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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
DeathStarDate: Saturday, 30.01.2016, 20:22 | Message # 1351
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Quote CaptainMaxwell ()
Giant impact basins are quite common, actually. Think Caloris Planitia, the Aitken Basin or Vastitas Borealis. Heck, even here on Earth there are such structures. One in North America, one in South Africa and one somewhere in Russia.
On some of the smaller moons you can see craters half the size of the object (Mimas!).


DarkenTerra is talking about giant impact basins on terras and titans, which have an atmosphere, hydrosphere and possibly plate tectonics that may mess the impact basins up by varying degrees. As I said in a previous comment, I think(though I could easily be wrong) that weather and a hydrosphere aren't enough on their own to mess up such huge structures, but active plate tectonics definitely are.
 
HarbingerDawnDate: Saturday, 30.01.2016, 20:35 | Message # 1352
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I'm posting some updates for 0.974 instead of SpaceEngineer today.

Giant Stars

Giant star rendering has been updated. The size of the convection cells now depends on the star's surface gravity, and to a lesser extent its temperature. This gives a smooth continuum of appearance from dense small giants like Alnitak and Saiph, which look like main sequence stars, to diffuse large giants like Betelgeuse and NML Cygni, which look like red giants from previous versions.

Here is a compilation of various giant stars, including some famous catalog stars like Betelgeuse and Deneb as well as procedural stars, to show how the new giants look:



Note: since these screenshots were taken, the code was updated to have smaller convection cells have an inverted color scheme, like on main sequence stars.

Interface

The HUD and other interface elements can now be colored in the interface skin config files.



You can now select units of pressure, in addition to distance and temperature.



Solar System

New Pluto and Charon textures, courtesy of Snowfall



New Ceres textures, courtesy of Steve Albers and John van Vliet



New Saturn rings backlit texture, courtesy of HarbingerDawn



Other Changes

Added detail-less cold/frozen gas/ice giants like Uranus



Full changelog since the last patch:






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sinsforealDate: Saturday, 30.01.2016, 20:38 | Message # 1353
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HarbingerDawn,

What about the red giant shader mod?





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
quarior14Date: Saturday, 30.01.2016, 20:42 | Message # 1354
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Quote HarbingerDawn ()
I'm posting some updates for 0.974 instead of SpaceEngineer today.

You have not forgotten to put the link or is it normal (and textures of Titan) ?
Otherwise good work.





Quarior

Edited by quarior14 - Saturday, 30.01.2016, 20:44
 
FireintheholeDate: Saturday, 30.01.2016, 20:43 | Message # 1355
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HarbingerDawn, looks awesome! Do you know if the next release is a patch, or a full release?




Love SpaceEngine!
 
CanleskisDate: Saturday, 30.01.2016, 20:45 | Message # 1356
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Quote quarior14 ()
You have not forgotten to put the link or is it normal ?
Otherwise good work.


I think patch 9 isn't ready yet.
 
HarbingerDawnDate: Saturday, 30.01.2016, 20:46 | Message # 1357
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Quote sinsforeal ()
What about the red giant shader mod?

What about it?





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HarbingerDawnDate: Saturday, 30.01.2016, 20:47 | Message # 1358
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Quote Fireinthehole ()
Do you know if the next release is a patch, or a full release?

It could be either a patch or a full release candidate. We'll see.





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ShadowRaikouDate: Saturday, 30.01.2016, 21:26 | Message # 1359
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HarbingerDawn, had Titan's texture been fixed?
 
sinsforealDate: Saturday, 30.01.2016, 21:43 | Message # 1360
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Quote HarbingerDawn ()
What about it?


Well I was hoping the red giant shader mod was going to be implemented into the vanilla game.





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
Brett001Date: Saturday, 30.01.2016, 22:10 | Message # 1361
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Good news! smile Good work!

HarbingerDawn

Quote
- Customizable HUD font colors (via interface skins)


The HUD font type can be to chage now or in the future?
 
HarbingerDawnDate: Saturday, 30.01.2016, 22:40 | Message # 1362
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Quote ShadowRaikou ()
had Titan's texture been fixed?

It was not broken, he just forgot to include it in the patch.

Quote Brett001 ()
The HUD font type can be to chage now or in the future?

The only way to change fonts is to create a new font texture.





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HarbingerDawnDate: Saturday, 30.01.2016, 22:45 | Message # 1363
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Quote sinsforeal ()
Well I was hoping the red giant shader mod was going to be implemented into the vanilla game.

I'll talk to SpaceEngineer about it.





All forum users, please read this!
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AlekDate: Saturday, 30.01.2016, 23:59 | Message # 1364
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Quote DarkenTerra ()
I really can't understand the exact meaning of those "huge craters" that appears on the planets (On Deserts,they might act like basins; on Terras and Titans, they are some kind of lake?) . Their existence makes these planets seem strange


An impactor of the size needed to create such a huge crater would make a normal planet (not like Mimas where the planet is cold and hard and icy but below a crust has a warm liquid mantle) become partially molten in the area of impact, and therefore would have a hard time creating such a huge dent in the planet as they are now.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
LookAtDatDakkaDate: Sunday, 31.01.2016, 01:13 | Message # 1365
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Quote HarbingerDawn ()

New Pluto and Charon textures, courtesy of Snowfall


Will the unmapped one be procedurally generated?

Quote HarbingerDawn ()
Added detail-less cold/frozen gas/ice giants like Uranus







NVIDIA 960 GTX 2048MB

Edited by LookAtDatDakka - Sunday, 31.01.2016, 01:15
 
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