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Forum » SpaceEngine » Archive » Work progress 0.96
Work progress 0.96
SpaceEngineerDate: Tuesday, 15.05.2012, 14:09 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
This is information about the next version 0.96. Don't ask me when it'll be released, I have not assigned myself a deadline yet!

Last Updated: July 02, 2012.

Changes and additions:


  • A new coordinate system and camera
  • The Map of the Universe
  • The console, various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot
  • Console commands can be executed from the file - it is possible to create a scripts that controls the flight
  • Updated catalog of dwarf planets, exoplanets, nearest stars, etc.
  • Some new galaxies models, new textures for some Solar system bodies
  • A count on the number of planets with life has been added to the selected star's information table
  • Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms)
  • In the Orbital review mode (Right-drag) rotation is always going around the current object, but not around selected one
  • Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity
  • Collision detection of camera with all planets
  • Spacecrafts: motion control, gravity forces, collisions with planets
  • Procedural galaxies with large-scale structure of the universe and the redshift effect
  • Supporting of the indoor scenes in the *.map format ("Radiant" editor of games using the Quake engine) for buildings and ship interiors (maps are available as "scenes" from the console)
  • Anti-aliasing on the border of the cloud layer on the planets
  • New forms of landscape on planets
  • Smooth transition between textures of different materials on the surface of the planet
  • Changed the algorithm for calculating landscape level of detail - detail close to the camera is always high (as in LOD 0) for each LOD
  • Exporting of skybox (panoramic screenshot)
  • Exporting of procedural textures of planets
  • Editor of the procedural parameters of the planet with the script export function
  • Optimization of the interface, the active window is moved to the foreground
  • A new interface design
  • The "game" style of the Main Menu
  • Various control panels
  • Some settings for the Planetary System Browser
  • Binding keys and saving them to the config file
  • The "Copy" and "Paste" buttons in the Locations menu - for easier sharing of coordinates via the forum
  • Supporting for Windows clipboard in the text input fields (Ctrl-C, Ctrl-V), for example, in the Search By Name menu (F3)
  • Real brightness of the planets (lighting dependency on the distance to the sun)
  • White dwarfs, neutron stars, black holes - isolated and in multiple star systems
  • Binary gas giants
  • New model of the atmosphere with a green hue
  • New class of a planet - Titan (ice world with a hydracarbon ocean)
  • Fully cloudy planets - Venus like warm deserts and Titans
  • Automatic procedural generation of atmosphere, clouds, water and rings for catalog planets, if these paremeters are missing in the catalog
  • Dynamic star coronas
  • Probabilities of double and multiple stars, stellar remnants, brown dwarfs, gas giants, etc. in the config


Bug fixes:


  • Fixed some bugs in the planetary system exporting code
  • Fixed "reddening" of the stars at very high magnification
  • Fixed "blueing" of the sun at sunset
  • Fixed bug with black spots on the edge of the disk of the planet (including the Planetary System Browser)
  • Fixed crashes due to excessive generation of planetary systems in nebulae
  • Fixed pulling of camera to infinity at first contact with a planet or a star
  • Fixed bug with generation of very small Earth-like planets and moons with the ocean (Terra)
  • Reduced the size of impact basins, their generation is suppressed for large Terras
  • Fixed extremely dense clouds on Oceanias
  • Fixed a bug with the NoPlanets parameter in the stars catalog
  • Removed unnecessary lens flares of black holes
  • Fixed too often generation of gas/ice giants as a closest to sun planet
  • Fixed a blocky artifact in stars distribution in the galaxies


**
 
SpaceEngineerDate: Tuesday, 15.05.2012, 14:10 | Message # 2
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
"Procedural erosion" based on this work.

Before:



After:



Some new landscape forms:





Terraces:





Something like mountain ranges:



 
SpaceEngineerDate: Tuesday, 15.05.2012, 14:10 | Message # 3
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
This is a map which I once made for Quake 3, loaded into SpaceEngine. There is collision detection of the camera with the walls, and point particles with the walls, but the code is not yet completed. Particles are working a bit slowly, because collisions are calculated on the CPU. Such particles can be used to make sparks while sliding metal on metal or stone, or for pebbles flying out of engine nozzles, or debris in a crash. Next step - implementing collisions with more complex primitives and convex shapes.

Such a system will be used to render buildings with interiors and for the spaceships interiors. The map can be modelled in NetRadiant. Now I will need a huge pack of textures for this. Who can help? These textures for buildings and ships will be the "face" of SpaceEnigne smile









*
 
SpaceEngineerDate: Tuesday, 15.05.2012, 14:10 | Message # 4
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Smooth transitions (blenging) between different terrain textures.

Before (0.95) and after (0.96):





Transitions in some places are not smooth, and I don't know why. But I think that it is better to have sharp edges somewhere on the planet. I've left some sharp transitions, shown between rock/grass, because the smooth ones look unrealistic. Some more screenshots:











 
SpaceEngineerDate: Tuesday, 15.05.2012, 14:10 | Message # 5
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Changes in the interface

New design:



Updated Locations menu:


Main menu (this is not a final version!):
 
apenpaapDate: Tuesday, 15.05.2012, 16:32 | Message # 6
World Builder
Group: Users
Antarctica
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It looks like it's going to be great! biggrin But what about the bug where planets that are far too warm or cold have life?




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
TalynDate: Tuesday, 15.05.2012, 19:32 | Message # 7
Explorer
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Portugal
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Consider them extremophiles biggrin




PC: Intel Core2Duo E6850 @ 3.00 GHz & 4GB DDR3 @ 1333 - NVIDIA GeForce 8800 GTS with 640 MB VRAM
Laptop: Intel Core2Duo T9400 @ 2.53 GHz & 4 GB DDR @ 1066 - NVIDIA GeForce 9600M GT
 
apenpaapDate: Tuesday, 15.05.2012, 20:33 | Message # 8
World Builder
Group: Users
Antarctica
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Status: Offline
Hehe, I usually do, but the presence of seas of water that is equally extremophile is a bit odd. tongue




I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
 
SpaceEngineerDate: Tuesday, 15.05.2012, 20:46 | Message # 9
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
^ Posts updated.




 
DoctorOfSpaceDate: Wednesday, 16.05.2012, 04:28 | Message # 10
Galaxy Architect
Group: Global Moderators
Pirate
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Status: Offline
So when is the release tongue

Im kidding but really that terrain looks incredible.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
TalismanDate: Wednesday, 16.05.2012, 05:21 | Message # 11
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
I'm already excited, I almost forgot the feeling of awaiting a new spaceengine version. cool

THE TERRACES LOOK AMAZING

I CANNOT WAIT.

Good luck Space Engineer.





 
lexrazorDate: Wednesday, 16.05.2012, 13:03 | Message # 12
Astronaut
Group: Users
Bulgaria
Messages: 76
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The updates look amazing! Keep up the great work ! smile
 
Freak2121Date: Wednesday, 16.05.2012, 23:43 | Message # 13
Space Pilot
Group: Users
Canada
Messages: 89
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Can you post more pictures of the pseudo-erosion? It seems really nice and gives some great results.




Intel Core i5 @ 4.534GHz
8GBs of DDR3 RAM @ 1600mhz
EVGA GTX970 SSC
Windows 7 64-bit
 
Zon3rDate: Friday, 18.05.2012, 06:03 | Message # 14
Observer
Group: Newbies
Serbia
Messages: 1
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too bad i need a brand new pc to run this biggrin
 
Red_RiverDate: Saturday, 19.05.2012, 21:34 | Message # 15
Astronaut
Group: Users
Canada
Messages: 56
Status: Offline
awesome work. any work be done on water/clouds this update as well?




 
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