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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
superpeanut9Date: Thursday, 19.05.2016, 23:57 | Message # 2611
Space Tourist
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Will there be an RC3 for 0.9.7.4 or is there gonna be release next?




ethanlol
 
IdgeliosDate: Friday, 20.05.2016, 03:00 | Message # 2612
Astronaut
Group: Users
United States
Messages: 77
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Is RC3 the release with the planemos?
 
HarbingerDawnDate: Friday, 20.05.2016, 05:16 | Message # 2613
Cosmic Curator
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United States
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Quote Alexis ()
Hey, is it normal that the Shuttle is impossible to dock?

This will be fixed in the next release.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SalvoDate: Friday, 20.05.2016, 06:20 | Message # 2614
Star Engineer
Group: Local Moderators
Italy
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Quote Idgelios ()
Is RC3 the release with the planemos?

I guess so. Unless if SpaceEngineer decided to momentarily remove it because it's unstable, but since he didn't used the word "experimenting", it will probably be in the next release.





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
steeljaw354Date: Friday, 20.05.2016, 10:28 | Message # 2615
World Builder
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Well that means afterwards I'll have to reinstall all my mods and whatnot.
 
SpaceHopperDate: Friday, 20.05.2016, 20:54 | Message # 2616
Explorer
Group: Users
United States
Messages: 183
Status: Offline
Woah, just found more problems I'm having with spaceships...
If I'm turned a certain way, spaceships can be seen through each other. How image-spoiling is that?!

Unpausing time doesn't seem to do any good at all in this case.

Attachments: 1758556.jpg(266Kb)





3.14% of all seafarers are PIrates.
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steeljaw354Date: Friday, 20.05.2016, 23:48 | Message # 2617
World Builder
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Pirate
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Whens RC3 going to be released?
 
HarbingerDawnDate: Saturday, 21.05.2016, 03:20 | Message # 2618
Cosmic Curator
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United States
Messages: 8711
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Quote steeljaw354 ()
Whens RC3 going to be released?

When SpaceEngineer is ready to release it.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
brianDate: Saturday, 21.05.2016, 05:02 | Message # 2619
Observer
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United States
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Quote steeljaw354 ()
Whens RC3 going to be released?

the real question is when will RC3 be "approximately" finished or how many days will RC3 will be "approximately" finished

"wink"


Edited by brian - Saturday, 21.05.2016, 05:03
 
InariusDate: Saturday, 21.05.2016, 07:38 | Message # 2620
Explorer
Group: Local Moderators
France
Messages: 236
Status: Offline
As SE already told you : 90% of the work is debugging so, it will be released when it's done.

Remember that AAA projects can sometimes have 1 year or more of delay, (even if they are fully professionnal and with very tight schedule), and that SE is done more or less by a single person, who has also a life and a work out of this.
 
SpaceHopperDate: Sunday, 22.05.2016, 01:16 | Message # 2621
Explorer
Group: Users
United States
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Whoa--found a problem with RC2 I didn't expect to see at all.
The Sag DEG galaxy and the SAG dSph galaxy are two different galaxies (only about 100 ly apart) in RC2, despite being the same galaxy in real life and in previous versions.

Neither galaxy is in any of my addons. The Sag dSph is on the right in the picture.

Attachments: 4517497.jpg(445Kb)





3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.
 
HarbingerDawnDate: Sunday, 22.05.2016, 02:01 | Message # 2622
Cosmic Curator
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Quote SpaceHopper ()
The Sag DEG galaxy and the SAG dSph galaxy are two different galaxies (only about 100 ly apart) in RC2

This has already been fixed for the next release.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
meegjaDate: Sunday, 22.05.2016, 08:47 | Message # 2623
Space Tourist
Group: Users
Netherlands
Messages: 32
Status: Offline
Maybe reported before but just in case: the StereoBase setting for Oculus Rift in the Display setting is not remembered/saved. When altering it, then Exit SE, openeing SE again, it always is back to 1. It only gets saved when manually editing the StereobaseOculus value in the user.cfg (in my case setting it to 631).
Using the Oculus Rift DK2 with SDK 0.8.0.0.





Always be yourself (unless you suck)
Intel i5 4690k 3.5 GHz, 16 GB DDR3 2400 RAM, MSI GTX 1080 Founders Edition


Edited by meegja - Monday, 23.05.2016, 18:12
 
cah9tlanDate: Sunday, 22.05.2016, 17:27 | Message # 2624
Observer
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In my case everything is still there and interleaved loading is now impossible to bear (much slower than in rc1) on the planets. Async is still a Crashcausing loader and I still can see stars through terra-planets terrain . I betcha that brand new rc2 made some good, but not in my case (for more details - msg#1820 - http://en.spaceengine.org/forum/21-3022-60893-16-1457975428 ) . Anyway, I really appreciate the work and effort .

ps. I'm having troubles to find my posts through profile - only themes . But in such themes like that it's a drop in a sea .
 
SpaceHopperDate: Monday, 23.05.2016, 00:30 | Message # 2625
Explorer
Group: Users
United States
Messages: 183
Status: Offline
Has this already been fixed in the next version?
Some Y-class brown dwarves have planets hotter than the star itself.

Attachments: 7201161.jpg(196Kb)





3.14% of all seafarers are PIrates.
***
Got Mole Problems? Call Avogadro at 602-1023
***
Google Search my picture to discover whom it depicteth.
 
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