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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
anonymousgamerDate: Monday, 28.12.2015, 05:37 | Message # 1021
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Quote sinsforeal ()
Can't you edit bloom settings in one of the config files?


Yeah, but it's not gonna look like that.





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DoctorOfSpaceDate: Monday, 28.12.2015, 05:38 | Message # 1022
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Quote sinsforeal ()
Can't you edit bloom settings in one of the config files?


You can change bloom settings in the graphics menu.





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niseminoshiroDate: Monday, 28.12.2015, 09:38 | Message # 1023
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Are there any plans to fix the slow roll rate of atmospheric craft? Or maybe a way for us to mod it?
 
GameDate: Monday, 28.12.2015, 11:43 | Message # 1024
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I've read somewhere that the bloom in interstellar was done on purpose because audience wouldn't buy the image otherwise. Seeing as it's done for cinematic effect, I'm assuming the crew had to do a lot of tinkering to end up with the right look for the black hole. A program like SpaceEngine just isn't going to do such a thing in real time. Notwithstanding the fact that it's probably not super accurate as well.

I think your best bet would be to use the cinematic effects from a program like sweetFX or something similar.
 
superpeanut9Date: Tuesday, 29.12.2015, 04:40 | Message # 1025
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I love this preview idea and I think it should also be featured in the next update. The only problem is that it's sooo laggy! wacko




ethanlol
 
DarkenTerraDate: Tuesday, 29.12.2015, 08:47 | Message # 1026
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Quote superpeanut9 ()
I love this preview idea and I think it should also be featured in the next update. The only problem is that it's sooo laggy!


Form the auther's preview we can know that there will be a lot in this update, so the next update would probably no earlier than the end of the first month next year wacko remember, the auther is working alone.





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DarkenTerraDate: Tuesday, 29.12.2015, 08:50 | Message # 1027
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Quote niseminoshiro ()
Are there any plans to fix the slow roll rate of atmospheric craft? Or maybe a way for us to mod it?


Maybe the auther should fix the bug of volcanoes first cry they look horrible in the present verson





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MosfetDate: Tuesday, 29.12.2015, 14:13 | Message # 1028
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Maybe someone think it's a bug. For others that's a feature tongue




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AlekDate: Tuesday, 29.12.2015, 21:36 | Message # 1029
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all bugs must be squashed




Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
second-ichDate: Tuesday, 29.12.2015, 22:10 | Message # 1030
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Quote Alek ()
all bugs must be squashed


While we are at the subject, I have found a weird planet with a kind of checkered pattern.



Here are the coordinates:

Place "Planet Frozen titan"
{
Ver 974
Body "RS 0-8-130603-1309-0-5-30672-69 12"
Parent "12-12.1"
Date "5854.05.24 05:44:01.51"
Pos (+00000000EC416D974BB3775B67AF1774 +00000000A4CBC051FA8CD0454D56BB3E +000000009E6D12A8ECBE37A6A7AD18C2)
Rot (0.5141615788477703 -0.465668234492276 0.00806129861108134 0.7202263405946203)
Vel 3.5334056e-009
Mode 1
}

Attachments: 2733258.jpg(305Kb)
 
Bells_TheoremDate: Tuesday, 29.12.2015, 23:47 | Message # 1031
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Quote kham132 ()
If you're wondering about black hole development, there's this photo of the SpaceEngine Reddit page. Just like he's said, not much has changed about them.


I think the planet in that image classifies as the least desirable place in the universe to live.
 
anonymousgamerDate: Wednesday, 30.12.2015, 01:24 | Message # 1032
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Quote second-ich ()
While we are at the subject, I have found a weird planet with a kind of checkered pattern.


I'm going to assume that a binary pair are eclipsing each other. That tends to cause weird shadows.





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Destructor1701Date: Wednesday, 30.12.2015, 01:56 | Message # 1033
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I thought the new depth buffer was supposed to have eliminated that artefact?




 
SpaceEngineerDate: Wednesday, 30.12.2015, 08:58 | Message # 1034
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Russian Federation
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Quote Destructor1701 ()
I thought the new depth buffer was supposed to have eliminated that artefact?

No. Eclipse shadows are not related to the depth buffer.





 
SpaceEngineerDate: Wednesday, 30.12.2015, 16:43 | Message # 1035
Author of Space Engine
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Okay, patch 08.

Download SE 0.974 patch 08 (44 MB)
Mirror 1
Mirror 2

Installation instructions:
  • To install, extract this archive into SE 0.973 folder and replace the files. Make sure you are made a backup copy of the 0.973.
  • As always, don't forget to remove the cache folder.
  • If you have ATI Radeon and latest drivers, delete the system/atioglxx.dll file.

    Known issues:
  • This patch did not tested on XP (sorry, Win7 update broke XP loader somehow on my computer)
  • Supermassive black hole system may not generate in some galaxies and star clusters
  • Sagittarius A* black hole located not exactly in the canter of the Milky Way galaxy
  • Accretion disk size, brightness and animation may be weird in some procedural systems
  • Ship warp effect may cause huge FPS drop and lags on weak systems (disable "Hi-quality black holes" in settings to fix that)
  • Various glitches with ships physics and autopilot logic are possible
  • Labels and ship engines looks glitchy in Oculus Rift
  • All localizations except Russian are out of date (of course)

    Changes:
  • Updated exoplanets catalog (18 Oct 2015)
  • Camera motion mode or controlled ship is restored after closing of the Map Mode
  • Added ability to cancel autopilot "Warp to" and "Fly to" commands
  • Added switch between full and abbreviated names of constellations
  • Improved stability at extreme screen resolutions
  • New physically accurate rendering of black holes, neutron stars and white dwarfs with accretion disk
  • Animated surface of neutron stars and white dwarfs
  • Added ability to replace procedural supermassive black hole with catalog entry
  • Catalog entry for Milky Way's supermassive black hole Sagittarius A* and its stars
  • Catalog for some famous relativistic objects (systems with black holes and neutron stars)
  • Added ability to specify star mass, radius and temperature in the star script
  • Added Y brown dwarfs
  • Added ability to specify locked position of a body relative to parent body with simplified script syntax (Refplane "Static" and "Fixed")
  • Implemented correct orientation of extrasolar systems (RefPlane "Extrasolar" for inclination and ascending node)
  • Improved rendering of late M-dwarfs
  • Smoother solar spots
  • Added new atmosphere model "Pluto" (HarbingerDawn)
  • Atmosphere models are included in the memory manager
  • Added exoplanet names approved by IAU
  • Integrated Klud's mods for selenas and asteroids

    Bugfixes:
  • Fixed rings blending with clouds and atmosphere
  • Fixed seam artefact in rings
  • Fixed star sprite in a barycenter
  • Fixed star density in Milky Way
  • Fixed inability to select a deepspace object as a refbody/target for a ship using GUI buttons
  • Fixed bug with star particle visible through black hole
  • Fixed various rendering bugs in the Map Mode
  • Fixed planet particles rendering in front of water/clouds
  • Fixed foreground labels rendering in front of planets
  • Fixed instability in hyperbolic orbits solver
  • Fixed bug with sun shining through ocean
  • Fixed camera pushing when landing on planet with Left+Right mouse drag
  • Fixed too many cloud layers on planets with thin atmosphere
  • Fixed localization change in the Chart Mode
  • Fixed offsetting of a landed ship when time flow is accelerated
  • Fixed bug with camera velocity display
  • Fixed bug with sudden camera rotation when collide with terrain
  • Fixed specular spot on Oceanias
  • New object selection method in Oculus Rift

    *** HAPPY NEW YEAR! ***




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