

Anyway I wanted to suggest something else: When we select to display star labels from the F4 menu, it would be nice if we could define a certain distance range so that the sky doesn't become cluttered and cause fps drop (especially in multi-monitor setups which I use wink ) so that star labels only display within that range. The range could be two sub-menu boxes where we can enter min distance and max distance by keying the values and/or slider option.


Edited by n0b0dy - Thursday, 01.09.2016, 06:31
 
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