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Forum » SpaceEngine » Archive » Work progress 0.97
Work progress 0.97
neutronium76Date: Thursday, 20.12.2012, 23:29 | Message # 466
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Quote (SpaceEngineer)
So, which mods do you want to be included in the next release?


Definetely astroniki's and kviki's. Noway mine - its complete and epic failure wink , Personally I think astroniki's is the best but this is just personal taste.





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anonymousgamerDate: Friday, 21.12.2012, 00:04 | Message # 467
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Quote (SpaceEngineer)
So, which mods do you want to be included in the next release?


And mine, but only the Mass Effect flares, not the Cinematic one





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Edited by anonymousgamer - Friday, 21.12.2012, 00:04
 
VinnyDate: Friday, 21.12.2012, 00:38 | Message # 468
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Hi, SpaceEngineer!

The mods in the next release is: is being able to hear spacecraft engines firing, RCS firings, atmospheric wind when descending into the planet's atmosphere, realistic orbital burns, and of course fuel usage. Thanks!

Cheers,
Vincent
 
anonymousgamerDate: Friday, 21.12.2012, 00:59 | Message # 469
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Quote (Vinny)
The mods in the next release is:


I'm quite sure he's talking about the lens flare mods people have released.





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HarbingerDawnDate: Friday, 21.12.2012, 03:16 | Message # 470
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Quote (SpaceEngineer)
So, which mods do you want to be included in the next release?

anonymousgamer's HD Mass Effect style flares, astroniki's flare, and Kviki's EVE flare. Also, with astroniki's flare, it only looks right as a 16-bit png, as an 8-bit fully compressed image it does not look right, so that's something to take into account when selecting and configuring the flares.





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KvikiDate: Friday, 21.12.2012, 04:26 | Message # 471
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While we're talking about lens flares, I still think the flares need some additional love.
If you're using diagonal lines in the flares, jagged edges are present, which I believe looks unprofessional.

For example here; at the outer edges of the flare you'll see the jaggy edges:


That's why the horizontal or vertical only flares are awesome.
Aside from that, you can also distinguish the circular star behind the bland-transparent flare. Flares should be bright atleast at the centre so you can't see the star's shape behind it.
You'll be seeing the flares alot in the game, they must look good!

ps IF you're going to include mod flares, don't include the ''EVE'' flare from me (it looks like crap!) but the ''Eveolution'' version.







Edited by Kviki - Friday, 21.12.2012, 04:36
 
HarbingerDawnDate: Friday, 21.12.2012, 04:58 | Message # 472
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Quote (Kviki)
don't include the ''EVE'' flare from me (it looks like crap!) but the ''Eveolution'' version.

Really? Personally I liked the EVE flare better than the EVEolution flare.





All forum users, please read this!
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SpaceEngineerDate: Friday, 21.12.2012, 09:21 | Message # 473
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Quote (Vinny)
The mods in the next release is: is being able to hear spacecraft engines firing, RCS firings, atmospheric wind when descending into the planet's atmosphere, realistic orbital burns, and of course fuel usage. Thanks!

Nothing of these.





 
VinnyDate: Friday, 21.12.2012, 17:35 | Message # 474
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Hi, SpaceEngineer!

How about in space engine 0.98 or 0.99? Thanks!

Cheers,
Vincent
 
werdnaforeverDate: Friday, 21.12.2012, 18:59 | Message # 475
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Wait..................................................................maybe I could have asked this much earlier, but is there an option to keep the loading bar? Or at least to toggle the text which says what's being created?

I like seeing what's being generated, whether it be clouds, terrain, stars, or anything else. Knowing what's being loaded is (to me) very important- until SE can start taking advantage of lots more ram.
 
smjjamesDate: Friday, 21.12.2012, 19:11 | Message # 476
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(werdnaforever)
Wait..................................................................maybe I could have asked this much earlier, but is there an option to keep the loading bar? Or at least to toggle the text which says what's being created?

I like seeing what's being generated, whether it be clouds, terrain, stars, or anything else. Knowing what's being loaded is (to me) very important- until SE can start taking advantage of lots more ram.


Same here, I like being able to see the progress that it's doing and what it's doing as well.





 
FrostbreathDate: Friday, 21.12.2012, 19:34 | Message # 477
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(Vinny)
Hi, SpaceEngineer!

How about in space engine 0.98 or 0.99? Thanks!

Cheers,
Vincent

Hi Vincent!

How about allowing him to finish and release 0.97 first?

Cheers,
Frostbreath





Amateur astronomer. Owner of a Celestron C8 telescope and, of course, Space Engine. Translator for Dutch.
 
HarbingerDawnDate: Friday, 21.12.2012, 19:35 | Message # 478
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(smjjames)
maybe I could have asked this much earlier, but is there an option to keep the loading bar? Or at least to toggle the text which says what's being created?

In debug mode that will still be there. I too like being able to see it, it'd be nice to have it as an option in normal mode as well (so you don't have to see all the debug HUD text). But it will be there.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
VinnyDate: Friday, 21.12.2012, 21:32 | Message # 479
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Hi, Frostbreath!

You got the point there! Space engine 0.97 is gong to be fun to play with!

Cheers,
Vincent
 
anonymousgamerDate: Friday, 21.12.2012, 22:14 | Message # 480
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(Kviki)
For example here; at the outer edges of the flare you'll see the jaggy edges:


You do realize you can just use a higher res texture? It eliminates all jaggies.





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