RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 2 of 3«123»
Forum » SpaceEngine » Archive » Sun Shader modifications by JackDole and DoctorOfSpace
Sun Shader modifications by JackDole and DoctorOfSpace
PhoenixDate: Thursday, 28.01.2016, 17:10 | Message # 16
Explorer
Group: Users
United States
Messages: 242
Status: Offline
Outstanding guys! I've never liked the red giant shaders. These looks much improved.

- p
 
JackDoleDate: Thursday, 28.01.2016, 18:34 | Message # 17
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Little update for the sun shaders.

It is now possible to adjust in the editor whether an giant star should have spots or not.

hillsFreq <= 1


hillsFreq = 50


hillsFreq = 250


hillsFreq = 1000

Attachments: 8523708.jpg(396Kb) · 5111138.jpg(537Kb) · 6794834.jpg(383Kb) · 4950726.jpg(346Kb) · SunShader_V0.5.zip(2Kb)





Don't forget to look here.



Edited by JackDole - Thursday, 28.01.2016, 18:36
 
the_nerervarineDate: Tuesday, 01.03.2016, 06:31 | Message # 18
Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
I've been using this for a few weeks now and I absolutely adore this. I can't wait to see more!




AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
 
JackDoleDate: Tuesday, 01.03.2016, 14:08 | Message # 19
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
the_nerervarine,
the shaders were meant only for SE 0.974.8.
With the new release, there were some changes to the appearance of the suns. But I have a version that I tested with SE 0.974 RC1, which seems to work.

(Use at your own risk!)


Without a modified shader:


With a modified shader

Attachments: 9868926.jpg(248Kb) · 5116559.jpg(324Kb) · v0.6-rc1.zip(2Kb)





Don't forget to look here.



Edited by JackDole - Tuesday, 01.03.2016, 14:08
 
RoswellDate: Tuesday, 01.03.2016, 18:20 | Message # 20
Pioneer
Group: Users
Canada
Messages: 487
Status: Offline
wow that nice
 
the_nerervarineDate: Tuesday, 01.03.2016, 18:48 | Message # 21
Space Pilot
Group: Users
United States
Messages: 106
Status: Offline
Quote JackDole ()
the shaders were meant only for SE 0.974.8.
With the new release, there were some changes to the appearance of the suns. But I have a version that I tested with SE 0.974 RC1, which seems to work.


Thank you smile
I'm still using patch 8 over RC 1 but I'm glad you guys are still working on this shader.





AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
 
RoswellDate: Wednesday, 02.03.2016, 02:39 | Message # 22
Pioneer
Group: Users
Canada
Messages: 487
Status: Offline
Incredible ! it's work for me :O

Attachments: 4739431.jpg(273Kb)


Edited by Roswell - Wednesday, 02.03.2016, 02:41
 
ZackGDate: Saturday, 05.03.2016, 00:01 | Message # 23
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
OK. there are seriously too many variations of these mods. What do you guys suggest I should use for realism sake?




MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
DoctorOfSpaceDate: Saturday, 05.03.2016, 02:38 | Message # 24
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
JackDole's minimally altered ones would be the most realistic.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
JackDoleDate: Saturday, 05.03.2016, 13:20 | Message # 25
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote DoctorOfSpace ()
JackDole's minimally altered ones would be the most realistic.

To use the scripts with SE 0.974 rc1, they need to be new saved because SpaceEngine always used only the most current files. Open the scripts with an editor, make a blank line at the end, and save. Or use the scripts from the attached .zip file.

Attachments: MinShadNewDate.zip(2Kb)





Don't forget to look here.



Edited by JackDole - Saturday, 05.03.2016, 13:22
 
ZackGDate: Saturday, 05.03.2016, 21:15 | Message # 26
Space Pilot
Group: Users
United States
Messages: 113
Status: Offline
Quote JackDole ()

To use the scripts with SE 0.974 rc1, they need to be new saved because SpaceEngine always used only the most current files. Open the scripts with an editor, make a blank line at the end, and save. Or use the scripts from the attached .zip file.

Im fully aware on how it works. Did the modification and it works. one criticism though is that the supergiant shader doesnt produce a sharp enough texture. If you get close to its surface, its blurry.





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)


Edited by ZackG - Saturday, 05.03.2016, 21:15
 
maxitoarchangelDate: Tuesday, 29.03.2016, 05:22 | Message # 27
Observer
Group: Newbies
Pirate
Messages: 4
Status: Offline
Where i get the 0.974? In the page there is only 0.973

Whatever... there is something for pulsars with ejection disks? The default ones doenst look so realistic, looks as same as White dwarf spinning at high revolutions.


Edited by maxitoarchangel - Tuesday, 29.03.2016, 05:24
 
JackDoleDate: Tuesday, 29.03.2016, 06:41 | Message # 28
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote maxitoarchangel ()
Where i get the 0.974?

You can find it here.





Don't forget to look here.

 
gazelleDate: Saturday, 02.04.2016, 13:58 | Message # 29
Astronaut
Group: Users
Korea
Messages: 51
Status: Offline
Is this new shader more scientific than RC1 version?
 
JackDoleDate: Saturday, 02.04.2016, 14:29 | Message # 30
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
Quote gazelle ()
Is this new shader more scientific than RC1 version?

No. dry





Don't forget to look here.

 
Forum » SpaceEngine » Archive » Sun Shader modifications by JackDole and DoctorOfSpace
Page 2 of 3«123»
Search: