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Forum » SpaceEngine » Archive » SpaceEngine 0.96 release!
SpaceEngine 0.96 release!
SpaceEngineerDate: Thursday, 05.07.2012, 19:10 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline


>>>Download<<<

>>>Download patch 0.9.6.1<<<

Changes and additions:


  • A new coordinate system and camera
  • The Map of the Universe
  • The console, various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot
  • Console commands can be executed from the file - it is possible to create a scripts that controls the flight
  • Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
  • Some new galaxies models, new textures for some Solar system bodies
  • A count on the number of planets with life has been added to the selected star's information table
  • Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
  • In the Orbital review mode (Right-drag) rotation is always going around the current object, but not around selected one
  • Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
  • Collision detection of camera with all planets
  • Spacecrafts: motion control, gravity forces, collisions with planets
  • Procedural galaxies with large-scale structure of the universe and the redshift effect
  • Supporting of the indoor scenes in the *.map format ("Radiant" editor of games using the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
  • Anti-aliasing on the border of the cloud layer on the planets
  • New forms of landscape on planets
  • Smooth transition between textures of different materials on the surface of the planet
  • Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
  • Exporting of skybox (panoramic screenshot)
  • Exporting of procedural textures of planets
  • Editor of the procedural parameters of the planet with the script export function
  • Optimization of the interface, the active window is moved to the foreground
  • A new interface design
  • The "game" style of the Main Menu
  • Various control panels
  • Some settings for the Planetary System Browser
  • Binding keys and saving them to the config file
  • The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates via the forum
  • Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
  • Real brightness of the planets (lighting dependency on the distance to the sun)
  • White dwarfs, neutron stars, black holes - isolated and in multiple star systems
  • Binary gas giants
  • New model of the atmosphere with a green hue
  • New class of a planet - Titan (ice world with a hydracarbon ocean)
  • Fully cloudy planets - Venus like warm deserts and Titans
  • Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
  • Dynamic star coronas
  • Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config


Bug fixes:


  • Fixed some bugs in the planetary system exporting code
  • Fixed "reddening" of the stars at very high magnification
  • Fixed "blueing" of the sun at sunset
  • Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
  • Fixed crashes due to excessive generation of planetary systems in nebulae
  • Fixed pulling of camera to infinity at first contact with a planet or a star
  • Fixed bug with generation of very small Earth-like planets and moons with the ocean (Terra)
  • Reduced the size of impact basins, their generation is suppressed for large Terras
  • Fixed extremely dense clouds on Oceanias
  • Fixed a bug with the NoPlanets parameter in the stars catalog
  • Removed unnecessary lens flares of black holes
  • Fixed too often generation of gas/ice giants as a closest to sun planet
  • Fixed a blocky artifact in stars distribution in the galaxies

Attachments: 1949009.jpg(74Kb)
 
apenpaapDate: Thursday, 05.07.2012, 19:15 | Message # 2
World Builder
Group: Users
Antarctica
Messages: 1063
Status: Offline
*dances happily* biggrin biggrin biggrin biggrin biggrin biggrin biggrin biggrin biggrin

This is great, downloading it now!





I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
horatiobDate: Thursday, 05.07.2012, 19:45 | Message # 3
Observer
Group: Users
Germany
Messages: 18
Status: Offline
awesome smile
 
neutronium76Date: Thursday, 05.07.2012, 20:00 | Message # 4
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
Downloading... 46%... can't wait rolleyes




PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
boyan3001Date: Thursday, 05.07.2012, 20:00 | Message # 5
Astronaut
Group: Users
Serbia
Messages: 45
Status: Offline
Woohoo! Thanks, this is a great surprise biggrin




Realno...
 
BlackArkDate: Thursday, 05.07.2012, 20:24 | Message # 6
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
No Ships sad
 
Elbarto84Date: Thursday, 05.07.2012, 20:33 | Message # 7
Space Tourist
Group: Users
Brazil
Messages: 37
Status: Offline
AWESOME!!! downloading right now! Thanks a lot!
 
