Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 1 of 3123»
Forum » SpaceEngine » Feedback and Suggestions » Sound effects for SpaceEngine
Sound effects for SpaceEngine
BlackArkDate: Monday, 15.08.2011, 02:58 | Message # 1
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
Is it possible to Put sound effects like winds, storms and rain or volcanic actives on planets surface and here the stars shaking the heaven's and the ships to biggrin

Added (15.08.2011, 05:58)
---------------------------------------------
No sound effects surprised

 
SpaceEngineerDate: Monday, 15.08.2011, 03:20 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
I want to make a game eventually, so sound effects are of course planned. By the way, there will be no sound in space, except the sounds from players' ships when heard internally, IE engines and other such mechanic-isms.

There will be sound on planets however. For instance, I intend to make sounds for thunder with a few seconds delay that would come after the lightning flashes etc. And other type sounds, such as explosions happening in the distance, and depending on where the player is relation to the explosion, the sound would take time to get to him.

*





 
VinnyDate: Wednesday, 05.12.2012, 02:38 | Message # 3
Explorer
Group: Users
United States
Messages: 172
Status: Offline
Hi, SpaceEngineer!

The sounds in Space engine would be great! Will the sounds be implemented in Space engine 0.97? Thanks

Cheers,
Vincent
 
smjjamesDate: Wednesday, 05.12.2012, 02:45 | Message # 4
World Builder
Group: Users
United States
Messages: 913
Status: Offline
Vinny, There will be sounds implemented in 0.97, look in this thread near the bottom of the changes and additions list: http://en.spaceengine.org/forum/21-881-1 . Which you probably could have looked in first.






Edited by smjjames - Wednesday, 05.12.2012, 02:47
 
Donatelo200Date: Wednesday, 05.12.2012, 02:46 | Message # 5
Explorer
Group: Users
United States
Messages: 261
Status: Offline
Sound effects and music are going to be in version 0.97. Info here.

Edit: smjjames you ninjad me. tongue





CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)


Edited by Donatelo200 - Wednesday, 05.12.2012, 02:47
 
VinnyDate: Wednesday, 05.12.2012, 08:07 | Message # 6
Explorer
Group: Users
United States
Messages: 172
Status: Offline
Hi, guys!

Great! Thanks! Space engine is getting better, better!! Again, thanks!!

Cheers,
Vincent
 
SpaceEngineerDate: Wednesday, 05.12.2012, 10:06 | Message # 7
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
I'm not sure about sound effects, I'll probably have no time for them. So just music.




 
VladVoivodeDate: Wednesday, 05.12.2012, 14:11 | Message # 8
Astronaut
Group: Users
Netherlands
Messages: 41
Status: Offline
Quote (SpaceEngineer)
I'm not sure about sound effects, I'll probably have no time for them. So just music.


Space Engineer, I can create any type of sound effect the community would like in addition to music I am writing. A number of my workstations allow creating, manipulating, and mangling sounds to fit any application. I just need a general idea of the TYPES of effects you want. But as an example, I can take a snare drum sample and convert it into a droning engine. I can physically model a string but make it sound like wind, waves, etc.

At your service. I will also e-mail you!

Best,
Vlad
 
SpaceEngineerDate: Thursday, 06.12.2012, 01:27 | Message # 9
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
VladVoivode, thanks, but the problem here is not sounds, but lack of time. I should implement and debug a sound system that will play various sounds depending on environment and player position, mix them together, taking into account various effects like doppler effect, distance attenuation, occluding by obstacles, reverberation, etc, and of course sounds of spaceships. There is a lot of work, which is impossible to do within a few weeks.

*





 
TenshihanDate: Sunday, 06.01.2013, 20:45 | Message # 10
Observer
Group: Newbies
United States
Messages: 3
Status: Offline
Hi guys,

I'm a professional sound-designer who works in movies and video-games, I would also like to help with this amazing project. I really believe we could all work together to help enrich this beautiful game-engine even more.

A little about my work:
http://www.linkedin.com/in/tenshihanquinn

I'm ready to help whenever you are ready, Space-Engineer!

Cheers!

~Michael 'Tenshihan' Quinn
 
Jabberwockxeno6109Date: Monday, 14.01.2013, 01:19 | Message # 11
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
Quote (SpaceEngineer)
By the way, there will be no sound in space,


Can't sound travel through clouds of interstellar dust, nebula, and asteroid fields?

I'm no expert, but there would be a medium for it to travel through, in those cases, right?
 
HarbingerDawnDate: Monday, 14.01.2013, 01:23 | Message # 12
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Quote (Jabberwockxeno6109)
Can't sound travel through clouds of interstellar dust, nebula, and asteroid fields?

No. The medium in space is not nearly dense enough to allow sound waves. And even if it was, the distances involved would reduce any sounds to essentially meaningless noise, if anything could be heard at all.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Jabberwockxeno6109Date: Monday, 14.01.2013, 01:47 | Message # 13
Space Pilot
Group: Users
United States
Messages: 85
Status: Offline
Quote (HarbingerDawn)

No. The medium in space is not nearly dense enough to allow sound waves. And even if it was, the distances involved would reduce any sounds to essentially meaningless noise, if anything could be heard at all.


Seeing as how sound is just waves moving through a medium, wouldn't something very, very powerful like a supernova produce enough force to make waves strong enough to make a discernible noise across those distances?

Or does it not scale like that?
 
apenpaapDate: Monday, 14.01.2013, 10:26 | Message # 14
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
I did hear once that if sound could travel through space, the Sun's noise would be like the constant hum of a plane flying over, but since I have no idea how to calculate how loud the Sun's sound would be I don't know if it's true.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
midtskogenDate: Monday, 14.01.2013, 12:44 | Message # 15
Star Engineer
Group: Users
Norway
Messages: 1667
Status: Offline
Quote (Jabberwockxeno6109)
Can't sound travel through clouds of interstellar dust, nebula, and asteroid fields?

Even the Moon's atmosphere is in the order of 100 times more dense than nabulae. And you need pretty good lab equipment to produce vacuum as good as on the Moon.

Space is big. You can definitely see your hand in front of you if you go into a nebula.

Even if there was enough gas in space for sound to travel through, it would still take a 100 billion years or so for sound to travel one light year. Or 200,000 years from the sun to earth.





NIL DIFFICILE VOLENTI


Edited by midtskogen - Monday, 14.01.2013, 12:46
 
Forum » SpaceEngine » Feedback and Suggestions » Sound effects for SpaceEngine
Page 1 of 3123»
Search: