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Forum » SpaceEngine » Archive » Work progress 0.96
Work progress 0.96
GameOverDate: Sunday, 20.05.2012, 20:31 | Message # 16
Space Tourist
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Brazil
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I'm particularly interested in the scripts controlling flights, this will probably improve the camera movement in the amateur videos of SE a lot biggrin




Core 2 Duo E7500 2.93GHz; 2GB RAM; GeForce 9800 GT 512 MB VRAM
 
neutronium76Date: Sunday, 20.05.2012, 21:16 | Message # 17
World Builder
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Greece
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Did I read correct blink blink : Spaceships with gravity, physics and colisions??? Oh gosh My blood pressure will rise again wacko

Space Engineer you are the Man!
Even if you don't include 3D interior walls and corridors of the Spaceship in this release it would still be a great version! Have you considered including a 2D interface for the spacecraft ala ELITE style (back in the late 80's early 90's me again :rolleyes:) in the meantime?? This may save a lot of time for you!

Anyway I am speachless again... Kepp it up! smile smile





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
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EleSigmaDate: Tuesday, 22.05.2012, 04:51 | Message # 18
Observer
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United States
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Very very nice. biggrin It looks like you don't have too far to go before you start implementing the first person exploration aspect of the game.
 
curiousepicDate: Tuesday, 22.05.2012, 04:57 | Message # 19
Space Pilot
Group: SE team
United States
Messages: 141
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Erosion looks great! Awesome work.




My ideal preferences for visual design of the mothership and technology in SE
Harry Potter and the Methods of Rationality
 
TetoDate: Friday, 25.05.2012, 07:50 | Message # 20
Space Tourist
Group: Users
France
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Quote (SpaceEngineer)
"Procedural erosion" based on this work.

This link seems to no work anymore.

Anyway, I can't wait too ! happy For example :
Quote (SpaceEngineer)
A count on the number of planets with life has been added to the selected star's information table.
Collision detection of camera with all planets.
New forms of landscape on planets.
Exporting of procedural textures of planets.
Exporting of skybox (panoramic screenshot).

Yeah !
-> We can export textures of planets. We can import too ?


Edited by Teto - Friday, 25.05.2012, 07:51
 
SpaceEngineerDate: Friday, 25.05.2012, 14:40 | Message # 21
Author of Space Engine
Group: Administrators
Russian Federation
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"Import textures" is create a catalog planet with custom textures. See Earth, Mars, Jupiter, etc.




 
KvikiDate: Friday, 25.05.2012, 17:29 | Message # 22
Explorer
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Croatia
Messages: 289
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I do hope planet textures get reworked in 0.97, right now they look like a blurry mess all around.




 
apenpaapDate: Friday, 25.05.2012, 18:18 | Message # 23
World Builder
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Antarctica
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^Of what planets? Most solar system planets look really good with the special high resolution maps. (Though Jupiter could use a more detailed texture). And the procedural planets are even better.




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
Freak2121Date: Friday, 25.05.2012, 23:51 | Message # 24
Space Pilot
Group: Users
Canada
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Quote (Teto)

This link seems to no work anymore.

Here you go.





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GiliamDate: Saturday, 26.05.2012, 08:58 | Message # 25
Observer
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Netherlands
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Quote (SpaceEngineer)
"Procedural erosion" based on this work.


This seems like a really beautiful project, guys!

I noticed the reference from this site to mine and thought I'd have a look.
It's quite nice to see my result being used in outer space in a fully-integrated stack of other procedural and rendering techniques!
Well done! Was it hard to integrate?

Keep it up and good luck!
Giliam
 
KvikiDate: Saturday, 26.05.2012, 09:35 | Message # 26
Explorer
Group: SE team
Croatia
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Quote (apenpaap)
^Of what planets? Most solar system planets look really good with the special high resolution maps. (Though Jupiter could use a more detailed texture). And the procedural planets are even better.

Not those textures! The surface textures on procedural planets.

Ain't very appealing biggrin
http://i.imgur.com/yHUhZ.jpg







Edited by Kviki - Saturday, 26.05.2012, 09:42
 
SpaceEngineerDate: Saturday, 26.05.2012, 14:26 | Message # 27
Author of Space Engine
Group: Administrators
Russian Federation
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Quote (Giliam)
This seems like a really beautiful project, guys! I noticed the reference from this site to mine and thought I'd have a look. It's quite nice to see my result being used in outer space in a fully-integrated stack of other procedural and rendering techniques! Well done! Was it hard to integrate? Keep it up and good luck! Giliam


Hello! Thanks for your work. It was a bit hard to find a suitable implementation of the PerlinDeriv function, but after implementing it your turbulence functions were quite easy.

*





 
SpaceEngineerDate: Monday, 28.05.2012, 02:57 | Message # 28
Author of Space Engine
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Russian Federation
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After 12 hours of continuous coding, I finally do that!


Attachments: 4009989.jpg(209Kb)





 
HarbingerDawnDate: Monday, 28.05.2012, 03:03 | Message # 29
Cosmic Curator
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United States
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:drool:
SpaceEngineer, you are the BEST!





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
TalismanDate: Monday, 28.05.2012, 08:39 | Message # 30
Pioneer
Group: Users
United States
Messages: 409
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Very nice SpaceEngineer! That already looks great. cool




 
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