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Forum » SpaceEngine » Archive » Version 0.96
Version 0.96
BlackArkDate: Saturday, 12.05.2012, 11:43 | Message # 1
Space Pilot
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United States
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This

http://spaceengine.org/forum/14-167-1


Edited by BlackArk - Tuesday, 15.05.2012, 11:13
 
SpaceEngineerDate: Tuesday, 15.05.2012, 00:35 | Message # 2
Author of Space Engine
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Russian Federation
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Oh, thanks, I was too busy and forgot to duplicate that here. Sorry smile

Can you please help fix the ugly machine translation above, and make the text more readable?





 
mustafa2812Date: Tuesday, 15.05.2012, 04:04 | Message # 3
Space Pilot
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United States
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Information about the next version 0.96. Do not ask me when it will be released - I do not assign time to myself! Last Updated: April 28, 2012.

Changes and additions:


  • Rewritten the coordinate system and camera
  • The "Map of the Universe" mode
  • Optiming of the interface, the active window is moved to the foreground.
  • Added the console. Various console commands allow you to change settings, there are also commands that duplicate the functions of the autopilot.
  • Console commands can be executed from the file.
  • It's now possible to create scripts that control the flight.
  • Updated catalog of dwarf planets.
  • Count of the number of planets with life is added to the selected star information table.
  • Significantly improved performance in dense regions of galaxies (the nucleus and spiral arms).
  • Controls to enable/disable the galaxies, stars, clusters, nebulae and planets are removed from the keyboard, and now they are only available in the menu [F4] or via the console.
  • Show orbits key is now [O] (in previous versions it was [Ctrl] + [O]). In the orbital view mode, rotation is always performed around binded object, not around selected object.
  • Showing vectors of a planet: its own X axis, the direction to the parent body, and the barycentric velocity.
  • Collision detection of camera with all planets.
  • Spacecrafts: motion control, gravity forces, collisions with planets.
  • Anti-aliasing of the border of the cloud layer on the planets.
  • Reduced the size of impact basins, their generation is suppressed for large terras.
  • New forms of landscape on the planets.
  • Procedural galaxies with large-scale structure of the universe and the effect of redshift.
  • Added supporting of the indoor scenes in the *.map format ("Radiant" editor of the games on the Quake engine) for buildings and ships interiors (maps are available as "scenes" from the console).
  • Exporting of procedural textures of the planets.
  • Exporting of skybox (panoramic screenshot).


Bug fixes:


  • Fixed some bugs in the planetary system exporting code
  • Fixed reddening of the stars at very high magnification
  • Fixed bug with black spots on the edge of the disk of the planet (including the Solar system browser)
  • Fixed crashes due to excessive generation of planetary systems in nebulae
  • Fixed pulling the camera to infinity at the first contact with the planet or star


This is my better English version. There is one sentence that I didn't understand. I highlighted it in english. It may not be fully translated. It was already pretty good though! Excited for the next release!





PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
BlackArkDate: Tuesday, 15.05.2012, 11:14 | Message # 4
Space Pilot
Group: Users
United States
Messages: 137
Status: Offline
fail dry
 
SpaceEngineerDate: Tuesday, 15.05.2012, 14:11 | Message # 5
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Ok, here is my "official" post: http://en.spaceengine.org/forum/20-589-1




 
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