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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Thursday, 05.05.2016, 13:59 | Message # 2491
Author of Space Engine
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What is this new feature you may ask?



This is planemo (rogue planet). Just a black ball, nothing to see there, if you don't have bright background or don't use ambient lighting.



The planetary system without a star is classified as "planemo" (oops localizations must be updated once again...). The planet itself and its moons are called as usual, planet/dwarf planet/moon/dwarf moon.
... And no, SpaceEngine does not support lighting from nebula, nearest stars or other interstellar object.



Solar system browser and Wiki renders previews with some ambient lighting, to be able to see at least something. The same is used in a black hole systems with no accretion disk and other light emitting bodies.



The Map mode shows planemo systems as a pink dots (yeah there are a lot of them, planemos are thought to be as much abundant as stars). As long as planemo have zero luminosity, it could be visible only at highest zoom level (like black hole systems).



The star browser is also updated, it now have options to search planemo, or search in normal star system, ignoring planemo while building a star list (otherwise the list will be spammed with planemo). "P" is a new stellar class representing planemo, it is used in SE scripts to add them.



And yes, scripts supports planemo also. Example code:



Now you see what adding some small feature is a huge work. All engine systems affected by that feature must be updated. In this case, they are: Solar system browser, Star browser, Map mode, scripts. And a star classification system. This is not visible to user, but it was a hard task: I completely change the way SE handle star class in the code (the majority of work was done a months ago though, then I added Y brown dwarfs).

Attachments: 0912782.jpg(113Kb) · 1052825.jpg(161Kb) · 5072811.jpg(160Kb) · 1054534.jpg(238Kb) · 9070687.jpg(181Kb) · 6319285.jpg(345Kb)





 
Thomas988Date: Thursday, 05.05.2016, 14:38 | Message # 2492
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Awesome job, SpaceEngineer! This has me very excited for the next update happy




All you need in life are space games and typhlosions.
 
HornblowerDate: Thursday, 05.05.2016, 14:46 | Message # 2493
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How common will these "Planemos" be? Will there be more planemos than stars? Or will they be a rare occurrence?
 
SpaceEngineerDate: Thursday, 05.05.2016, 15:05 | Message # 2494
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Attachments: 5876001.jpg(145Kb)





 
SalvoDate: Thursday, 05.05.2016, 15:17 | Message # 2495
Star Engineer
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This is a total revolution! A lot of people have asked it in the past 1/2 years, and I seriously didn't expected it to be implemented in the next release. cry

Thank you!

(Unfortunately this leads to an huge number of new bugs, since you've modified the core of the program, I was happy to have a pretty stable version, but I guess I'll just go with it.) happy





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Thursday, 05.05.2016, 15:18
 
steeljaw354Date: Thursday, 05.05.2016, 15:21 | Message # 2496
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Yes! My favorite object will soon be added to the game.
 
spacerDate: Thursday, 05.05.2016, 15:21 | Message # 2497
Star Engineer
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this is very awesome to be in game, but its gonna be hard to play around them without see nothing :p
well...like in real life.
but question, i remember about reading that some Rogue planets can still have very hot core and have some little light from them
so they wont be full black. is it true? wink





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Thursday, 05.05.2016, 15:24
 
The_BlazerDate: Thursday, 05.05.2016, 15:41 | Message # 2498
Space Tourist
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Italy
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This is so nice! You know what we need now?... Floodlights on shuttles!

That aside, this release is shaping up to be one of the best ones. We got so many new features, awesome job Space Engineer!





Born too early to explore space... But just in time for Space Engine.

PC Specs:
GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
 
Joey_PenguinDate: Thursday, 05.05.2016, 16:45 | Message # 2499
Pioneer
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Black hole accretion discs
Lava planets
Moving coronae

Protoplanetary discs
Rocks and trees
planemos

Keep up the good work, Vova!

EDIT: Will planemos be able to have subglacial life?





Careful. The PLATT Collective has spurs.

Edited by Joey_Penguin - Thursday, 05.05.2016, 16:48
 
FastFourierTransformDate: Thursday, 05.05.2016, 17:35 | Message # 2500
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Quote SpaceEngineer ()
What is this new feature you may ask?


Wowowowowowow!! this is awesome Vladimir!!! Thanks thank you a lot. This is great.

I have some things to ask/notice that where discussed here :D

1.- The lower estimate considers around two planemos per main sequence star (so that is accomplished) but there are other estimates that reach even 100.000 planemos per main sequence star. Why these numbers? Is a conservative aproach? (Maybe 10 or 100 would be more accurate).

2.- Now that the system has changed; is it reasonable to have interstellar asteroids or comets? There should be around 1000 billion per cubic parsec or even more

3.- Not all rogue planets have to be non-illuminated or pitch black. For example a close planetary binary would create inmense heat by the tidal interaction as to melt part of the crust (or a moon near a giant planet) so that it glows. Or maybe lonely giant planemos could have thermal emissión because of internal heat due to radioactive decay or recent formation like the night side of this picture.
Maybe lightning could illuminate part of the surface some times (but this is a yet to implement feature I know).

4.-
In the new engine's system there can be also trinary planemos? Planemos should follow also the hierarchical structure of multiple-stellar systems. Maybe there are binary rogue planets that orbit other binary for example (a quadruple planemo).

5.- I assume that the perturbations of the nearest objects are neglegible so that the hill's sphere of a plenemo shoould be huge! This means maybe moons with semi-mayor axis of tens of AUs for example.

6.-
I suppose that the great mayority of planemos are made of ice and volatiles: if the planemos originated in interstellar space then is obvious and if is an aboject scattered by some planetary system it's quite logical to assume that farther from their stars planets where more commonly scattered (thus many more formed beyond the frost line).

Thank you a lot. I'm so excited. I have so many questions! cry


Edited by FastFourierTransform - Thursday, 05.05.2016, 17:42
 
HarbingerDawnDate: Thursday, 05.05.2016, 17:50 | Message # 2501
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Quote Hornblower ()
How common will these "Planemos" be? Will there be more planemos than stars? Or will they be a rare occurrence?

He answers that in his post, please read it carefully.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
FireintheholeDate: Thursday, 05.05.2016, 18:14 | Message # 2502
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Great work, SpaceEngineer! smile




Love SpaceEngine!
 
PlutonianEmpireDate: Thursday, 05.05.2016, 19:47 | Message # 2503
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Agreed, awesome work, SpaceEngineer! biggrin




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
HarbingerDawnDate: Thursday, 05.05.2016, 20:16 | Message # 2504
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Quote steeljaw354 ()
I know I am being severely off topic here

Then don't post here.

Quote steeljaw354 ()
I don't want to bump old threads

Why not? The forum rules explicitly permit you to do that instead of making new threads or off-topic posts. ALWAYS post in a thread that matches your topic, NEVER derail another thread.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
steeljaw354Date: Thursday, 05.05.2016, 20:25 | Message # 2505
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Post deleted. Sorry about that. I would appreciate it if somebody would go over to the thread I made in troubleshooting and solutions and attempt to solve the issue.

Edited by steeljaw354 - Thursday, 05.05.2016, 20:31
 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
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