Freak2121Date: Thursday, 05.07.2012, 20:33 | Message # 8
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
You need to give more of a pre-announcement, SpaceEngineer. You almost gave me a heart attack. biggrin




Intel Core i5 @ 4.534GHz
8GBs of DDR3 RAM @ 1600mhz
EVGA GTX970 SSC
Windows 7 64-bit
 
HarbingerDawnDate: Thursday, 05.07.2012, 20:34 | Message # 9
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote (BlackArk)
No Ships

There are ships. Why do you say that there are none?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
KvikiDate: Thursday, 05.07.2012, 20:51 | Message # 10
Explorer
Group: SE team
Croatia
Messages: 289
Status: Offline
Thanks spaceengineer! biggrin Very nice. The version looks splendid! Though it crashes quite often (about 3mins spent in SE it crashes), seems like I'll have to use a better PC. I also see you've updated the lens flares, now they are properly colored, just like I wanted em to be! *hugs*

EDIT: Holy crap! The procedural galaxies are epic. It looks like the universe is a highly dense galaxy itself (where the galaxies are the stars)! Awesome!!!







Edited by Kviki - Thursday, 05.07.2012, 20:56
 
TalismanDate: Thursday, 05.07.2012, 21:04 | Message # 11
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
Amazing! I was not expecting this at all when I decided to check the forum haha. Downloading now. cool




 
Hasforjs97Date: Thursday, 05.07.2012, 21:19 | Message # 12
Space Pilot
Group: Translators
Spain
Messages: 107
Status: Offline
Quote (Talisman)
I was not expecting this at all when I decided to check the forum haha.

just like me, I was cheking because I was bored and I see RELEASE!! and I could not believe. Sure it will be really amazing smile

Also, I'm happy that you have not center in the graphics (yes, you have solved bugs and changed the landscape to be more realistic, but I liked that you havent done anything with water, clouds, climate or things like that) because maybe my computer wouldnt support it, and I dont care about the graphics if a game is good, so I preferred what you have done, to give priority to the gameplay, new options, new interface and things like that, especially the ships and the export of textures because I like to make scenarios for shooter games and this skyboxes will be just awesome for my scenarios...

So thanks again for what you have done smile , I'm surprised that you could finish it so fast because I supose it is really hard to do, and I encourage you to keep improving this amazing engine because I'm sure the 1.0 game version will be the best game ever (well, Half Life 1 was a very good game wacko but its so old)





My desktop:
Pentium G3260 @ 3.30GHz
8.0 GB DDR3
AMD Radeon HD 5570 1GB


Edited by Hasforjs97 - Thursday, 05.07.2012, 21:39
 
Freak2121Date: Thursday, 05.07.2012, 21:19 | Message # 13
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
Hey, SpaceEngineer, how come the rotation/motion/orbits of objects is choppy when it is fast now even though I have framerates in the hundreds? It just ruins the experience for me, especially in fast forward. sad




Intel Core i5 @ 4.534GHz
8GBs of DDR3 RAM @ 1600mhz
EVGA GTX970 SSC
Windows 7 64-bit
 
Hasforjs97Date: Thursday, 05.07.2012, 21:42 | Message # 14
Space Pilot
Group: Translators
Spain
Messages: 107
Status: Offline
Quote (Freak2121)
Hey, SpaceEngineer, how come the rotation/motion/orbits of objects is choppy when it is fast now even though I have framerates in the hundreds?

Do you mean the movement of the ships doesnt work well? If you mean that I think that's because ships are very experimental and they trajectory calculations aren't prepared for time warp... not sure if you mean tha wacko





My desktop:
Pentium G3260 @ 3.30GHz
8.0 GB DDR3
AMD Radeon HD 5570 1GB
 
horatiobDate: Thursday, 05.07.2012, 21:54 | Message # 15
Observer
Group: Users
Germany
Messages: 18
Status: Offline
AWESOME TEXTURE WORK! BEAUTIFUL PLANETS!!!!
 
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