Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 61 of 69«1259606162636869»
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
General suggestions
PlutonianEmpireDate: Wednesday, 27.07.2016, 04:34 | Message # 901
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
Would it be possible to add a third optional mass parameter for the planet scripts? I was thinking that since the HUD already displays Jupiter masses for gas giants, why not add the ability to set MassJup for gas giants, while still allowing Mass (measured in Earths) to also work for gas giants?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
gamadhDate: Thursday, 28.07.2016, 19:07 | Message # 902
Observer
Group: Users
Brazil
Messages: 11
Status: Offline
It would be nice if the game Talking About liquid composition on the surface of extrasolar planets
 
arturuniverseDate: Sunday, 31.07.2016, 21:02 | Message # 903
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
I think that, procedurally generated text containing information about planets would br cool.
The presets would make technical information that is in the charts, be transformed into a description:
"SW-276465
A warm (22 C°) Terra with marine and terrestrial multicelular life. The planet has a rotation period of 1.12 days and a orbital period of 3.8 years. It is orbiting a big yellow dwarf star that is 7G-years old,and the planet, 4 G-Years old.
BLAH BLAH BLAH".

And variations as the planets go:

(Name of the object).
(Nme of the object) is a (type of object) that (general description of the object) and has (technical description of the object), that is (age of the object), and (about object system,star system or moon system).
It is (rarity of object) and encounter itself in (coordinate,or galaxy of the object).

That's it.
Bye. biggrin





We all have an end, but we choose and create that end by ourselves.
 
arturuniverseDate: Sunday, 31.07.2016, 21:11 | Message # 904
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
I really wanted that Space Engine get s new logo and a new menu. Seriously,how boring and old is that thing? JUST LOOK AT IT:
http://en.spaceengine.org/user_manual/mainmenu.jpg
I think is time for a new layout and logo,and i thinked thqat everyone should submit their own ideas for that! I myself created a few of them, let me show 2 of them (I know they're terrible):

Attachments: 8509760.jpg(28Kb) · 8965681.jpg(34Kb)





We all have an end, but we choose and create that end by ourselves.

Edited by arturuniverse - Sunday, 31.07.2016, 21:12
 
hunterbickel2003Date: Monday, 01.08.2016, 14:44 | Message # 905
Space Tourist
Group: Users
Pirate
Messages: 34
Status: Offline
I want to know if there is a way to see the smallest numerical star (like rs 0-0-281-2910-29-28193-19201-29) and to see the star with the largest RS numerical system in a galaxy?
 
simonecinque1992Date: Tuesday, 02.08.2016, 08:28 | Message # 906
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
Now that we have Jupiter-like Gas/Ice Giants what about having Saturn-like and Neptune-like Gas/Ice giants too?
It would be cool having all these types of Gas/Ice giants smile





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Tuesday, 02.08.2016, 08:28
 
MarcusDate: Tuesday, 02.08.2016, 09:20 | Message # 907
Astronaut
Group: Users
United Kingdom
Messages: 44
Status: Offline
Would it be possible to add a closest approach to target marker, similar to what's in KSP? It would make rendezvous with other ships much easier.




AMD Phenom II x4 960T @3.6GHz
8GB DDR3 1600MHz CL9 Kingston Hyper X Blu
MSi R6850 Cyclone 1GD5 950MHz Core 1150MHz Mem
Gigabyte GA-880GM USB 3 motherboard AM3+
 
DeathStarDate: Tuesday, 02.08.2016, 11:05 | Message # 908
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
Yeah, this would be kinda helpful when intercepting planets, too.
 
hunterbickel2003Date: Thursday, 04.08.2016, 20:13 | Message # 909
Space Tourist
Group: Users
Pirate
Messages: 34
Status: Offline
my idea is that we can see what kind of life forms are on a planet using a random life form generator kinda like starbound. It would build specific 3D creatures using a variety of colors, body parts (thats specific to the biome), and particles (like fur or water or goo).
 
arturuniverseDate: Friday, 05.08.2016, 18:15 | Message # 910
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
Would be neat if they added more adn more accurate atmospheric effects.
There is a paper from Proland developers of how program such a thing:
https://hal.inria.fr/inria-00288758/document





We all have an end, but we choose and create that end by ourselves.
 
wetterblumenDate: Friday, 05.08.2016, 21:24 | Message # 911
Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
Is it possible to add dynamic sunbased Shadows at planet-Surfaces in the next Version? It would looks much better when Mountains cast shadows or something.
 
arturuniverseDate: Saturday, 06.08.2016, 02:42 | Message # 912
Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
wetterblumen.in the listed article, they talk about the custom and procedural programation parts of atmospheric effects.
Read it,to get some ideas of implementations.





We all have an end, but we choose and create that end by ourselves.
 
xdark_princexDate: Tuesday, 09.08.2016, 03:52 | Message # 913
Observer
Group: Users
Pirate
Messages: 14
Status: Offline
Not sure if its been suggested but when approaching speeds of 95% of C upto 100% of C should the ship itself not stretch and become an energy wave of light instead of staying in its physical form?




Resistance Is Futile, You Will Be Assimilated.
 
PlutonianEmpireDate: Tuesday, 09.08.2016, 03:58 | Message # 914
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
One thing I think would be nice, would be to add an option to the main.cfg's that allows us to switch between the current styles of gas giants, and the old styles from 0.973 and before, because I honestly think the old styles seemed quite a bit more realistic than the current new way gas giants look. The new gas giants seem a bit... cartoony, IMO.




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Tuesday, 09.08.2016, 04:01
 
WatsisnameDate: Tuesday, 09.08.2016, 06:38 | Message # 915
Galaxy Architect
Group: Global Moderators
United States
Messages: 2611
Status: Offline
Quote xdark_princex ()
Not sure if its been suggested but when approaching speeds of 95% of C upto 100% of C should the ship itself not stretch and become an energy wave of light instead of staying in its physical form?


It wouldn't work that way. Matter doesn't turn into energy at relativistic speeds. For observers on or moving with the ship, it looks perfectly normal. For observers at rest, the ship looks rotated, and Doppler shifted depending on whether it's moving towards or away from them. But we also have Alcubierre-style warp drives for reaching and passing those speeds, the effect of which is to distort the surrounding space.





 
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
Page 61 of 69«1259606162636869»
Search: