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Forum » SpaceEngine » Archive » Solar System 2500
Solar System 2500
DoctorOfSpaceDate: Tuesday, 16.06.2015, 02:55 | Message # 1
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This is a project I have been tweaking, adjusting, and occasionally working on for a little over a year. This is still in no way complete or final, but it is ready to be shared and I would greatly appreciate input on ways to improve it.

The plan/goal of this project is to be a rough halfway point between modern times and the Solar System 3000 file already in SE.






This addon currently comes with 7 modified worlds and is the most up to date SolarSys.sc file from 0.9.7.4. I have only tested the recent versions of this with 0.9.7.4 so it may not function as intended on previous builds.

How to install:
1. Extract the zip archive anywhere
2. Drag the Catalogs, textures, and models folders into the main SpaceEngine directory, merge folders when asked
3. Go to "Config" folder and open universe.cfg. Put // in front of SolarSys.sc and add SolarSys2500 and MarsTerra2500 so that it looks like this
//"catalogs/planets/SolarSys.sc"
"catalogs/planets/SolarSys2500.sc"
"catalogs/planets/MarsTerra2500.sc"
4. The addon should now work.


You can disable it at any time by removing "//" from in front of SolarSys and placing "//" in front of SolarSys2500 and MarsTerra2500. if you just want to use the Terraformed Mars you will need to extract SolarSys from the pak file and place "/*" before Mars entry and "*/" after Deimos.

Like this
Code
/*
Planet    "Mars"
{
             ParentBody     "Sol"
             Class          "Desert"

             Mass            0.10745
             Radius          3396
             Oblateness      0.0069

             RotationPeriod  24.622962
             Obliquity       26.72
             EqAscendNode    82.91
             RotationOffset  -43.995
             //PoleRA          317.681
             //PoleDec         52.886
             //ZeroMeridian    176.753

             Color         ( 1.000 0.750 0.700 )
             Albedo          0.25
             AlbedoBond      0.25
             AlbedoGeom      0.15
             Brightness      2.0 // 1.5

             Surface
             {
              // Surface map author: Robert Skuridin "PBC"
              DiffMap        "Mars/Surface-PBC"
              DiffTileSize    258
              DiffTileBorder  1
              DiffMapAlpha   "None"

              // Elevation map author: Robert Skuridin "PBC"
              BumpMap        "Mars/Bump-PBC"
              BumpTileSize    258
              BumpTileBorder  1
              BumpHeight      29.457 // 21249 + 8208
              BumpOffset      8.208

              Hapke           0.7
              SpotBright      8.0  // zero phase glare bright
              SpotWidth       0.05    // zero phase glare width
             }

             Clouds
             {
              // Clouds map author: Sean Young "HarbingerDawn"
              DiffMap        "Mars/Clouds-water-HD"
              DiffTileSize    258
              DiffTileBorder  1
              ModulateColor  (1.0 1.0 1.0 0.2)
              Hapke           0.2
              SpotBright      0.0
              Height          22
              Velocity        0.0 // km/h
             }

             Clouds
             {
              // Clouds map author: Sean Young "HarbingerDawn"
              DiffMap        "Mars/Clouds-dust-HD"
              DiffTileSize    258
              DiffTileBorder  1
              ModulateColor  (0.50 0.42 0.27 1.0)
              Hapke           0.2
              SpotBright      0.0
              Height          15
              Velocity        0.0 // km/h
             }

             NoAurora    true

             Atmosphere
             {
              Height      132  // km
              Greenhouse  5  // degrees K
              Pressure    0.012    // 0.012 atm al lowest surface point
              Density     0.01    // kg/m^3
              MolarMass   43.3368    // g/mol
              Model      "Mars"
              Bright      4.0
              Opacity     1.0
              SkyLight    2.0
              EclipseBright 10.0
              EclipseColor ( 0.500 0.700 0.800 )
             }

             Orbit
             {
              Period         1.8809
              SemiMajorAxis  1.5237
              Eccentricity   0.0934
              Inclination    1.8506
              AscendingNode  49.479
              LongOfPericen  336.041
              MeanLongitude  355.453
             }
}

DwarfMoon    "Phobos"
{
             ParentBody     "Mars"
             Class          "Asteroid"

             // min radius = 7.952442
             // max radius = 10.4
             // avg radius = 9.3772
             Radius          9.3772 //13
             Mass            1.79E-9

             Albedo          0.02
             AlbedoBond      0.02
             AlbedoGeom      0.07
             Brightness      1.5

             Surface
             {
              // Surface map author: Robert Skuridin "PBC"
              DiffMap        "Phobos/Surface-PBC"
              DiffTileSize    258
              DiffTileBorder  1

              // Elevation map author: Vladimir Romanyuk "SpaceEngineer"
              BumpMap        "Phobos/Bump-SE"
              BumpTileSize    258
              BumpTileBorder  1
              BumpHeight      3.126636 //  amplitude = 3.126636
              BumpOffset      1.332861

              Hapke           1.0
             }

             Orbit
             {
              Period         0.0008731466408
              SemiMajorAxis  6.268181817e-005
              Eccentricity   0.0151
              Inclination    1.075
              AscendingNode  128.694
              ArgOfPericen   213.804
              MeanAnomaly    191.771
             }
}

DwarfMoon    "Deimos"
{
             ParentBody     "Mars"
             Class          "Asteroid"

             // min radius = 5.865657
             // max radius = 7.9
             // avg radius = 6.8
             Radius          6.8 // 7.9
             Mass            2.4776E-9

             Albedo          0.02
             AlbedoBond      0.02
             AlbedoGeom      0.08
             Brightness      1.2

             Surface
             {
              // Surface map author: Robert Skuridin "PBC"
              DiffMap        "Deimos/Surface-PBC"
              DiffTileSize    258
              DiffTileBorder  1

              // Elevation map author: Vladimir Romanyuk "SpaceEngineer"
              BumpMap        "Deimos/Bump-SE"
              BumpTileSize    258
              BumpTileBorder  1
              BumpHeight      2.034343 //  amplitude = 2.034343
              BumpOffset      0.934343

              Hapke           1.0
             }

             Orbit
             {
              Period         0.003456448899
              SemiMajorAxis  0.0001568395722
              Eccentricity   0.00033
              Inclination    1.793
              AscendingNode  25.229
              ArgOfPericen   208.213
              MeanAnomaly    344.128
             }
}

*/


Then in Universe.cfg make sure it says

"catalogs/planets/SolarSys.sc"
//"catalogs/planets/SolarSys2500.sc"
"catalogs/planets/MarsTerra2500.sc"

No orbital or rotation data was modified, only planet stats and cosmetics.



Screenshots/Info

Many of the following light maps are from my previous colonized solar system addon, however I have adjusted them and greatly reduced the number of lights. They may change more or be redone in the future.

















Remember to uncheck this box before downloading.


Download





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Destructor1701Date: Tuesday, 16.06.2015, 02:59 | Message # 2
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Great work, dude!




 
sinsforealDate: Friday, 19.06.2015, 15:50 | Message # 3
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Thank you it looks great!




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
SalvoDate: Friday, 19.06.2015, 18:10 | Message # 4
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It says that the file does not exists wacko

Anyway, it seems awesome, do earth changes? I'd love to see a futuristic earth with less green and a different distribuition of city lights happy





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
DoctorOfSpaceDate: Friday, 19.06.2015, 18:41 | Message # 5
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File download works fine, might be on your end.

I have no plans for modifying Earth since any modifications I make would be a decrease in overall quality.





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AntonaccioDate: Saturday, 20.06.2015, 06:09 | Message # 6
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Great addon! I'm just curious as to why the Galilean moons weren't colonized or used. I don't mind i'm just curious. Is it because of Jupiter's extreme radiation?
 
DoctorOfSpaceDate: Saturday, 20.06.2015, 08:56 | Message # 7
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I had plans to modify Jupiter's moons but SpaceEngineer had many reasons as to why it would be unrealistic. The moons of interest are all inherently geologically unstable. Even in a terraformed system most of them turn into oceanic worlds.




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pzampellaDate: Tuesday, 23.06.2015, 14:17 | Message # 8
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Looks nice! What about the galilean moons?
 
jaggajatt1901Date: Monday, 05.10.2015, 02:40 | Message # 9
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Quote DoctorOfSpace ()
I had plans to modify Jupiter's moons but SpaceEngineer had many reasons as to why it would be unrealistic. The moons of interest are all inherently geologically unstable. Even in a terraformed system most of them turn into oceanic worlds.


I'd would rather have ocean worlds than not terraform them at all. =]

Also, how possible is it for future humans in 2500AD or 3000AD to move Mercury to be a moon of Venus for better habitation and to move Ceres to be a moon of Mars for the same purpose and create a magnetic field? Or would it be more cost effective to leave these worlds as-is and just expand to other solar systems?
 
DoctorOfSpaceDate: Monday, 05.10.2015, 03:32 | Message # 10
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Quote jaggajatt1901 ()
I'd would rather have ocean worlds than not terraform them at all. =]


That would make sense if Jupiter were turned into a brown dwarf, but in this system it is still a gas giant so the moons would remain frozen.

I may look into modifying Jupiter a bit but I have other systems I am currently working on as well.

Quote jaggajatt1901 ()
how possible is it for future humans in 2500AD or 3000AD to move Mercury to be a moon of Venus for better habitation and to move Ceres to be a moon of Mars for the same purpose and create a magnetic field? Or would it be more cost effective to leave these worlds as-is and just expand to other solar systems?


Would probably be more cost effective to augment one's species so it doesn't need all these specifics and then just spread out into the universe. Considering the ships in SE have FTL drives it would most definitely be more cost effective than reorganizing solar systems.





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jaggajatt1901Date: Monday, 05.10.2015, 07:00 | Message # 11
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Quote DoctorOfSpace ()
That would make sense if Jupiter were turned into a brown dwarf, but in this system it is still a gas giant so the moons would remain frozen.

I may look into modifying Jupiter a bit but I have other systems I am currently working on as well.


I'm actually writing a sci-fi story based around 3000AD but due to setbacks humanity is restricted only to the Sol System (and a few military and exploration outposts outside Sol) and we don't have FTL travel yet. For simplicity's sake think of Ghost in the Shell's cybernetics + 1700s travel times but set in space.

I have to have an explanation for terraforming the Jovian Moons and how they would look like, or else I'd just be stuck with Venus, Mars, and Titan. Would space mirrors work for heating up the moons either partically melting them or fully melting them?

Added (05.10.2015, 07:00)
---------------------------------------------
Btw Chrome tells me that the file download is malicious.

 
SpaceEngineerDate: Monday, 05.10.2015, 10:39 | Message # 12
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Quote jaggajatt1901 ()
Would space mirrors work for heating up the moons either partically melting them or fully melting them?


No. That mirrors should have planet-scale size, and will be unstable in jovian system. For Mars, you may put giant mirror in the Lagrange point, so Mars will be always between Sol and mirror. But you can't do that for moons (only if you can build Jupiter-sized mirror and put it into Jupiter's Lagrange point). Anyway, at Jupiter, mirror will give you just few times increased heat flow, when you need 27 times more heat.

Also, you must know what gas giant's moons (except Io) are icy bodies, so if you warm them up to comfortable temperatures, they will become a 100 km deep oceans. And taking into account low gravity, they will start loosing their atmospheres, becoming a giant comets.

Better solution for "terraform" the Galilean moons is to create some artificial atmosphere with 0.3-1 bar pressure, and warm up moons to -50°C average. In that case, conditions near equator will be like in winter here on Earth: -20°...-10°C, breathable air, but ground is not strong enough to hold buildings. In other areas humans must use special heating devices to breath air and have very warm clothes, but it is still better than vacuum. Atmosphere also protects against radiation and meteorites, and allow to use aircraft and help with space flights (ships may use airbraking and scramjets).

Equatorial areas may be warmed to melting point, forming global equatorial meltwater ocean, but it will be unreachable from ground due to unstable shores anyway. It also increases evaporation rate, leading to forming stormy weather and water cycle on the moon, which is probably not desirable - you don't want to clean up your cities from 10 meter snow layer every week.

Titan must not be terraformed and declared a Nature Reserve - the unique world with liquid hydrocarbons.





 
jaggajatt1901Date: Tuesday, 06.10.2015, 00:49 | Message # 13
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Quote SpaceEngineer ()
Also, you must know what gas giant's moons (except Io) are icy bodies, so if you warm them up to comfortable temperatures, they will become a 100 km deep oceans.


I wanted this just so I can write about naval warfare. =]

Quote SpaceEngineer ()
And taking into account low gravity, they will start loosing their atmospheres, becoming a giant comets.


Can I just say that there are multiple city size stations behind the path of the tail that collect the water? They would use the water for human purposes, as propellent to keep the station stable. and ship excess water off on large container ships to Mars, Venus, and other bodies lacking water. Water to them is what oil is to Saudi Arabia today.

Quote SpaceEngineer ()
It also increases evaporation rate, leading to forming stormy weather and water cycle on the moon, which is probably not desirable


Reminds me of the Star Wars ocean world.

Quote SpaceEngineer ()
Titan must not be terraformed and declared a Nature Reserve - the unique world with liquid hydrocarbons.


But we need those hydrocarbons!

Also where can I go to learn about the terraforming process so I don't have to go to Wiki and ask so many people?

Also Chrome and Firefox says this mod is malicious. What's up with that?

And I'm going to make a separate thread about how I'm going to use Space Engine to visualize my story lore instead of hijacking this one.
 
quarior14Date: Wednesday, 07.10.2015, 14:58 | Message # 14
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The mod is very good, I do not know if one day we could put SolSyst.sc and they change depending on the date.
In fact, you just told me that you can put lights on clouds (Venus), I do not know, it makes me think for gas giant planets or giant ice with life with light the inhabitants of these planets.
Screenshot for "your" Venus :



Attachments: 6511015.jpg(104Kb) · 3912512.jpg(129Kb) · 8908162.png(37Kb)





Quarior

Edited by quarior14 - Thursday, 08.10.2015, 16:51
 
steeljaw354Date: Wednesday, 04.05.2016, 20:38 | Message # 15
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Update to RC2?
 
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