Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 184 of 221«12182183184185186220221»
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
MixaDate: Tuesday, 07.06.2016, 11:48 | Message # 2746
Space Tourist
Group: Users
Bosnia and Herzegovina
Messages: 37
Status: Offline
I like the look of the new volcanoes (nvm they are isolated). The old ones look like blobs of dirt atached to the terrain:



And I have this bug where the lava (and sometimes even terrain texture) is slightly shifted.

 
fuubDate: Tuesday, 07.06.2016, 13:03 | Message # 2747
Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
Quote JackDole ()

Addons belong now in the 'addons' folder.

For spacecrafts is this:
'addons\models\spacecraft'
and
'addons\textures\spacecraft'

Pay attention to the spelling! Previously, the spelling was 'spacecrafts' with an 's' at the end, now it is 'spacecraft' without an 's' at the end!


Thanks a lot!

Another thing how do I set that the spaceship is able to do interstellar travel?
 
MosfetDate: Tuesday, 07.06.2016, 15:24 | Message # 2748
World Builder
Group: Users
Italy
Messages: 718
Status: Offline
for that you need to add a parameter in the spaceship .sss file, example:
Code

MainEngines  150
RetroEngines 140
HoverEngines 100
CorrEngines  2
TurnEngines  0.002
WarpBoostLog 12  <---
Warpdrive    true   <---
Aerodynamics false





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
fuubDate: Tuesday, 07.06.2016, 16:11 | Message # 2749
Observer
Group: Newbies
Portugal
Messages: 7
Status: Offline
Quote Mosfet ()
for that you need to add a parameter in the spaceship .sss file, example:


Aerodinamics should be true if I want atmospheric flight right?
 
MosfetDate: Tuesday, 07.06.2016, 17:16 | Message # 2750
World Builder
Group: Users
Italy
Messages: 718
Status: Offline
uh, yep.




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
CaptainMaxwellDate: Tuesday, 07.06.2016, 19:34 | Message # 2751
Observer
Group: Newbies
Austria
Messages: 6
Status: Offline
Quote hanvulansia ()
Shouldn't be like this in reality?

More massive worlds should have flatter terrain because of gravity


This is a rough estimate for mountain height on rocky planets, used in astrophysics:

h=(4*pi*R^5*S)/(3*G*M^2) with S being the materials compressive strength (around 5*10^8 Pa). So basically you are right.
 
LeePDate: Wednesday, 08.06.2016, 10:52 | Message # 2752
Observer
Group: Users
United States
Messages: 15
Status: Offline
This may be answered already Sorry, but do you create an extra folder and call it 'addons\models\spacecraft' ?

Or is this folder already in there some were?
 
BambusmanDate: Wednesday, 08.06.2016, 11:22 | Message # 2753
Pioneer
Group: SE team
Germany
Messages: 408
Status: Offline
LeeP,
Quote JackDole ()
Addons belong now in the 'addons' folder.

For spacecrafts is this:
'addons\models\spacecraft'
and
'addons\textures\spacecraft'
 
MosfetDate: Wednesday, 08.06.2016, 12:19 | Message # 2754
World Builder
Group: Users
Italy
Messages: 718
Status: Offline
LeeP, right now installation procedure does not specifically create those folders, so they have to be created manually when in need.




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
SpaceHopperDate: Wednesday, 08.06.2016, 17:35 | Message # 2755
Explorer
Group: Users
United States
Messages: 183
Status: Offline
I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine. I'd love to see those.




3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.
 
MosfetDate: Wednesday, 08.06.2016, 20:10 | Message # 2756
World Builder
Group: Users
Italy
Messages: 718
Status: Offline
An updated Nvidia driver was out today (368.39) and I tried to see if there could be issues with terras like with the former one, 368.22.
Well, yes the issues were the same, at least with my 940m.

Reverting to Nvidia drivers 365.19 fixed the problem (terras apparently without water, missing "tiles" during generation...).





"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
AlainTDate: Wednesday, 08.06.2016, 22:12 | Message # 2757
Observer
Group: Newbies
France
Messages: 2
Status: Offline
Quote Mosfet ()
Quote AlainT ()
I updated the graphic card driver recently (Nvidia 368.22)

Those Nvidia drivers seem to be the problem, others had the same issue. Try an older driver.


Hello,

Bingo. Switched back to 365.19 drivers, mountains & relief are back smile ! Thanx Mosfet & meegia!

Regards,
 
parameciumkidDate: Thursday, 09.06.2016, 00:12 | Message # 2758
Explorer
Group: Users
United States
Messages: 277
Status: Offline
Quote SpaceHopper ()
I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine. I'd love to see those.

I agree. Having variables (other than eclipsing) in the near future would be awesome!





Intel HD Graphics 4000 ;P
 
SalvoDate: Thursday, 09.06.2016, 06:16 | Message # 2759
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote SpaceHopper ()
I wonder if procedural Carbon, Zirconium, and Wolf-Rayet stars will ever become possible in Space Engine.

Wait, weren't they already implemented? wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
JackDoleDate: Thursday, 09.06.2016, 08:27 | Message # 2760
Star Engineer
Group: Local Moderators
Germany
Messages: 1734
Status: Offline
Quote Salvo ()
Wait, weren't they already implemented? wacko

They are possible, but are not procedurally generated, as far as I know.





Don't forget to look here.

 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Page 184 of 221«12182183184185186220221»
Search: