Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 53 of 69«1251525354556869»
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
General suggestions
SpaceEngineerDate: Sunday, 24.04.2016, 10:38 | Message # 781
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
GalaxyCreator, you may have multiple copies of SE folder. Without real objects data, such as textures of real planets and galaxies, it will be just few megabytes. Although some galaxy textures are still needed, because SE can't generate procedural galaxy models yet.

Quote GalaxyCreator ()
So what I specifically like to see is a mode that enables stars to never hide when you're zooming out the map, and make all of them showen on the map regardless of distance, luminosity etc.

This can work only with catalog stars. If you trying to do this for billions of procedural stars, computer will simply hang.





 
GalaxyCreatorDate: Sunday, 24.04.2016, 11:25 | Message # 782
Observer
Group: Newbies
Germany
Messages: 2
Status: Offline
Quote SpaceEngineer ()
GalaxyCreator, you may have multiple copies of SE folder. Without real objects data, such as textures of real planets and galaxies, it will be just few megabytes. Although some galaxy textures are still needed, because SE can't generate procedural galaxy models yet.

Already been there. I had to keep a copy of at least the LocalGroup.sc, SolarSys.sc and Stars.sc with Sol inside, as well as the Hipparcos.csv, or it would crash SE. My suggestions would make things so much more convenient?

Quote SpaceEngineer ()
This can work only with catalog stars. If you trying to do this for billions of procedural stars, computer will simply hang.

I understand this, hence why I was asking for a way to entirely remove any procedural creations whatsoever. How many solar objects at once can the engine work? 1.000?


Edited by GalaxyCreator - Sunday, 24.04.2016, 11:29
 
ProteusDate: Sunday, 24.04.2016, 20:42 | Message # 783
Explorer
Group: Users
United States
Messages: 172
Status: Offline
The "look around" function in Free Cam mode is currently binded to the middle mouse wheel button and requires us to hold it while looking around. It would make it easier and more flexible to let us bind it to a key and toggle it on / off. This can give us the viewing freedom we have in spacecraft mode, but with the freedom of control in free cam mode.




 
Destructor1701Date: Monday, 25.04.2016, 00:41 | Message # 784
Pioneer
Group: Users
Ireland
Messages: 531
Status: Offline
Forum suggestion:

The Mods and Addons subforum front page is laden-down with tutorials, leaving room for only six or seven new posts to show at the bottom of the first page on default Forum settings. Many of the tutorials are now superceded by refined processes in newer versions of the Engine.

My suggestion is this: Create a "Official Modding Tutorials" collection thread with version-catergorised links to all the other threads, and sticky that, unsticky-ing the plethora of tutorials. Then, when a new tut is written, a link to it can be edited into the collection thread. This will alleviate the congestion on the front page and allow the subforum to function better.





 
SpaceEngineerDate: Monday, 25.04.2016, 22:44 | Message # 785
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
Quote GalaxyCreator ()
I understand this, hence why I was asking for a way to entirely remove any procedural creations whatsoever. How many solar objects at once can the engine work? 1.000?

What do you mean by solar objects? Planets/moons/asteroids in a system? This is depend on computer, but more than 1000 is not recommended if you want you mod to be used on a wide range of computers.





 
Bells_TheoremDate: Saturday, 30.04.2016, 04:35 | Message # 786
Explorer
Group: Users
United States
Messages: 188
Status: Offline
How about presets for windowed screen sizes? I do a lot of adjusting of this setting for taking screenshots of various aspect ratios, it would be really nice to just select a pre-saved window size rather than having to type it in every time.

Maybe a option to save your current size and a drop down of all your saved sizes?


Edited by Bells_Theorem - Saturday, 30.04.2016, 04:36
 
superpeanut9Date: Monday, 02.05.2016, 00:43 | Message # 787
Space Tourist
Group: Users
Pirate
Messages: 20
Status: Offline
My suggestions:
Update moon catalog (a moon for Makemake has been discovered not long ago!)
Real man made spacecrafts & satellites to be in game (like ISS)
Make space craft controls much easier (I can't figure out a thing!)
and put super novas in game, Thanks! biggrin





ethanlol
 
HarbingerDawnDate: Monday, 02.05.2016, 00:47 | Message # 788
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Quote superpeanut9 ()
Make space craft controls much easier (I can't figure out a thing!)

Spaceflight is complex, how do you suggest making it easy? Also I don't get why people have trouble, it's already as simple as it can possibly be made. You just need to understand the concepts involved, such as there being six degrees of freedom, inertia, orbital mechanics, etc. If you don't understand these things, no amount of control tinkering will help you.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
MosfetDate: Monday, 02.05.2016, 09:22 | Message # 789
World Builder
Group: Users
Italy
Messages: 711
Status: Offline
Actually at the moment it's easier than Orbiter.




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
DoctorOfSpaceDate: Monday, 02.05.2016, 09:40 | Message # 790
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3590
Status: Offline
Quote superpeanut9 ()
Make space craft controls much easier (I can't figure out a thing!)


Beyond more advanced autopilot features I think what is really needed is just a tutorial.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
OstariskDate: Monday, 02.05.2016, 22:30 | Message # 791
Pioneer
Group: Users
Australia
Messages: 439
Status: Offline
Cloud movement would be very nice.







My mods


Edited by Ostarisk - Monday, 02.05.2016, 23:37
 
simonecinque1992Date: Tuesday, 03.05.2016, 14:22 | Message # 792
Pioneer
Group: Users
Italy
Messages: 470
Status: Offline
Ostarisk, Good idea!




My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System
 
SalvoDate: Tuesday, 03.05.2016, 15:30 | Message # 793
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Ostarisk, that would be insanely hard to implement, but it does look good, and it will be implemented eventually.




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
HornblowerDate: Tuesday, 03.05.2016, 19:56 | Message # 794
World Builder
Group: Users
United States
Messages: 701
Status: Offline
2 Suggestions:
-Toggle button for shadows/night (So we can see the night side of objects. Would be useful for tidally locked and planets too dark to see around dim stars)
-A way to save position/settings change (Without leaving the game, just in case it crashes.)
 
HarbingerDawnDate: Wednesday, 04.05.2016, 00:55 | Message # 795
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Quote Hornblower ()
(So we can see the night side of objects. Would be useful for tidally locked and planets too dark to see around dim stars)

Just turn up ambient light.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Forum » SpaceEngine » Feedback and Suggestions » General suggestions (Post your suggestions here.)
Page 53 of 69«1251525354556869»
Search: