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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
MoonkeyDate: Wednesday, 18.11.2015, 22:16 | Message # 811
Space Tourist
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United States
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Oh my. That's... That's a sexy accretion disk shader.
 
sinsforealDate: Wednesday, 18.11.2015, 22:27 | Message # 812
Space Pilot
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United States
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Quote SpaceEngineer ()
OMG view from the Miller's planet (movie version, in "realistic" Kip Thorne's version it must be almost on Gargantua's event horizon, deep inside its accretion disk).


HNNNNNNGGGGG I have chills down my spine tears rolling down my face at the beauty of this. Gggood jjob space engineer.





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
RedRuinDate: Wednesday, 18.11.2015, 23:34 | Message # 813
Space Tourist
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United States
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mmmmmmm
 
parameciumkidDate: Thursday, 19.11.2015, 01:34 | Message # 814
Explorer
Group: Users
United States
Messages: 277
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Stop giving us heart attacks!




Intel HD Graphics 4000 ;P
 
Bells_TheoremDate: Thursday, 19.11.2015, 01:44 | Message # 815
Explorer
Group: Users
United States
Messages: 188
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That accretion made me have an excretion. biggrin
 
n0b0dyDate: Thursday, 19.11.2015, 07:47 | Message # 816
Explorer
Group: Users
Pirate
Messages: 297
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OMG blink , now if we could only have huge tidal waves and functional wormholes rolleyes
 
SalvoDate: Thursday, 19.11.2015, 11:06 | Message # 817
Star Engineer
Group: Local Moderators
Italy
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Quote SpaceEngineer ()
OMG view from the Miller's planet






The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
gazelleDate: Thursday, 19.11.2015, 11:15 | Message # 818
Astronaut
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Korea
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OMG SO COOL This is the best accretion disk I've ever seen......SO BEAUTIFUL
 
admas17Date: Thursday, 19.11.2015, 17:47 | Message # 819
Observer
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Pirate
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Well, I've been using this fantastic programm since 2 years now, and I guess it's time to thank you !!

Your tool make me dream and learn about space, the hours I spent in space thanks to you are countless, and all of that for free !

I wanted let you know how appreciative am I, and that I wish that space engine will always be enormously successfull !

Let me thank you again, best regards !
A young space addict.
 
Spock1108Date: Thursday, 19.11.2015, 19:59 | Message # 820
Space Tourist
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Antarctica
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Beautiful! biggrin I'm touched ... cry cry cry




Sorry for my English! ;)
 
n0b0dyDate: Saturday, 21.11.2015, 06:35 | Message # 821
Explorer
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There is a bug when controlling a spacecraft in patch 7:

When you cross a point in space where gravitational influence of two bodies is equal (I think is called the lagrance point), the ship is instantly teleported to a point below the surface of the larger body. I discovered this while controlling endurance and approaching the saturn wormhole. At around 400-500 km from the wormhole the spacecraft was teleported inside saturn. I dont know if it can be reproduced while not controlling spacecraft.

PS: I tried to reproduce the bug while not controlling the spacecraft: I set endurance on collision course with the saturn wormhole from a distance of around 2000-2500 km from it. I then set camera mode to free flight and selected saturn to follow with free camera. I tried to manually follow endurance as it coasted towards the wormhole while maintaining camera selection to saturn. Although it missed ''colliding'' with it, it did pass very close and I am quite confident it had crossed its gravitational influence limit. However it was not teleported to saturn but also its orbit was not affected by the gravity of the wormhole - I checked its orbit shape and parameters.


Edited by n0b0dy - Saturday, 21.11.2015, 07:01
 
parameciumkidDate: Saturday, 21.11.2015, 20:15 | Message # 822
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United States
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So does the new black hole have the same problem that the old ones did where, when viewing it up close, multiple duplicate repeating images of stars would appear?
I understand that real black holes can sometimes produce a double image, but the infinite repeating images I've seen in SE occur in regions that have sharp borders in a flower-petal pattern, which based on my own experiments is determined by the shape of the screen. In real life there is no "screen" (presumably), so this shouldn't happen.

Note: Please forgive any instances of the term "black hold" in this post. See, my D key is right next to my E key and has an enormous gravitational pull (perhaps a black hold?) that sucks in my finger and forces it to hit "D" when I mean to hit "E" xP





Intel HD Graphics 4000 ;P
 
SpaceEngineerDate: Saturday, 21.11.2015, 21:24 | Message # 823
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
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Discussion about the Interstellar movie was moved here




 
SpaceEngineerDate: Saturday, 21.11.2015, 21:41 | Message # 824
Author of Space Engine
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Russian Federation
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Quote parameciumkid ()
So does the new black hole have the same problem that the old ones did where, when viewing it up close, multiple duplicate repeating images of stars would appear?

No, and it is the main advantage of new rendering method.





 
SpaceEngineerDate: Saturday, 21.11.2015, 21:54 | Message # 825
Author of Space Engine
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Russian Federation
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Warp field bubble. "Gravity" in front of the ship and "antigravity" in back of it. The ship itself is in the non-curved space-time. Ship is rendered after the warp effect, so didn't look distorted (I don't know how to implement accurate rendering of models in curved space).
Note what in reality such view is impossible: observer can't move together with ship while staying outside the bubble, because his speed will be superluminal.







Universe image is got blueshifted if the camers is in the "gravity" region and redshifted if in the "antigravity" area.





From the center of the bubble, Universe looked undistorted.

Warp field visualization is fake. Equations for light path in the Alcubierre metric are way to complex to be implemented in the code, at least for now. Maybe few SE versions later, when I implement the Kerr metric for rotating black holes, I'll implement accurate rendering of the Alcubierre warp bubble also.

Attachments: 9912821.jpg(157Kb) · 6958710.jpg(361Kb) · 5673730.jpg(182Kb) · 9046773.jpg(268Kb) · 2100805.jpg(249Kb)





 
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