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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
grampiponDate: Wednesday, 11.11.2015, 18:19 | Message # 781
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Well, yea. But is there as estimate as to when?
 
SpaceEngineerDate: Wednesday, 11.11.2015, 19:36 | Message # 782
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Quote grampipon ()
Well, yea. But is there as estimate as to when?

in 2015 :)

Although accretion disks looked "ready", there is a lot things to do. They must be integrated in the engine:

- proper rendering in all conditions (size, orientation, rotation speed etc) (70% done)
- defining in scripts to make catalog objects (80% done)
- making catalog of black holes, white dwarves and neutron stars with accretion disks (just 3 systems done)
- procedural generation with realistic parameters (50% done)
- neutron stars and white dwarves (their surfaces must be rendered instead of black hole) (20% done)
- accretion disks must be a light sources for other objects (0% done)
- some physics for ships (0% done)
- jets (0% done)
- 3D accretion disks (0% done)

Can you estimate, when they will be ready to release?





 
FireintheholeDate: Wednesday, 11.11.2015, 20:03 | Message # 783
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Quote SpaceEngineer ()
in 2015 :)

Forgive me for asking but do you plan to release the full 0.9.7.4 in 2015? wink





Love SpaceEngine!

Edited by Fireinthehole - Wednesday, 11.11.2015, 20:04
 
FastFourierTransformDate: Wednesday, 11.11.2015, 20:08 | Message # 784
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Quote SpaceEngineer ()
Can you estimate, when they will be ready to release?

+1!

You are making an great work Vladimir. I hope the accretion disks get more and more realistic and varied before the release.
Self shadowing, accretion around stars of other kind, disks that shine only because of the star's illumination and not by there own.

To contribute to the proposals, I want to add:
What about the difference between acretion disks over prograde and retrograde black holes? smile
 
sinsforealDate: Wednesday, 11.11.2015, 20:12 | Message # 785
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Quote SpaceEngineer ()
Can you estimate, when they will be ready to release?


I would estimate no sooner than christmas and that is at the very earliest.





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
DeathStarDate: Wednesday, 11.11.2015, 21:21 | Message # 786
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I hope(and I am pretty confident) that this means that quasars will finally be in the engine. I doubt much additional work would be needed once the accretion disks are complete.

Also, I'm a bit curious on how jets will be handled, seeing as they are both, how should I say, a stellar and super-stellar structure. What I mean by this is they both need to be rendered within the black hole system itself and as interstellar structures as these jets can go on for lightyears.


Edited by DeathStar - Wednesday, 11.11.2015, 21:51
 
InariusDate: Wednesday, 11.11.2015, 22:01 | Message # 787
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If I remember well,last year's release was between the 25th and 31th of December.
 
DenebStarFTWDate: Thursday, 12.11.2015, 00:17 | Message # 788
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Quote
Can you estimate, when they will be ready to release?


I strongly, STRONGLY, believe it'll be released on early new year





- S T A Y -
 
WatsisnameDate: Thursday, 12.11.2015, 00:25 | Message # 789
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Every one of you is wrong. The correct answer is when those features are 100% done. wink




 
KoshDate: Thursday, 12.11.2015, 03:34 | Message # 790
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I like on what I'm seeing here, I think when the accretion disks are ready to be implemented. I will be fantastic! I think we can all agree on this. smile
 
n0b0dyDate: Thursday, 12.11.2015, 07:24 | Message # 791
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Quote SpaceEngineer ()
Although accretion disks looked "ready", there is a lot things to do. They must be integrated in the engine:

- proper rendering in all conditions (size, orientation, rotation speed etc) (70% done)
- defining in scripts to make catalog objects (80% done)
- making catalog of black holes, white dwarves and neutron stars with accretion disks (just 3 systems done)
- procedural generation with realistic parameters (50% done)
- neutron stars and white dwarves (their surfaces must be rendered instead of black hole) (20% done)
- accretion disks must be a light sources for other objects (0% done)
- some physics for ships (0% done)
- jets (0% done)
- 3D accretion disks (0% done)

Can you estimate, when they will be ready to release?


Quote Watsisname ()
Every one of you is wrong. The correct answer is when those features are 100% done


Quote SpaceEngineer ()
in 2015 :)


With all due respect I find it quite highly unlikely if not impossible for all those features to be ready by the end of 2015. But even if 2D accretion disks are implemented within 2015, I will be extremely happy :). Space Engineer is doing a fantastic work. There is no need for all those features to be implemented in 0974 or to be 100% functional. Visual bugs and glitches are acceptable at this stage. This is my opinion.
 
sinsforealDate: Thursday, 12.11.2015, 20:27 | Message # 792
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Quote Watsisname ()
Every one of you is wrong. The correct answer is when those features are 100% done.


What we said are predictions and estimates. Not facts





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
bzzommboDate: Saturday, 14.11.2015, 14:32 | Message # 793
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And when it will be ready for Windows XP? It still doesn't work, mate!
 
DoctorOfSpaceDate: Saturday, 14.11.2015, 15:57 | Message # 794
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Quote bzzommbo ()
And when it will be ready for Windows XP?


Why don't you just upgrade to 7, 8, or 10? XP is a 14 year old OS.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
FaceDeerDate: Saturday, 14.11.2015, 17:10 | Message # 795
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Quote DoctorOfSpace ()
Why don't you just upgrade to 7, 8, or 10? XP is a 14 year old OS.


I have a hard time grasping the notion of a computer that's both old enough to have windows XP and new enough to have the hardware capable of running Space Engine.

Though given that some folks are still using Windows 3.1 for actual things, who knows what strange monstrosities lurk out there in the corners of the computer wilds...
 
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