Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 39 of 61«1237383940416061»
Forum » SpaceEngine » Archive » Work progress 0.97
Work progress 0.97
SalvoDate: Friday, 25.01.2013, 17:19 | Message # 571
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote (SpaceEngineer)
Fixed glitchy star's Motion Blur


I was looking into new features list and I finded this one: "Fixed glitchy star's Motion Blur", what did you mean?





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
smjjamesDate: Friday, 25.01.2013, 21:44 | Message # 572
World Builder
Group: Users
United States
Messages: 913
Status: Offline
Quote (Salvo)
Quote (SpaceEngineer)
Fixed glitchy star's Motion Blur

I was looking into new features list and I finded this one: "Fixed glitchy star's Motion Blur", what did you mean?


Rarely, the blur will glitch out and the motion blur will show when you're panning the camera (as opposed to rotating around a point). Cycling the blur settings fixes it. No idea what causes this. The first time I had it, I thought SE had broken for some reason and did a reinstall XD , later found out that it wasn't even neccesary to do that.

Could also be when you're far enough from a binary (or other multiple) for the glowing 'false sun' to show on the central barycenter, it'll jitter and show a motion blur when you rotate the system.





 
SalvoDate: Friday, 25.01.2013, 22:27 | Message # 573
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
I like the motion blur when i'm panning the camera, the only thing that I don't like is that all stars become brighter sad




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
HarbingerDawnDate: Friday, 25.01.2013, 22:55 | Message # 574
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Quote (Salvo)
I like the motion blur when i'm panning the camera

That still exists, it's called "Moving and rotation" mode just like in every other version of SE





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
EmilyWright97Date: Saturday, 26.01.2013, 15:36 | Message # 575
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
Its true about the 1st february 4 the relase of SE? biggrin




Yeah! :D
 
FrostbreathDate: Saturday, 26.01.2013, 15:39 | Message # 576
Space Pilot
Group: Translators
Netherlands
Messages: 118
Status: Offline
Quote (EmilyWright97)
Its true about the 1st february 4 the relase of SE?


Quote (SpaceEngineer)
I never mentioned the release date, because I don't know it yet


So, nope...





Amateur astronomer. Owner of a Celestron C8 telescope and, of course, Space Engine. Translator for Dutch.
 
KimbDate: Saturday, 26.01.2013, 16:04 | Message # 577
Astronaut
Group: Users
United States
Messages: 66
Status: Offline
Quote (EmilyWright97)
Its true about the 1st february 4 the relase of SE?


Where did you hear that?
 
EmilyWright97Date: Saturday, 26.01.2013, 16:05 | Message # 578
Observer
Group: Newbies
United States
Messages: 7
Status: Offline
Quote (Frostbreath)
So, nope...


I can't wait...






Yeah! :D
 
Destructor1701Date: Sunday, 27.01.2013, 21:37 | Message # 579
Pioneer
Group: Users
Ireland
Messages: 531
Status: Offline
Yeah, SmjJames, that's an intentional feature. You cycle through the 3 modes with "B".

I think what SE is referring to is an occasional positional glitch, where the light-trail will dance away slightly from the star-sprite.

Or perhaps how, when dollying around a star at such distance as for the star to have a small angular diameter, a trail will appear in the opposite direction to the dolly, despite the star remaining stationary in the viewport - and thus, warranting no motion blur.

Another glitch I've noticed is how, from a certain distance, a star sprite, and even sometimes a lens flare, will be emitted from multi-star system's barycentre - even if you're still close enough to see the constituent stars. But that one's not motion blur related.







Edited by Destructor1701 - Sunday, 27.01.2013, 21:39
 
SpaceEngineerDate: Monday, 28.01.2013, 00:23 | Message # 580
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
Destructor1701, no one of your assumption is right biggrin




 
NyarlathotepDate: Tuesday, 29.01.2013, 19:58 | Message # 581
Observer
Group: Users
Germany
Messages: 14
Status: Offline
@spaceengineer

hello. is there any possibility to tell us an approximate release date of SE 0.97, at least the month? can we count on february? biggrin

oh, and my second question: when will SE support volumetric clouds and realistic water surfaces with shaders and 3D waves like in all the other of today's games?





Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit

Edited by Nyarlathotep - Tuesday, 29.01.2013, 20:23
 
anonymousgamerDate: Tuesday, 29.01.2013, 22:36 | Message # 582
World Builder
Group: Global Moderators
United States
Messages: 1011
Status: Offline
Quote (Nyarlathotep)
oh, and my second question: when will SE support volumetric clouds and realistic water surfaces with shaders and 3D waves like in all the other of today's games?


No, and no. Sadly..... cry





Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
HarbingerDawnDate: Tuesday, 29.01.2013, 22:44 | Message # 583
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Welcome to the forum Nyarlathotep.

There is no release date for 0.97. Just keep checking back, it should be pretty close to finished.

As for the clouds and waves, not in 0.97. It's impossible to predict when they will be implemented. They'll just be done when they're done.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
NyarlathotepDate: Tuesday, 29.01.2013, 23:02 | Message # 584
Observer
Group: Users
Germany
Messages: 14
Status: Offline
Quote (anonymousgamer)
No, and no. Sadly....


I asked when it will be implemented, not if. I remember I've read that SpaceEngineer wrote a few months ago that he will implement volumetric clouds and realistic water sometime in a future version. Are you sure that there will be definitely no such features?

Added (30.01.2013, 02:02)
---------------------------------------------

Quote (HarbingerDawn)
As for the clouds and waves, not in 0.97.


Hm, ok. So I hope that it will be implemented in SE 0.98, maybe sometime at the end of 2013. biggrin Can you tell me if there will be a simulation of gravity in 0.97?





Intel Core2Quad Q6600@2,9 GHz, 6 GB DDR2-RAM, AMD Radeon HD 6950 with 2048 MB VRAM, Windows 7 Home Premium 64 bit
 
HarbingerDawnDate: Tuesday, 29.01.2013, 23:10 | Message # 585
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
Quote (Nyarlathotep)
Can you tell me if there will be a simulation of gravity in 0.97?

This already exists in 0.96; try flying the spaceships.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Forum » SpaceEngine » Archive » Work progress 0.97
Page 39 of 61«1237383940416061»
Search: