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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
RetsofDate: Sunday, 12.06.2016, 02:40 | Message # 2791
Astronaut
Group: Users
United States
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@SpaceEngineer Could we get some more screenshots of those beautiful gas giants? What colors will they come in?
 
kevinheryanto24Date: Sunday, 12.06.2016, 09:55 | Message # 2792
Observer
Group: Users
Pirate
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SpaceEngineer, May i ask you a question? if so, When does 0.9.7.4 RC3 come out (publicly)?




GTX 1070 FE
i5-6600
Corsair Vengeance LPX 2x8 2666
Asus PRO Gaming Aura B150
 
BambusmanDate: Sunday, 12.06.2016, 10:29 | Message # 2793
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
kevinheryanto24, it will come out when it's done.
 
SpaceEngineerDate: Sunday, 12.06.2016, 12:09 | Message # 2794
Author of Space Engine
Group: Administrators
Russian Federation
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Quote SpaceHopper ()
A galaxy with no name.

Hm, there are two other lines with such error: after NGC 2442 and NGC 7294. They are (almost) duplicates the part of code of those galaxies, and should be removed. Strange error, thanks for finding them!





 
SpaceEngineerDate: Sunday, 12.06.2016, 12:12 | Message # 2795
Author of Space Engine
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Russian Federation
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Quote Retsof ()
@SpaceEngineer Could we get some more screenshots of those beautiful gas giants? What colors will they come in?

Found this beautifully colored binary ice giant. But then I fixed a bug in the moon system generation code (the same system have two colliding moons), and this binary planet gone. So I temporarily reverted changes, export that binary and imported it into Avatar addon.




Attachments: 6799061.jpg(198Kb) · 7967690.jpg(244Kb)





 
SnowfallDate: Sunday, 12.06.2016, 16:04 | Message # 2796
Space Tourist
Group: Users
Canada
Messages: 30
Status: Offline
what about binary planets with moon systems around them soon?

Quote
Look at volcano distribution on Mars. Not only prominent ones, but all volcanos.


As for the volcanoes on mars they tend to be focused more in the Tharsis region not randomly all over. not all volcanoes look like the ones on mars either, look at Io Venus Earth or even Triton.





sorry for my dyslexia.

never stop imagining beautiful things.


Edited by Snowfall - Sunday, 12.06.2016, 16:08
 
KexittDate: Sunday, 12.06.2016, 16:22 | Message # 2797
Pioneer
Group: Users
Russian Federation
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Quote Snowfall ()
what about binary planets with moon systems around them soon?

Possibility of collision will be extremely huge in this system in real life.





http://kexitt.deviantart.com/
 
DeathStarDate: Sunday, 12.06.2016, 17:32 | Message # 2798
Pioneer
Group: Users
Croatia
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Quote Kexitt ()
Possibility of collision will be extremely huge in this system in real life.


Not really. The Pluto-Charon system is binary, yet has several minor moons around it.
 
JackDoleDate: Sunday, 12.06.2016, 17:45 | Message # 2799
Star Engineer
Group: Local Moderators
Germany
Messages: 1735
Status: Offline
Here is a binary planet with moons. biggrin




Don't forget to look here.

 
PlutonianEmpireDate: Sunday, 12.06.2016, 18:34 | Message # 2800
Pioneer
Group: Users
United States
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To those trying to argue with SE about the volcanoes, you forgot about Hawaii. :P

Hawaii is pretty much a chain of "textbook" Space Engine shield volcanoes, and out in the middle of nowhere too! biggrin

Granted volcanoes do tend to cluster, but there are some things that might be beyond the ability of the game to generate, AFAIK.





Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
SolarLinerDate: Sunday, 12.06.2016, 18:36 | Message # 2801
Explorer
Group: Users
France
Messages: 267
Status: Offline
Bugs I've found during a 1h30 - 2h session on a clean install of the RC2:
Cannot confirm deletion of a spaceship:


Lens Flares on mode "Simple" do not occlude on ships, whereas "Normal" mode does:


Autopilots updates their target rotation vectors only periodically instead of continuously, which causes to begin a "Benny Hill" style tracking when the target is moving (especially true during both "Fly" go to and "Hyperjump" go to, where the autopilot cancels relative velocity).





custom landing page to share: http://bit.ly/spaceengine
 
IdgeliosDate: Sunday, 12.06.2016, 19:09 | Message # 2802
Astronaut
Group: Users
United States
Messages: 77
Status: Offline
why is clustering or chaining volcanoes hard for the engine to generate? Why would it be any harder than the means to generate star clusters?

Edited by Idgelios - Sunday, 12.06.2016, 19:10
 
sinsforealDate: Sunday, 12.06.2016, 19:24 | Message # 2803
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
SolarLiner, Can you include a space engine log report?




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
SpaceEngineerDate: Sunday, 12.06.2016, 20:06 | Message # 2804
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
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Quote Snowfall ()
what about binary planets with moon systems around them soon?

Added just yesterday :)

Quote SolarLiner ()
Cannot confirm deletion of a spaceship:

Fixed.

Quote SolarLiner ()
Lens Flares on mode "Simple" do not occlude on ships, whereas "Normal" mode does:

Not a bug. This is why this mode called "simple". It takes into account only planet disk analytically, ignoring landscape.

Quote SolarLiner ()
Autopilots updates their target rotation vectors only periodically instead of continuously

Fixed.

Quote Idgelios ()
why is clustering or chaining volcanoes hard for the engine to generate? Why would it be any harder than the means to generate star clusters?

Because planet terrain generation working with pixels, not with entire objects like star generator. Terrain generator shader don't know anything about neighbouring pixels, it knows only coordinates of the currently generating pixel. If you tried to create some mask which will suppress volcano generation in some regions, you will end up with cut volcanoes.





 
SpaceHopperDate: Sunday, 12.06.2016, 20:31 | Message # 2805
Explorer
Group: Users
United States
Messages: 183
Status: Offline
Thanks for creating rogue planets. And speaking of rogue planets, do you think there's ever a way anybody can create a spaceship that has all the features of an exported procedural planet? That would be great if someone wanted to create Zonama Sekot from Star Wars, which is a living planet capable of making hyperspace jumps.




3.14% of all seafarers are PIrates.
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