RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 55 of 69«1253545556576869»
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
General suggestions
ProteusDate: Friday, 06.05.2016, 10:38 | Message # 811
Explorer
Group: Users
United States
Messages: 172
Status: Offline
Galctic plane coordinate grid for spiral galaxies, cubic coordinate grid for non-spiral galaxies, able to be toggled on/off like the equatorial grid we have, but also shows up in the universe map.




 
OstariskDate: Tuesday, 10.05.2016, 11:13 | Message # 812
Pioneer
Group: Users
Australia
Messages: 447
Status: Offline
Don't know if this will be much, but I guess it would be nice if there was a way to toggle vegetation on life planets.





My mods
 
HornblowerDate: Tuesday, 10.05.2016, 11:36 | Message # 813
World Builder
Group: Users
United States
Messages: 709
Status: Offline
Quote Ostarisk ()
toggle vegetation on life planets.

If you mean the surface textures, you can toggle them by editing the planet to not have life in the planet editor. If you mean the 3D models of plants, then your stuck in the future. Find the nearest time machine and return to 2016
 
OstariskDate: Tuesday, 10.05.2016, 22:07 | Message # 814
Pioneer
Group: Users
Australia
Messages: 447
Status: Offline
Quote Hornblower ()
you can toggle them by editing the planet to not have life in the planet editor.

I know you can do that. I was just giving a thought about having a quick way to do so.






My mods
 
HarbingerDawnDate: Tuesday, 10.05.2016, 23:57 | Message # 815
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote Ostarisk ()
I was just giving a thought about having a quick way to do so.

This would be highly impractical as the life textures are not an "overlay", but are part of the planet's generated textures. To disable them, you'd have to completely regenerate the surface textures, or generate two sets of textures simultaneously, which would eat up a lot of memory.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
HornblowerDate: Wednesday, 11.05.2016, 13:11 | Message # 816
World Builder
Group: Users
United States
Messages: 709
Status: Offline
The Cygnus Loop. A massive nebula like Barnard's loop. That would be really cool to see in space engine!
Addition: Also, when using the telescope mode, I would like the option to display magnification instead of degrees.


Edited by Hornblower - Wednesday, 11.05.2016, 19:47
 
SpaceEngineerDate: Thursday, 12.05.2016, 09:53 | Message # 817
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote Hornblower ()
Also, when using the telescope mode, I would like the option to display magnification instead of degrees.

Magnification relative to what angle? What should be "1" magnification?





 
HornblowerDate: Thursday, 12.05.2016, 10:47 | Message # 818
World Builder
Group: Users
United States
Messages: 709
Status: Offline
Quote SpaceEngineer ()
What should be "1" magnification

1x = the defult zoom (45 degrees)
 
HornblowerDate: Thursday, 12.05.2016, 22:53 | Message # 819
World Builder
Group: Users
United States
Messages: 709
Status: Offline
A few more suggestions:
1. Change the "Red Giant" filter in the star browser to "Giant"
-Not all the giants are red. There are blue and yellow giants too. It would just make more sense for it not to be called "Red"
2. Add more blue stars on the outer portion of galaxies, and more red stars toward the middle
-This reflects the universe in real life
-It is noticeable that there are a lot more blue stars in our night sky than anywhere else in the game


3. Procedural Interacting Galaxies
-self explanatory
4. More filter settings
-Add multiple filters at a time (Like if you want L,T, or Y class stars in 1 search)


Edited by Hornblower - Thursday, 12.05.2016, 22:56
 
OstariskDate: Friday, 13.05.2016, 02:05 | Message # 820
Pioneer
Group: Users
Australia
Messages: 447
Status: Offline
Quote Hornblower ()
3. Procedural Interacting Galaxies
-self explanatory

Maybe also add a few galaxy textures for gravitationally distorted galaxies too.

also add the canis dwarf galaxy. not just the galaxy but the actual stars that are being flung around






My mods


Edited by Ostarisk - Friday, 13.05.2016, 02:06
 
OstariskDate: Tuesday, 17.05.2016, 06:04 | Message # 821
Pioneer
Group: Users
Australia
Messages: 447
Status: Offline
Body trails. and not the kind that you get when you turn orbits on, the kind that's relative to 3 dimensional space.Like this.





My mods
 
FastFourierTransformDate: Tuesday, 17.05.2016, 06:53 | Message # 822
Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
Quote Ostarisk ()
relative to 3 dimensional space


I'm quite sure that this idea is against modern physics. The motion is similar to that relative to the center of the galaxy. Why not the trails done in the motion relative to the andromeda galaxy or solar neighbourhood center of mass?

By the way. About the video. It's important to read this article that debunks the whole idea.
 
OstariskDate: Tuesday, 17.05.2016, 07:12 | Message # 823
Pioneer
Group: Users
Australia
Messages: 447
Status: Offline
Quote FastFourierTransform ()
I'm quite sure that this idea is against modern physics. The motion is similar to that relative to the center of the galaxy.


1. just an example of what i wanted.

2. I think it would be better relative to just space.






My mods
 
WatsisnameDate: Tuesday, 17.05.2016, 07:31 | Message # 824
Galaxy Architect
Group: Global Moderators
United States
Messages: 2611
Status: Offline
Yeah, I'm with FFT on this one. There is no motion "relative to space", for there is no such thing as absolute space. All motions must be measured relative to other motions. That's relativity.

I get the idea behind what the video is trying to show -- that because the Sun is orbiting the galactic center, and the planets in turn orbit the Sun, you take the center of the galaxy as your frame of reference and find that the planets trace helical paths. You can see the same thing if you look at a heliocentric trace of the Cassini spacecraft's path after reaching Saturn. But there's no physics behind that. It's not important to understanding orbital mechanics, at all. The video's explanation for how it works is completely wrong. (This would be more obvious if they actually showed the relative inclination of the solar system to the Sun's orbital path correctly). The Sun is not "dragging" the planets along in its wake. (Actually, it is, but in a completely different way which is also unfathomably weak.)





 
The_BlazerDate: Tuesday, 17.05.2016, 20:14 | Message # 825
Space Tourist
Group: Users
Italy
Messages: 34
Status: Offline
What about adding automated station-keeping to spacecraft, at least the larger starships? Since they follow n-body gravity, orbiting EG gas giants with lots of planets around them can easily end up with your ship getting ejected from the system, or crashed into the surface, due to interference from close-by bodies. So I was thinking, just like we have autopilot options like altitude hold and match speed, could a toggle-able station-keeping mode, that persists even when the spacecraft is no longer selected, be implemented? Its purpose would be simply to automatically make orbital corrections to counter the interference of other bodies, in order to prevent dramatic alterations of the orbit you left it in.




Born too early to explore space... But just in time for Space Engine.

PC Specs:
GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
 
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
Page 55 of 69«1253545556576869»
Search: