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Forum » SpaceEngine » Archive » Work progress 0.97
Work progress 0.97
HarbingerDawnDate: Wednesday, 12.12.2012, 05:59 | Message # 436
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Quote (werdnaforever)
How about a version with very low resolution textures?

...why would you advocate for a version with very low resolution textures when we already have textures that are nice? If you want low res textures, you can do that yourself with the existing ones: delete the high level tiles, or for the single image ones just downres them. Not sure why you'd want to, but even so it would not require a special release.





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Edited by HarbingerDawn - Wednesday, 12.12.2012, 06:00
 
SpaceEngineerDate: Wednesday, 12.12.2012, 21:37 | Message # 437
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Quote (HarbingerDawn)
...why would you advocate for a version with very low resolution textures when we already have textures that are nice? If you want low res textures, you can do that yourself with the existing ones: delete the high level tiles, or for the single image ones just downres them. Not sure why you'd want to, but even so it would not require a special release.

I guess he said about new release - include in it the textures with even lower resolution than that in 0.96, to save on file size.





 
HarbingerDawnDate: Wednesday, 12.12.2012, 22:05 | Message # 438
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Quote (SpaceEngineer)
I guess he said about new release - include in it the textures with even lower resolution than that in 0.96, to save file size.

Ah that makes more sense. It would still make more sense to release a no-texture version alongside the regular version than to release a low texture version though.





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Thursday, 13.12.2012, 14:54 | Message # 439
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HarbingerDawn, i have a question, you uploaded a 64x texture of some GB and you can't download SE? biggrin




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
vosk_010858Date: Thursday, 13.12.2012, 14:57 | Message # 440
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...




Desktop:
MS Windows 7 Ultimate 64-bit SP1
Intel Pentium 4 CPU 3.20GHz, 2,0GB RAM, NVIDIA GeForce GTX 260

Laptop:
MS Windows 7 Ultimate 64-bit SP1
Intel Core i5 CPU 2.50GHz, 4,0GB RAM, NVIDIA GeForce GT 630M


Edited by vosk_010858 - Thursday, 13.12.2012, 20:24
 
werdnaforeverDate: Thursday, 13.12.2012, 17:32 | Message # 441
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Quote (vosk_010858)
I hope, Solar System textures should be work with procedural textures with real (Solar System) height (bumpmap) data and SpaceEngine size will more small than previous versions.


Heightmaps are still textures.
 
HarbingerDawnDate: Thursday, 13.12.2012, 17:36 | Message # 442
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Quote (Salvo)
HarbingerDawn, i have a question, you uploaded a 64x texture of some GB and you can't download SE?

Salvo, if you read what I wrote, you'll see that I can obviously download SE, it just takes hours. When I upload maps like that, it can take nearly a full day sometimes, which is why I hate doing it. I don't want to have to wait for hours to download the next version of SE when it comes out, because I'll be too excited and the anticipation would kill me.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
vosk_010858Date: Thursday, 13.12.2012, 18:33 | Message # 443
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Desktop:
MS Windows 7 Ultimate 64-bit SP1
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Laptop:
MS Windows 7 Ultimate 64-bit SP1
Intel Core i5 CPU 2.50GHz, 4,0GB RAM, NVIDIA GeForce GT 630M


Edited by vosk_010858 - Thursday, 13.12.2012, 20:24
 
HarbingerDawnDate: Thursday, 13.12.2012, 18:53 | Message # 444
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vosk_010858, there really aren't any bugs/lags associated with the disk textures that I'm aware of, and they don't take up any more memory than procedural textures (in fact they take up less because of the texture compression option). And if you generate the textures from heightmap then the world will not look as it really does, which is wrong for SpaceEngine. So your "problems" do not exist, and your "solutions" will just make more problems.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Thursday, 13.12.2012, 19:52 | Message # 445
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Quote (HarbingerDawn)
When I upload maps like that, it can take nearly a full day sometimes, which is why I hate doing it.

I admire your patience wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Sunday, 16.12.2012, 17:18 | Message # 446
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Updated nebula sptites/shaders, the same as galaxies now:


Attachments: 0333000.jpg(241Kb)





 
Antza2Date: Sunday, 16.12.2012, 17:35 | Message # 447
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Quote (SpaceEngineer)
Updated nebula sptites/shaders, the same as galaxies now:

Wow! They look amazing smile





Go to antza2.deviantart.com for cool photos!
 
curiousepicDate: Sunday, 16.12.2012, 17:39 | Message # 448
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Woo! Big improvement for the nebula. Bet the look 10 times better when rotating in 3D.




My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
Joey_PenguinDate: Sunday, 16.12.2012, 18:24 | Message # 449
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SpaceEngineer Congratulations, you win the universe!

Oh. I see you've made your own... wink





Careful. The PLATT Collective has spurs.
 
SalvoDate: Sunday, 16.12.2012, 19:13 | Message # 450
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Sorry but i can't see the difference xD
What nebula was that?





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
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