Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 166 of 221«12164165166167168220221»
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Monday, 02.05.2016, 17:10 | Message # 2476
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Quote Alexis ()
Also, why sometimes, if I try to make an orbit why a spaceship around an object close to another one much more massive than it(eg. a sun and a pretty close planet), my orbit degrades itself or even make it so its impossible to orbit it at all?

Exactly because of influence of that object.





 
HarbingerDawnDate: Monday, 02.05.2016, 17:26 | Message # 2477
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote Alexis ()
What is the tradeoff of the loading speed option?

Values are maximum time spent loading per frame in milliseconds. This means that lower numbers = higher framerates while loading, but slower loading speeds, while higher numbers = lower framerates while loading, but faster loading speeds. Personally I use a value of 25.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
AlexisDate: Monday, 02.05.2016, 20:34 | Message # 2478
Observer
Group: Users
France
Messages: 16
Status: Offline
Thanks for your answers!

I also use 25, I should try higher to see what it does.

So, there is some kind of n-body physics for spaceships? All planets and suns are on rails though no?
 
HarbingerDawnDate: Monday, 02.05.2016, 22:08 | Message # 2479
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
I think spacecraft physics are n-body, but orbits of other objects are invariable Keplerian orbits.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SpaceEngineerDate: Monday, 02.05.2016, 23:28 | Message # 2480
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Quote HarbingerDawn ()
I think spacecraft physics are n-body, but orbits of other objects are invariable Keplerian orbits.

Correct.





 
AlexisDate: Tuesday, 03.05.2016, 08:31 | Message # 2481
Observer
Group: Users
France
Messages: 16
Status: Offline
Nice, thanks for your answers.
One last thing, the program will not create any other files than the ones on the installation folder? It should not take more than 1.5 GB of disk space right?
 
sinsforealDate: Tuesday, 03.05.2016, 10:10 | Message # 2482
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Alexis, Yes as long as you don't have 1000+ screenshots like me :P




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
AlexisDate: Tuesday, 03.05.2016, 11:01 | Message # 2483
Observer
Group: Users
France
Messages: 16
Status: Offline
Quote sinsforeal ()
Alexis, Yes as long as you don't have 1000+ screenshots like me :P


Thanks, that's all I needed to know, I just had a little doubt smile
 
steeljaw354Date: Wednesday, 04.05.2016, 09:57 | Message # 2484
World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
When are solar flares going to be implemented? Is it possible?
 
OMGspace_engineDate: Wednesday, 04.05.2016, 12:40 | Message # 2485
Observer
Group: Users
Brazil
Messages: 19
Status: Offline
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships
 
DoctorOfSpaceDate: Wednesday, 04.05.2016, 13:10 | Message # 2486
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships


There is a hidden feature I use for ships that you may find useful.

Check the User.cfg for the section named Cheat settings

These are my settings

Code
// spacecraft cheat settings
EnableCheats            true  // enable cheats menu
UFO                     true  // enable unlimited thruster acceleration
FTL                     false  // enable unlimited speed
Aero                    false  // enable aerodynamics
Gravity                 false  // enable gravity
Collisions              true  // enable collision detection


If you use the UFO mode, currently, do not use the automatic go to feature as you will break ship orientation until you relaunch the program. I also recommend rebinding stop time to "x" and sync velocity to spacebar.

This is as close to arcade style as you will probably get.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Destructor1701Date: Wednesday, 04.05.2016, 13:12 | Message # 2487
Pioneer
Group: Users
Ireland
Messages: 531
Status: Offline
Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships


No, never. Not unless someone uses the engine as a basis for a less-realistic game.

Space Engine aims to simulate reality. The best you might hope for in terms of easier ship controls is the "flight assist" mode that is currently available (though, as with all elements of the Autopilot, it needs further work).





 
HarbingerDawnDate: Wednesday, 04.05.2016, 13:43 | Message # 2488
Cosmic Curator
Group: Administrators
United States
Messages: 8714
Status: Offline
Quote steeljaw354 ()
When are solar flares going to be implemented? Is it possible?

This is not the thread to ask things like that. Anyway, regarding such features, read the website FAQ.

Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships

There will be more advanced autopilot features, but there will never be an "arcade mode", (unless it's implemented as a cheat code in the far future). The whole purpose of SpaceEngine is realism. Anyway, flying spacecraft isn't all that hard, you just need to learn the principles of spaceflight.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Entuzio7498Date: Wednesday, 04.05.2016, 13:56 | Message # 2489
Observer
Group: Newbies
Slovenia
Messages: 2
Status: Offline
It work's Great on Windows XP-64 under 'Virtuell Screen' and RAM-disk, biggrin
 
AlexisDate: Thursday, 05.05.2016, 09:39 | Message # 2490
Observer
Group: Users
France
Messages: 16
Status: Offline
Atmospheric physics are still WIP, no? I'm not sure if my shuttle is supposed to wiggle around so much when doing a slight reentry... smile
 
Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Page 166 of 221«12164165166167168220221»
Search: