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Forum » SpaceEngine » Archive » Troubleshooting - SpaceEngine 0.96 (Ways to fix errors with SE 0.96)
Troubleshooting - SpaceEngine 0.96
RazvanDate: Sunday, 13.01.2013, 16:43 | Message # 241
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It's confusing I know. I have planets on only with markers on and off with markers off. I want to disable only the procedural ones via show objects menu but it doesn't work. If I put markers on I have ALL planets if markers is off I have NO planets.
 
HarbingerDawnDate: Sunday, 13.01.2013, 17:00 | Message # 242
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Ok I am now totally confused wacko So that I can compare my experience with your, please take some screenshots of a procedural planet of a catalog star showing your menu with the same options as I have in mine.





Attachments: 5458887.png(513Kb) · 0536773.png(512Kb) · 7847860.png(512Kb) · 2016983.png(596Kb)





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RazvanDate: Sunday, 13.01.2013, 17:28 | Message # 243
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I think I figured it out. Actually I can disable planets separately. I can't disable orbits and markers separately. For example if I am on Betelgeuse with procedural planets disabled and orbits enabled I still see five orbits which is a bit confusing but if you zoom in there is no planet which is correct.
So the problem is actually that the orbits and are shown for disabled planets too.
And if then I turn markers on the planet appears again which it shouldn't because it's a procedural one.
This would be nice to be corrected in the future.
(Actually it was my mistake for not explainig the problem properly, you could delete any misleading messages, sorry for that)
And thank you for your assistance.

Added (13.01.2013, 20:28)
---------------------------------------------
If you take the last screenshot with orbits and markers enabled you will still see the planet.

Edited by Razvan - Sunday, 13.01.2013, 17:24
 
HarbingerDawnDate: Sunday, 13.01.2013, 17:34 | Message # 244
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Quote (Razvan)
So the problem is actually that the orbits and are shown for disabled planets too.

Which makes sense. Orbit rendering is specified separately from planet rendering, as they are two different things. There is a whole list of orbit options where you can select which objects have orbits displayed. Simply uncheck the planets box if you want to not see planet orbits.

Quote (Razvan)
And if then I turn markers on the planet appears again which it shouldn't because it's a procedural one. This would be nice to be corrected in the future.

That is something I can understand wanting to be fixed, but realistically it would be odd to have a planet rendered as a tiny dot marker even if you are very close to it. Still, I suppose having the option would be nice.

Quote (Razvan)
If you take the last screenshot with orbits and markers enabled you will still see the planet.

Yes of course, but you seemed to be saying that you had problems with planets displaying properly even when markers were off, which is why I did those screenshots.





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Edited by HarbingerDawn - Sunday, 13.01.2013, 17:36
 
RazvanDate: Sunday, 13.01.2013, 17:46 | Message # 245
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By „this” I meant the orbits rendered for disabled planets and the fact that if you keep markers on the disabled planets are still rendered. It can cause confusion, certanly for me it did.
 
HarbingerDawnDate: Sunday, 13.01.2013, 18:04 | Message # 246
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Quote (Razvan)
By „this” I meant the orbits rendered for disabled planets and the fact that if you keep markers on the disabled planets are still rendered.

I know what you meant. And like I said, maybe it can be confusing for some, but it also makes sense for it to work the way that it does (with the possible exception of the markers).





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SpaceEngineerDate: Monday, 14.01.2013, 15:13 | Message # 247
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Razvan, you probably have a system with dual graphics. Try open NVidia control panel or ATI Catalyst and create a profile for SpaceEngine.exe to force it run on the NVidia or ATI graphics card, not Intel one.




 
HarbingerDawnDate: Monday, 14.01.2013, 15:32 | Message # 248
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Quote (SpaceEngineer)
Razvan, you probably have a system with dual graphics.

Razvan's log clearly shows him running on an Nvidia card, and he has no Intel-like bugs. I think maybe you mean stafferoinen?





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SpaceEngineerDate: Tuesday, 15.01.2013, 12:11 | Message # 249
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Quote (HarbingerDawn)
stafferoinen

What?





 
HarbingerDawnDate: Tuesday, 15.01.2013, 13:24 | Message # 250
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stafferoinen. The advice you were giving was not applicable nor related to Razvan's problem, so I thought that maybe you meant to address stafforoinen.




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RazvanDate: Tuesday, 15.01.2013, 14:27 | Message # 251
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I don't have dual graphics. The problem it's not specific to me it's just how the program works. It still shows orbits for disabled planets which is a bit weird. I don't see the point of showing orbits for non-existent (disabled) planets.
 
HarbingerDawnDate: Tuesday, 15.01.2013, 14:29 | Message # 252
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Quote (Razvan)
I don't see the point of showing orbits for non-existent (disabled) planets.

Well you're not really disabling the planet, you're just disabling the rendering of the planet. It's a graphics/display option. The planet is still considered to be there.





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stafferoinenDate: Tuesday, 15.01.2013, 17:05 | Message # 253
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...

Edited by stafferoinen - Thursday, 19.11.2015, 16:24
 
PipcardDate: Monday, 21.01.2013, 04:18 | Message # 254
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I can never load the simulation. It's fine until "WARNING: TMemoryManager::UpdateAvailableVRAM(): Can't determine available video memory size". And the loading screen keeps looping between "Creating mesh" and "Creating texture".

Code
SpaceEngine Version 0.9.6.0 beta

STARTING
Loading script "config/main.cfg"
Loading script "config/universe.cfg"
Opening window
Initializing OpenGL
   Vendor: ATI Technologies Inc.
   Renderer: AMD Radeon HD 6410D
   OpenGL version: 4.1.11251 Compatibility Profile Context
   GLSL   version: 4.10
   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
   Framebuffer objects supported
   Half floats suppoted
   Floating-point pixel format: GL_RGBA16F_ARB
   3D textures suppoted
   Texture blocks: 8
   Max texture size: 16384
   Max rectangle texture size: 16384
   Max cubemap texture size: 16384
   Max 3D texture size: 8192
   Max anisotropy: 16
   Draw buffers: 8
   Total     video memory: 202 Mb
   Available video memory: 202 Mb
   Dynamic video memory detection enabled
Loading  image "data/textures/common/splash11.jpg"

INITIALIZING ENGINE
Loading shader "data/shaders/hdr_down4.glsl"
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Loading script "data/locale/rus-font.cfg"
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Loading shader "data/shaders/mipmap_copy.glsl"
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Loading shader "data/shaders/tg_clouds_color.glsl"
Loading shader "data/shaders/tg_gasgiant_height.glsl"
Loading shader "data/shaders/tg_gasgiant_color.glsl"
Procedural generator shaders loaded in 4857.121 ms
Loading  image "data/textures/common/pack_terra.png"
Loading  image "data/textures/common/pack_desert.png"
Loading script "data/models/engine/pack_terra.cfg"
Loading script "data/models/engine/pack_desert.cfg"
Loading shader "data/shaders/particle.glsl"
DONE

LOADING GALAXIES
Loading  image "data/textures/common/gal_part.png"
Loading  image "data/textures/common/sprites_gal.png"
Loading  image "data/textures/common/galaxy_bulge.png"
Loading shader "data/shaders/clusneb_particle.glsl"
Loading shader "data/shaders/clusneb_particle_point.glsl"
Loading shader "data/shaders/galaxy_particle.glsl"
Loading shader "data/shaders/galaxy_particle_point.glsl"
Loading shader "data/shaders/galaxy_map.glsl"
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Loading shader "data/shaders/galaxy_model_map.glsl"
Loading shader "data/shaders/galaxy_model_bulge.glsl"
Loading shader "data/shaders/galaxy_model_bulge_map.glsl"
Loading galaxies catalogs
Loading script "data/catalogs/galaxies/galaxies10k.sc"
Building galaxies octree
DONE

LOADING CLUSTERS
Loading clusters catalogs
Loading script "data/catalogs/clusters/clusters_open_named.sc"
Loading script "data/catalogs/clusters/clusters_open.sc"
Loading script "data/catalogs/clusters/clusters_globular.sc"
DONE

LOADING NEBULAE
Loading nebulae catalogs
Loading script "data/catalogs/nebulae/nebulae_MilkyWay.sc"
DONE

LOADING STARS
Loading  image "data/textures/common/star_part.png"
Loading  image "data/textures/common/flare.png"
Loading  image "data/textures/common/lens_flare.png"
Loading  image "data/textures/common/corona00.png"
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Loading shader "data/shaders/star.glsl"
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Loading shader "data/shaders/star_map.glsl"
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Loading star catalogs
Loading script "data/catalogs/stars/BinStars.sc"
Loading script "data/catalogs/stars/Stars.sc"
Loading script "data/catalogs/stars/ExoPlanetsSuns.sc"
Loading script "data/catalogs/stars/Fictional.sc"
Loading star catalog "data/catalogs/stars/stars120k.dat"
Binary catalog:  112524 stars
Text catalog(s): 667 stars
Total:           113191 stars
Loading script "data/catalogs/stars/stars120k.txt"
Removing duplicate stars
Duplicate stars: 352
Removed   stars: 4
Building stars octree
DONE

LOADING PLANETS
Loading shader "data/shaders/corona_plane.glsl"
Loading shader "cache/shaders/glsl/planet_light1.glv"
Loading shader "cache/shaders/glsl/planet_light1.glf"
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Loading planets catalogs
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LOADING SPACECRAFTS
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BUILDING DATABASE
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INITIALIZING CLUSTERS
Initializing catalog clusters parameters
Initializing clusters models
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INITIALIZING NEBULAE
Initializing catalog nebulae parameters
Loading script "data/models/nebulae/Models.cfg"
Initializing nebulae models
Loading  image "data/textures/common/sprites_neb.png"
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INITIALIZING GALAXIES
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Loading  image "data/textures/galaxies/MilkyWay_small.png"
Loading  image "data/textures/galaxies/MilkyWay_sys.jpg"
Creating subsystems of galaxy "Milky Way"
Loading  model "cache/models/galaxies/MilkyWay.gm"
DONE

