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Forum » SpaceEngine » Archive » Work progress 0.97
Work progress 0.97
KimbDate: Wednesday, 26.12.2012, 21:39 | Message # 496
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werdnaforever, I know you were first; I simply was doing what seemed right and show support:)

(off topic!!) Anything new at the Tower of Three?


Edited by Kimb - Wednesday, 26.12.2012, 21:44
 
smjjamesDate: Wednesday, 26.12.2012, 21:43 | Message # 497
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The point stars in constellations are usually bright or distinct stars which could be tens or hundreds of light years away, so you can't really have a cut off point that's less than say, a thousand light years off (I might be exaggerating a little with the thousand light years off, I don't know the average or typical distance of all constellation point stars)

A better cut off point would be to use the apparent magnitude with and without the planets atmospheric extinction effect.





 
werdnaforeverDate: Wednesday, 26.12.2012, 22:22 | Message # 498
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(smjjames)
The point stars in constellations are usually bright or distinct stars which could be tens or hundreds of light years away, so you can't really have a cut off point that's less than say, a thousand light years off (I might be exaggerating a little with the thousand light years off, I don't know the average or typical distance of all constellation point stars)

A better cut off point would be to use the apparent magnitude with and without the planets atmospheric extinction effect.


I guess you're right. Still, making your own constellations would be cool once ground settlements are implemented.
Personally, I always thought constellations were kind of stupid since most of the times they're depicted 90% of the lines are not even connected to stars. The actual shapes are too ambiguous.

(Kimb)
(off topic!!) Anything new at the Tower of Three?

Yes, this is off topic; no, there's nothing new with it.
I usually post new stuff on my website (signature).


Edited by werdnaforever - Wednesday, 26.12.2012, 22:26
 
curiousepicDate: Thursday, 27.12.2012, 18:25 | Message # 499
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Does the comet/aurora particle system mean we might see geysers anytime soon? smile




My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
SpaceEngineerDate: Thursday, 27.12.2012, 18:26 | Message # 500
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(curiousepic)
Does the comet/aurora particle system mean we might see geysers anytime soon?

Yes, but not in 0.97





 
SpaceEngineerDate: Thursday, 27.12.2012, 18:31 | Message # 501
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Updated graphics settings menu. A lot of settings! It will be expanded a bit before the release. Note the listboxes for choosing the config of the lens flares and ghosts effects.



Lens flare and ghost now are "dynamic" - they will rotate and change their brightness depending on the position of the sun on the screen. All effects are adjustable in the lens flare config.

Attachments: 6573583.jpg(203Kb)





 
anonymousgamerDate: Thursday, 27.12.2012, 18:40 | Message # 502
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(SpaceEngineer)
Lens flare and ghost now are "dynamic" - they will rotate and change their brightness depending on the position of the sun on the screen.


I'm going to have fun with this.





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Joey_PenguinDate: Thursday, 27.12.2012, 18:48 | Message # 503
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Is solar system generation going to be overhauled in 0.97, or is it going to be saved for later?




Careful. The PLATT Collective has spurs.
 
HarbingerDawnDate: Thursday, 27.12.2012, 21:22 | Message # 504
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Adjustable planet shine?! *swoon*




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Thursday, 27.12.2012, 22:09 | Message # 505
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(Joey_Penguin)
Is solar system generation going to be overhauled in 0.97,

No

(HarbingerDawn)
Adjustable planet shine?! *swoon*

Yes
This is a mode on how to compute lighting color - none, once and update for every few frames





 
HarbingerDawnDate: Thursday, 27.12.2012, 22:16 | Message # 506
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(SpaceEngineer)
This is a modes on how to compute lighting color - none, once and update every few frames

So the slider adjusts the update frequency of the color, not the intensity of the lighting?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Thursday, 27.12.2012, 22:25 | Message # 507
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Yes. Do you want intensity slider to be added?




 
HarbingerDawnDate: Thursday, 27.12.2012, 22:30 | Message # 508
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(SpaceEngineer)
Yes. Do you want intensity slider to be added?

Yes please, if you can!

Also, is there any plan to have whether an object is in eclipse be taken into account when computing the planet shine? In 0.96 an eclipsed object still will cast full-phase shine sad





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Thursday, 27.12.2012, 22:31
 
AlessiaCristalloooDate: Thursday, 27.12.2012, 23:29 | Message # 509
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(AlessiaCristallooo)
Space Engineer, I have a question, can you add sounds when you click to a menù?


Sorry SpaceEngineer if I bother you smile
I'm just curious, it should not be hard after you made a music player smile
(if you didn't read the post, I posted the updated sounds too)


Edited by AlessiaCristallooo - Thursday, 27.12.2012, 23:32
 
SalvoDate: Thursday, 27.12.2012, 23:36 | Message # 510
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AlessiaCristallooo, I agree, but recently SpaceEngineer received a lot of requests, I'd like to have menu sounds too but I think he still have too many things to think about smile




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
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