RUS New site

Advanced search

[ New messages · Forum rules · Members ]
Page 219 of 221«12217218219220221»
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
Antza2Date: Sunday, 07.08.2016, 15:00 | Message # 3271
World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
Vladimir testing his new Vive. cool





Go to antza2.deviantart.com for cool photos!
 
BambusmanDate: Sunday, 07.08.2016, 15:21 | Message # 3272
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
Antza2, i saw an image of him earlier but can't find it anymore, did he always had that fabulous beard biggrin
 
spacerDate: Sunday, 07.08.2016, 15:27 | Message # 3273
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
Bambusman, ohh yeah biggrin i remember when antza went to russia and visited vladimir year or two ago.
he posted the image here and he had even bigger beard





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
Spock1108Date: Sunday, 07.08.2016, 15:57 | Message # 3274
Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
Quote

nspired by my recent kayak hike, and looking on a work of Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan. It have 16k resolution near poles, where famous seas and lakes of liquid hydrocarbons can be found.

The original map where seas and lakes are visible have resolution of 12k x 6k, while there more hi-res images of some areas exist. Maybe in the future, when the new hi-res global map will be released by NASA, I will update this fake elevation map.

From the surface, resolution is very low (of course - the map is just 8-16k), and some artefacts are visible - not precise transition from land to water liquid methane. This will be solved when procedural terrain refinement will be implemented.


It's beautiful! Thank you so much to have continued my work and bringing him where I could not! happy happy





Sorry for my English! ;)
 
SpaceEngineerDate: Sunday, 07.08.2016, 16:38 | Message # 3275
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Quote SpaceHopper ()
Well, you can find planets with life orbiting white dwarves that are not in planetary nebulae. Those stars, by the way, take a few billion years to die, enough for life to form.

But planetary nebula exist just 10,000 years and then vanished. Not enough time to even coalesce debris into new generation of planets, not talking about life.

Quote SpaceHopper ()
And here's something else I found...R136a1 (which is supposed to be a single star) is bifurcated in 0.980. I hope this gets fixed in the next version. And I wonder if anyone else has seen bifurcated catalog single stars in 0.980.

Catalog stars are not bifurcated since 0.972. If you find a binary catalog star, this mean what it is indeed binary. Cirax made huge work making the binary stars catalog for SE.

Quote Bambusman ()
did he always had that fabulous beard

LOL it is not so fabulous right now, but sometimes it is. I'm trying to look more brutal than I am in reality smile





 
BambusmanDate: Sunday, 07.08.2016, 19:36 | Message # 3276
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
Quote SpaceEngineer ()
I'm trying to look more brutal than I am in reality

now that is some manly goal right there.
 
DoctorOfSpaceDate: Sunday, 07.08.2016, 19:51 | Message # 3277
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote Antza2 ()
Vladimir testing his new Vive.


I wonder how many users here have a Vive or a Rift, if Vive support is added then Rift CV1 will also work as well thanks to OpenVR.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
AngelicaPicklesDate: Sunday, 07.08.2016, 23:02 | Message # 3278
Observer
Group: Users
United Kingdom
Messages: 17
Status: Offline
Version: 0.9.7.4 RC3

A couple of bugs found.

1. In some binary systems comet tails only show if you click on them?

2. The right panel in the Universe Map sometimes does not close and remains stuck on screen.

3. Planet Shine - Super mode: has a bug where a bright moon (Which is lighting up the dark side of a planet) then becomes eclipsed, this then often causes a 'Christmas tree' light affect to happen (Flickers green,red,blue) when there should be NO light at all. Setting the Planet shine to 'Simple' or 'Normal' OR sometimes turning of 'Dithering' also helps?

4. Also as reported in previous posts the docked ships not remaining docked when reloading still exists.

That's all for now.

p.s Apologies in advance if these bugs have already been repeatedly reported.
 