INITIALIZING PLANETS
Initializing planets hierarchy
DONE

INITIALIZING STARS
DONE

INITIALIZING USER
Loading script "config/user.cfg"
Creating planetary system of star RS 8403-114-9-67729840-780
244 objects generated
Loading script "config/keys.cfg"
DONE

LOADING NEARBY GALAXIES
Loading  model "cache/models/galaxies/M31.gm"
Loading  image "data/textures/galaxies/M31_small.png"
Loading  image "data/textures/galaxies/M31_sys.jpg"
Loading  model "cache/models/galaxies/LMC.gm"
Loading  image "data/textures/galaxies/LMC_small.png"
Loading  image "data/textures/galaxies/LMC_sys.jpg"
Loading  model "cache/models/galaxies/SMC.gm"
Loading  image "data/textures/galaxies/SMC_small.png"
Loading  image "data/textures/galaxies/SMC_sys.jpg"
DONE

INITIALIZING ENGINE
Loading shader "data/shaders/body_particle.glsl"
Loading shader "data/shaders/body_particle_point.glsl"
Loading shader "data/shaders/body_flare.glsl"
Loading shader "data/shaders/point_marker.glsl"
Loading shader "data/shaders/orbit_map.glsl"
Loading script "config/places.cfg"
Loading script "config/journal.cfg"
Creating planetary system of star RS 8403-114-8-8466228-490
1043 objects generated
DONE

Starting loader thread

RUNNING ENGINE

...................

Loading  model "cache/models/nebulae/Diff2.nm"
Loading  image "data/textures/galaxies/MilkyWay.png"
Creating cluster model "NGC 6737"
Creating cluster model "Berkeley 11"
Creating cluster model "NGC 6139"
Creating cluster model "NGC 6522"
Creating cluster model "NGC 6624"
Creating cluster model "M 28/NGC 6626"
Creating cluster model "NGC 6712"
Creating cluster model "Collinder 223"
Creating cluster model "Moffat 1"
Creating cluster model "Pal 7/IC 1276"
Creating cluster model "M 107/NGC 6171"
Creating cluster model "UKS 1"
Creating cluster model "NGC 6541"
Creating cluster model "M 56/NGC 6779"
Creating cluster model "NGC 6304"
WARNING: TMemoryManager::UpdateAvailableVRAM(): Can't determine available video memory size
Loading atmosphere model "data/models/atmospheres/Sun.atm"
ERROR: MemoryManager.CheckMemory(): Can't find oldest resource
Saving  script "config/user.cfg"
ERROR: TextureCache.GetTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: TextureCache.GetTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: TextureCache.GetTexture(): Error disposing memory
Loading atmosphere model "data/models/atmospheres/Neptune.atm"
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Loading shader "cache/shaders/glsl/rings_light3.glv"
Loading shader "cache/shaders/glsl/rings_light3.glf"
Loading shader "cache/shaders/glsl/planet_light3.glv"
Loading shader "cache/shaders/glsl/planet_light3.glf"
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Loading shader "cache/shaders/glsl/planet_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_bump_sun_light1.glf"
Loading shader "cache/shaders/glsl/planet_diff_bump_light1.glv"
Loading shader "cache/shaders/glsl/planet_diff_bump_atm_sun_light1.glf"
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: StarNodeCache.CreateGalaxyBlock(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Loading shader "cache/shaders/glsl/planet_light3.glv"
Loading shader "cache/shaders/glsl/planet_atm_light3.glf"
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Loading shader "cache/shaders/glsl/sky_light3.glv"
Loading shader "cache/shaders/glsl/sky_light3.glf"
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateMesh(): Error disposing memory
Saving  script "config/user.cfg"
ERROR: LandNodeCache.CreateTexture(): Error disposing memory

...................

Loading script "config/user.cfg"
Saving  script "config/user.cfg"
Saving  script "config/user.cfg"

DESTROYING UNIVERSE
Saving spacecrafts
Loading script "data/models/spacecrafts/spacecrafts.sc"
Saving  script "data/models/spacecrafts/spacecrafts.sc"
Destroying spacecrafts
Destroying planets
Destroying stars
Destroying nebulae
Destroying clusters
Destroying galaxies
DONE

FINISHED


Edited by Pipcard - Monday, 21.01.2013, 04:19
 
SpaceEngineerDate: Monday, 21.01.2013, 10:48 | Message # 255
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Pipcard, press Esc to close the loading screen and fly away from the planet.




 
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