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Forum » SpaceEngine » Archive » Bug Reports for Version 0.94 (FROM CATEGORY "TROUBLESHOOTING AND SOLUTIONS")
Bug Reports for Version 0.94
LordHaHaDate: Friday, 02.09.2011, 21:18 | Message # 46
Space Tourist
Group: Users
United States
Messages: 23
Status: Offline
No, I don't believe so. Clicking on the planet in the simulation or using the System Browser both have the crosshairs floating in space away from the body. The body in question also has some moons, clicking on those in both contexts both have the crosshairs floating in roughly the same empty space, near the planet. I feel confident that I'm actually selecting the geometric mass of these objects, and not a particular gravitational landmark in space relating to these objects.

LordHaHa
 
SpaceEngineerDate: Saturday, 03.09.2011, 08:59 | Message # 47
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
This is a loss of accuracy. I have already fixed it, in new version crosshair will work properly.

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lost4468Date: Monday, 05.09.2011, 20:15 | Message # 48
Observer
Group: Users
United Kingdom
Messages: 11
Status: Offline
I'm getting this culling bug on the gas giant near Pandora.


You can't see it when looking down like this.


It appears at this moment, does it quite a few times.


It goes offscreen again when you hit the centre ish.

Attachments: 9215247.log(205Kb)
 
SpaceEngineerDate: Monday, 05.09.2011, 21:54 | Message # 49
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
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I know about it. This is an issue on trrain renderer - it can't handle oblate planets.

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TuskinDate: Tuesday, 06.09.2011, 07:02 | Message # 50
Space Pilot
Group: Users
Canada
Messages: 94
Status: Offline
Less of a a bug and more of a Typo, but you have "Wolf 359" named "Wolf 358"

Edited by Tuskin - Tuesday, 06.09.2011, 07:02
 
LordHaHaDate: Friday, 09.09.2011, 09:39 | Message # 51
Space Tourist
Group: Users
United States
Messages: 23
Status: Offline
Not as much of an obvious bug (if it even is) as the loss of accuracy one I noticed recently, but traveling throughout the galaxy and even into other galaxies, I've noticed that the procedural star systems seem to have a tendency to, well, the best word I can describe it is "repeat" themselves...in other words I've perceived that similar star systems tend to be "rough but not very distant copies" of each other. Sometimes planetary systems within those star systems as well.

For example, in IC 1101, I noticed that when you enter the disk, you have a lot of red giant and orange giant systems. This did not seem immediately odd to me, but I did notice that they were all binary or trinary systems, usually binary though. And it would follow a pattern, a particular class of of red giant would be co-habituating with, say, a particular kind of main sequence star (K-class, IIRC) on a VERY regular basis. And that the planets in these would be either the same/similar in terms or numbers and/or composition.

In other words, instead of a red giant/G2-class binary with few to no planets in the system near a red giant/K4-class with a lot of planets around both the stars and the braycenter, the red giant/K-class with a lot of planets would be quite close to ANOTHER red giant/K-class system with a lot of planets. And the configuration of the planetary system between the two would be nearly identical except for a few minor changes, mainly dependent on small variations in the stars.

Once you notice it, it's quite apparent in non Milky Way spiral galaxies (can't comment on elliptical galaxies because they are boring and I would never go to them unless they had some real interesting landmarks within them). In the Milky Way itself, it occurs but is I believe somewhat less noticeable, although I could be underestimating the situation there as I really haven't been spending a lot of time in the galaxy recently.

Sometimes within a binary+ system the configuration between two stars (not even talking about different solar systems) is shockingly similar. For example in this one system (screenshots included) in IC 1101, RS 10375-175380-3-4-7, one star is A7, the other F9. But the configuration of the planets...the A7 has planets in this order; selena-desert-gas giant-selena-terra. The F9, selena-desert-gas giant-gas giant-terra. The same number of major bodies, and only one different entry between the two. And the terra world in around both stars had at least one terra moon!


F9 star: last world a terra, with the two closest moons also terra's.


A7: last world a terra, with the closest moon also a terra.

I would like to point out as well (as a secondary issue) that the second terra (the one around the A7) had an atmospheric pressure of 1495 atm (!). It's moon had a pressure of 14.71 atm (very similar numeric patter to its parent discounting the decimal places, something I have also seen before). And yet the greenhouse effect was exactly the same on both worlds.

Maybe I'm making a mountain over a molehill, but it's getting to the point where I can "guess" what kind of planets and stars will be in a system well before I even hit the F2 key due to the predictability. So, I really felt like bringing this up, even if it turns out I've having a mass hallucination.

LordHaHa


Edited by LordHaHa - Friday, 09.09.2011, 09:46
 
Klixx0rDate: Friday, 09.09.2011, 14:08 | Message # 52
Observer
Group: Newbies
Germany
Messages: 7
Status: Offline
It's either because of the Generation algorithm,or it's just a thing that really happens.

Universe is full of surprises.
 
SpaceEngineerDate: Friday, 09.09.2011, 21:08 | Message # 53
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
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It's probably just some strange behaviour of generation algorithm. However, I didn't find such "clone" systems at all...

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Donatelo200Date: Friday, 09.09.2011, 22:05 | Message # 54
Explorer
Group: Users
United States
Messages: 261
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I've seen this too. The innermost planet in most single star systems have an orbit of 5.333333 days..... I've seen this in F K & G stars.




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lost4468Date: Thursday, 29.09.2011, 00:35 | Message # 55
Observer
Group: Users
United Kingdom
Messages: 11
Status: Offline
I don't remember getting this before. Made the game uber high res because it looks cool and is very detailed.

Without motion blur: http://img41.imageshack.us/img41/5360/scr00154.jpg

With: http://img705.imageshack.us/img705/5667/scr00155.jpg

See how a lot of stars just turn into black dots and it makes globular clusters look horrid.

Attachments: 5510065.log(19Kb)


Edited by lost4468 - Thursday, 29.09.2011, 00:35
 
SpaceEngineerDate: Monday, 03.10.2011, 19:24 | Message # 56
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Holy sh-! What display are you using? smile

These bug appears on some video cards. Not one of mine...

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Donatelo200Date: Wednesday, 05.10.2011, 23:01 | Message # 57
Explorer
Group: Users
United States
Messages: 261
Status: Offline
Ive found that alot of M-stars (the small dwarf ones) are over-massed and have radi similar to the sun where as they should be considerably smaller.... Only a few M1V and M0V stars have the correct mass/ radi. I suspect it's due to a miscalculation of their luminositys.
Attachments: 4872975.jpg(107Kb) · 8720601.jpg(64Kb)





CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)
 
SpaceEngineerDate: Thursday, 06.10.2011, 12:54 | Message # 58
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
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I figured this issue too, red dwarfs have very big radii. Maybe it is due to incorrect bolometric luminosity computing (ingnoring infrared radistion) of really due to too big luminosity.

A few days ago I start to work on brown dwarfs, and this issue manifested itself again: brown dwarfs are several AU in diameter smile

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TalismanDate: Wednesday, 26.10.2011, 02:26 | Message # 59
Pioneer
Group: Users
United States
Messages: 409
Status: Offline
Found a system with two watery worlds with life, one of them has a very weird static-y fuzzy look when time is resumed.

Take a look at it, here's the code to add it to locations:

Place "dual life system2 maybe glitch world"
{
Body "RS 8404-1798-7-737381-163 8"
Parent ""
Pos (-1.251941554711987e-009, 1.044304175060453e-010, -1.111902677678067e-010)
Rot (0.1166909903059012, 0.7134090265796771, -0.1874266993740026, -0.6650578966810582)
Date "26949.09.10 08:48:54.67"
Vel 1.3133909e-011
Mode 1
}





 
Freak2121Date: Wednesday, 26.10.2011, 03:34 | Message # 60
Space Pilot
Group: Users
Canada
Messages: 89
Status: Offline
Woah! That's really weird!
It looks best at 0.03x speed.
http://dl.dropbox.com/u/32146097/scr01377.png
It looks like the lighting is messing up, perhaps a far away object is casting a shadow on it?
Edit: It might be the binary stars causing it.
Edit 2: Another planet seems to be doing it too, and I noticed something else.
Made this picture to explain what I think is going on.
http://dl.dropbox.com/u....0on.png





Intel Core i5 @ 4.534GHz
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EVGA GTX970 SSC
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Edited by Freak2121 - Wednesday, 26.10.2011, 03:52
 
Forum » SpaceEngine » Archive » Bug Reports for Version 0.94 (FROM CATEGORY "TROUBLESHOOTING AND SOLUTIONS")
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