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Forum » SpaceEngine » Archive » Work progress 0.97
Work progress 0.97
HarbingerDawnDate: Friday, 28.09.2012, 23:35 | Message # 61
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Quote (dave)
Are the changes listed already implemented? Or is it a list of things you're working on?

This thread is about things that he has already partially or fully implemented and are or will be ready to be released in the next version.





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SpaceEngineerDate: Saturday, 29.09.2012, 14:27 | Message # 62
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New updates:

  • Supporting some of BB-codes in a wiki descriptions
  • Shadows under a text (now it is readable on light background)
  • New console commands
  • Various upgrades in the Universe Map (smooth moving, better magnitude adjustment, fixed bugs with labels, abillity to disable croping of planetary orbits, etc)
  • HDR, Bloom and FXAA in the Solar System Browser previews
  • Mouse cursor changes its shape depending on situation (crosshair in space, arrow in GUI, etc)

  • Fixed a bug with blinking planet when Autoexposure enabled
  • FXAA works then Bloom is disabled




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    AlessiaCristalloooDate: Saturday, 29.09.2012, 15:13 | Message # 63
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    What about my sounds? biggrin
     
    apenpaapDate: Saturday, 29.09.2012, 15:56 | Message # 64
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    Sounds good, especially the map mode. I wonder: would it be possible to adjust the magnitude limit in the universe map yourself while using it? Because sometimes in dense galaxies, the map is completely unusable with clutter if you zoom out to even a single parsec, while at other times, when you're at a star quite far out of the plane of a spiral galaxy, the map doesn't ever show the stars nearest to you because they're a bunch of parsecs away, and at that distance weak stars begin disappearing from the map.




    I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
     
    BlackArkDate: Saturday, 29.09.2012, 17:33 | Message # 65
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    SE will you put some Building models in Space engine in the next patch or new version?

    [Moderator warning]
    BlackArk, you have been told repeatedly to stop spamming the same things over and over again. Seemingly every other post you make is about building models. You've even created threads about it. We get it. There is no need to keep asking about it. If it is going to be in the next release, then SpaceEngineer will add it to this thread as he has done of all other features.

    You will not be warned about this again.
     
    SpaceEngineerDate: Saturday, 29.09.2012, 21:23 | Message # 66
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    BlackArk, and I'll say this again: I am not a gamedev company with a million budget, I work on SE when I have the time and mood. I try to take into account numerous suggestions from many users, and my list of suggestions is already about two pages of text. Except this: I have my own TODO list as well. I mostly work on priority things first, so buildings will be implemented only when there is time for them, and when more important things are done.

    *





     
    SalvoDate: Sunday, 30.09.2012, 12:43 | Message # 67
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    Quote (SpaceEngineer)
    I am not a gamedev company with a million budget


    What he has done so far is already so much for one person, I only hope that in the future someone as good as him will help the developing of Space Engine smile





    The universe is not required to be in perfect harmony with human ambition.

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    (still don't know why everyone is doing this...)
     
    Antza2Date: Sunday, 30.09.2012, 15:12 | Message # 68
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    Quote (Salvo)
    I am not a gamedev company with a million budget

    You should crowd-source some areas of development, like textures and models. It could speed up development pretty well. smile





    Go to antza2.deviantart.com for cool photos!
     
    SpaceEngineerDate: Sunday, 30.09.2012, 16:07 | Message # 69
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    Quote (Antza2)
    You should crowd-source some areas of development, like textures and models.

    I am already doing that. All ships models are made by a few guys from our Russian site.





     
    smjjamesDate: Sunday, 30.09.2012, 16:20 | Message # 70
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    Quote (SpaceEngineer)
    Quote (Antza2)
    You should crowd-source some areas of development, like textures and models.

    I am already doing that. All ships models are made by a few guys from our Russian site.


    Plus some of the galaxy models made here by Solaris.





     
    HarbingerDawnDate: Sunday, 30.09.2012, 16:53 | Message # 71
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    Quote (smjjames)
    Plus some of the galaxy models made here by Solaris.

    And nebula models made by Rodrigo and Solaris. And the new star coronae made by Solaris. And the Mercury texture made by me, etc. Many contributions have been made by members of the community. But 99.5% of the work still can only be done by SpaceEngineer since it is mostly work with programming and scripting the engine. Textures and models are a very small part of a procedural engine. It's mostly just code.





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    daveDate: Sunday, 30.09.2012, 19:19 | Message # 72
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    Had no idea SpaceEngine was mostly a one man project 0_0. If space engineer can do that, imagine a team of developers.
    Thanks so much for creating this amazing program, S.E. I honestly couldn't believe it was free when I tried it out on version .94. Now i'm hooked. Anyways, I wish you best of luck on the next versions to come, and the expansion of the team cool
     
    SpaceEngineerDate: Monday, 01.10.2012, 18:08 | Message # 73
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    A small question: shoud I disable "Real planet brightness" in the Solar System Browser? I.e. make planets previews to have uniform brightness? I found it a bit hard to look on previews of far cold planets, because they always very dark. So uniform brightness of previews (like in previous versions of SE) may be more useful for navigation. On other side, Real planet brightness graphically shows how illumination falling down then you move away from sun. So may be make Real planet brightness as a new option in the Solar System Browser settings?




     
    apenpaapDate: Monday, 01.10.2012, 18:13 | Message # 74
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    Yeah, as much as I like the real planet brightness option, it's probably better to have it off in the F2 menu. But making it an option is the best idea.




    I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
     
    Antza2Date: Monday, 01.10.2012, 18:31 | Message # 75
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    Quote (apenpaap)
    But making it an option is the best idea.

    I second.





    Go to antza2.deviantart.com for cool photos!
     
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