SpaceHopperDate: Monday, 08.08.2016, 17:57 | Message # 3279
Explorer
Group: Users
United States
Messages: 183
Status: Offline
Quote SpaceEngineer ()
Quote SpaceHopper ()
And here's something else I found...R136a1 (which is supposed to be a single star) is bifurcated in 0.980. I hope this gets fixed in the next version. And I wonder if anyone else has seen bifurcated catalog single stars in 0.980.

Catalog stars are not bifurcated since 0.972. If you find a binary catalog star, this mean what it is indeed binary. Cirax made huge work making the binary stars catalog for SE.

Well, here is what R136a1 looks like in 0.980:

It wasn't binary in 0.974 RC3. And according to Wikipedia it's supposed to be a single star.

Attachments: 3047490.jpg(74Kb)





3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.
 
PlutonianEmpireDate: Monday, 08.08.2016, 18:08 | Message # 3280
Pioneer
Group: Users
United States
Messages: 475
Status: Offline
Eta Carinae is also bifurcated in 0.98, with planets, and yes my star bifurcation is set to false.




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )

Edited by PlutonianEmpire - Monday, 08.08.2016, 18:09
 
SpaceHopperDate: Monday, 08.08.2016, 18:56 | Message # 3281
Explorer
Group: Users
United States
Messages: 183
Status: Offline
I looked for some procedural Wolf-Rayet stars, and they were all binary. I'm guessing all Wolf-Rayet stars are being bifurcated somehow.




3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.
 
ciraxDate: Monday, 08.08.2016, 19:01 | Message # 3282
Astronaut
Group: Users
Spain
Messages: 43
Status: Offline
[Edit] Now at home I realize that both stars are not in the catalog of binary stars, LOL wacko [Edit]

I'm not at home to mention the exact sources I used to add this stars, I will take a look, meanwhile just looking in SIMBAD:

Eta car is binary if you look to the names:

simbad eta carinae

There is an eta car A and an eta car B, but I will check the source about it's separation

About R136a1 looking with its coordinates I found this:

R136a1 Simbad

There is a star named BAT99 108 (another catalog name for R136a1), but at 0.11 asec there is BAT99 109 also a massive WR star, because both stars are so massive most probably are in fact bounded (if it's separation it's not apparent).

By the way wiki is a good orientation tool but a lot of times is highly incomplete or outdated.

Later





My work for SE: Click here
Textures for Venus surface in color and the moons of Saturn, Uranus and Neptune.
Catalogs of binary stars, brown dwarfs, black holes and neutron stars.
Proxima b (3 versions).


Edited by cirax - Tuesday, 09.08.2016, 09:59
 
JackDoleDate: Monday, 08.08.2016, 19:21 | Message # 3283
Star Engineer
Group: Local Moderators
Germany
Messages: 1737
Status: Offline
But both stars (R136a1 and Eta Carinae) are not as double stars in the catalog. That SE makes these stars to binary stars, is a bug!




Don't forget to look here.

 
AzirphaeliDate: Tuesday, 09.08.2016, 01:04 | Message # 3284
Space Tourist
Group: Users
United States
Messages: 32
Status: Offline
Quote DoctorOfSpace ()
I wonder how many users here have a Vive or a Rift, if Vive support is added then Rift CV1 will also work as well thanks to OpenVR.


I have a CV1 and would love to see this supported again (this time with headlook decoupled from move direction smile )





~
 
SpaceEngineerDate: Tuesday, 09.08.2016, 08:00 | Message # 3285
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
Yes I confirm what all WR stars are bifurcated procedurally. I forgot to check if star is catalog before doing bifurcation.

Quote Azirphaeli ()
I have a CV1 and would love to see this supported again (this time with headlook decoupled from move direction )

But how would you change flying direction? I have ideas for Vive controllers, but no idea for Rift with its xBox controller. How will you know where you will fly then pressing forward stick? Maybe render some pointer in 3D?





 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Page 219 of 221«12217218219220221»
Search: