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Forum » SpaceEngine » Archive » Bug Reports for Version 0.94 (FROM CATEGORY "TROUBLESHOOTING AND SOLUTIONS")
Bug Reports for Version 0.94
SpaceEngineerDate: Wednesday, 26.10.2011, 21:26 | Message # 61
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You are right, this is a glitch in shadow calculation, caused by huge distance. Eclipses in binary stars is a well known effect in astronomy, see http://en.wikipedia.org/wiki/Eclipsing_binary#Eclipsing_binaries

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KhadrasDate: Tuesday, 01.11.2011, 08:11 | Message # 62
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Take a look what i found!
Attachments: 7717562.jpg(372Kb)





PC1: Intel Core i5-2320 CPU, 3 GHz, 8 GB RAM, AMD ATI Radeon HD 6840, 1024 Gb VRAM, 32 & 64-bit Operating System
 
KhadrasDate: Tuesday, 01.11.2011, 08:20 | Message # 63
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And the star...
Attachments: 7771180.jpg(97Kb)





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KhadrasDate: Tuesday, 01.11.2011, 10:25 | Message # 64
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Look at the sun flares, remains if star goes down after crater horizont.
Attachments: 9878509.jpg(163Kb)





PC1: Intel Core i5-2320 CPU, 3 GHz, 8 GB RAM, AMD ATI Radeon HD 6840, 1024 Gb VRAM, 32 & 64-bit Operating System

Edited by Khadras - Tuesday, 01.11.2011, 10:27
 
SpaceEngineerDate: Tuesday, 01.11.2011, 13:56 | Message # 65
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Hmm, maybe it is a displacement of selection pointer, and planet is somewhere behind screen border?

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KhadrasDate: Tuesday, 01.11.2011, 15:15 | Message # 66
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Quote (SpaceEngineer)
Hmm, maybe it is a displacement of selection pointer, and planet is somewhere behind screen border?

No. It is not. Maybe the texture was not generated by the program, but even the star was without texture and the whole system. I was thinking that the program sesion was bad, but i was to another star, next star system, and was ok.

I can send to you any file you need to see the cause of this problem, but i need to tell me what files.

I forgot to tell you, this star is from IC 2395 star cluster.





PC1: Intel Core i5-2320 CPU, 3 GHz, 8 GB RAM, AMD ATI Radeon HD 6840, 1024 Gb VRAM, 32 & 64-bit Operating System

Edited by Khadras - Tuesday, 01.11.2011, 15:35
 
HardtsDate: Tuesday, 01.11.2011, 17:10 | Message # 67
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Quote (Khadras)
Look at the sun flares, remains if star goes down after crater horizont.
Attachments: 9878509.jpg(163Kb)


Yeah I have this issue as well (with all planets as far as I know). It seems the sun flares only disappear when going a bit below the horizon, - also it ignores scenery in this regard. See this picture for an example: Image

Could it be that you've turned of procedural planets? If you do that, and goto a procedural planet - this is what it will look like. Yes I know it sounds contradictory. I have been in this situation though, don't remember the context exactly.





i5 2500k 3,3 GHz @3,6GHz
8 GB 1600 MHz DDR3
3HDD (1TB+500GB+320GB)
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2 monitors: Samsung 27" P2770, 22" Samsung BW226
+A sh*tload of palmtree's around my computer :)


Edited by Hardts - Tuesday, 01.11.2011, 17:12
 
HamguyDate: Monday, 07.11.2011, 06:14 | Message # 68
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is this a sign of highly intelligent life using the power of suns or is it a glitch?




Leo I is a cube?


Sextans


what is the reason for this?


Edited by Hamguy - Monday, 07.11.2011, 09:24
 
mustafa2812Date: Monday, 07.11.2011, 07:32 | Message # 69
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Intelligent life......obviously! wink




PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
neutronium76Date: Monday, 07.11.2011, 10:09 | Message # 70
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It is a bug:
http://youtu.be/fDHmW7iXAdc

Here is the answer from SpaceEngineer:
http://en.spaceengine.org/forum/4-58-5

Looks like a Borg Cube from Star Trek blink





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


Edited by neutronium76 - Monday, 07.11.2011, 10:35
 
HamguyDate: Monday, 07.11.2011, 21:59 | Message # 71
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neutronium76,
nope, my drivers are up to date.
 
neutronium76Date: Monday, 07.11.2011, 22:08 | Message # 72
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AFAIK it has to do nothing with the drivers. It is a program bug. It will be fixed in the upcoming release 0.95 according to SpaceEngineer cool .




PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
watermongerDate: Tuesday, 08.11.2011, 01:57 | Message # 73
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I get strange texture/model issues for planets/stars.





my specs are

I5-2500k
8gb DDR3 RAM
x2 HD6950 2gb
 
mustafa2812Date: Tuesday, 08.11.2011, 20:40 | Message # 74
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I found a strange but that I figured I should report. There was a terra with life and I wanted a shot of some islands and I found something weird and wrong with the atmosphere. Heres a pic.
Attachments: 9515128.jpg(32Kb)





PC specs: Windows 7 64 bit. Intel Core i5-2400 quad-core (3.1GHz, 6MB Cache). 6GB DDR3-1333MGz SDRAM[2 DIMMs]. 1 TB 7200 rpm SATA 3Gb/s hard drive. 3GB DDR3 NVIDIA GeForce GT 545.
 
SpaceEngineerDate: Tuesday, 08.11.2011, 21:14 | Message # 75
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This is a eclipse shadow from some planet or sun that is near the main sun. It seems like a circular eclipse. Eclipse shadow calculation works badly with far away planets.

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