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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
FastFourierTransformDate: Sunday, 14.06.2015, 20:07 | Message # 181
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Quote JonasTheRoman ()
Your picture looks incredible, FastFourierTransform, but is this even realistic? Or wouldn't the light just reach the surface unichrome?


I agree. For each pach of terrain it would be illuminated with all the colours present in the sky coming from all directions, so this image is not realistic. But I think the landscape would have some different colour tonalities in a roughed surface, because if a bluish part of the nebula is shadowed by a mountain while a redish part arrives at the surroundings then the shadow of the mountain would have a red appereance while the rest would be some kind of red-blue mix. Different slopes would be illuminated differently and the shadows casted by the terrain would make gorgeus color maps

Even if this vista is a bit absurd. I think the specular reflection over an icy lake would be awesome


Edited by FastFourierTransform - Sunday, 14.06.2015, 20:23
 
AlekDate: Monday, 15.06.2015, 02:55 | Message # 182
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The third star trouble isn't what I was referring to. There's really bright lights that blind me when I'm on planets. I can look around in different directions and see different ones, it looks like there's about 8 of them.




Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
ZatSoloDate: Monday, 15.06.2015, 08:52 | Message # 183
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Quote
Quote SpaceEngineer ()
This is my global TODO list for SpaceEngine ...
...
Planets:
....
Illumination of planets with globular clusters, galactic core, close nebulae, supernovae


Quote FastFourierTransform ()
Quote SpaceEngineer ()
hundreds of local light sources

Could that way take us to the illumination of planets by nebulaes?


And what about planets illuminated by globular clusters stars ? surprised



http://io9.com/what-th....9324556
 
CesrateDate: Monday, 15.06.2015, 09:00 | Message # 184
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The black hole, neutron star and white dwarf are bugged as mentioned above.

Somewhat the camera locationing is also bugged... Sometimes camera will be about AUs away to the correct place while loading a location... Also, while pressing W to approach and pass a bugged white dwarf, the camera would start drifting to one direction...
 
n0b0dyDate: Monday, 15.06.2015, 09:07 | Message # 185
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Quote ZatSolo ()
And what about planets illuminated by globular clusters stars ?


I am not an expert but wouldn't all this be very resource intensive?

Wouldn't it be simpler to calculate a global illumination parameter based on the position of a non light emitting object in the universe?

I was thinking that this maybe could be used for spacecrafts in interstellar space i.e. if spacecraft is approaching a globular cluster or nebulae or is inside the galactic center or a cluster/nebula, than a trigger parameter could be used to increase exposure on its surface by a very small percent to simulate very small fake illumination but as I said am no expert so unsure
 
the_nerervarineDate: Monday, 15.06.2015, 14:16 | Message # 186
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Fantastic work!!! Patch 4 runs so silky smooth it's ridiculous. I even average 122fps with all orbits turned on. It's to bad I slashed my Cornea doing yard work the other day. But from what little my eyes are able to take I'm very impressed.




AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive
 
HandbananaDate: Tuesday, 16.06.2015, 00:50 | Message # 187
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Quote the_nerervarine ()
It's to bad I slashed my Cornea doing yard work the other day.

Ouch...





Tonight... you.
 
MargDate: Tuesday, 16.06.2015, 20:17 | Message # 188
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Nebulas are not so bright to create significant illumination...
 
AlekDate: Tuesday, 16.06.2015, 21:49 | Message # 189
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Quote Marg ()
Nebulas are not so bright to create significant illumination...


...Unless you're in them.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
HarbingerDawnDate: Wednesday, 17.06.2015, 01:18 | Message # 190
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Quote Alek ()
Unless you're in them.

Even then most are not very bright.





All forum users, please read this!
My SE mods and addons
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Donatelo200Date: Wednesday, 17.06.2015, 02:06 | Message # 191
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Volcanoes are very broken in 0.974.
Like this one.. Probably isn't stable in this gravity.


Also tidal heating and volcanism aren't removing craters like they did in 0.973. Sufficiently high temperatures i.e. abouve about 1500k are removing craters but volcanism is not removing like it should.

Attachments: 3548737.jpg(210Kb)





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AlekDate: Wednesday, 17.06.2015, 02:38 | Message # 192
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Quote HarbingerDawn ()
Even then most are not very bright.


I've heard in many places that large nebulae, when inside them, the total brightness can be as bright or brighter than a full moon, and trust me I've seen many nights where the full moon casts very clear shadows. now they'd be much more diffuse, meaning "shadows" wouldn't really happen, but the ambient lighting would be about the same.





Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
 
pennymobbDate: Wednesday, 17.06.2015, 02:46 | Message # 193
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should i rename the space engine folder to .974
 
form_d_kDate: Wednesday, 17.06.2015, 18:46 | Message # 194
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Quote pennymobb ()
should i rename the space engine folder to .974


I don't think that matters. You can if you want to have multiple versions on your computer. Couldn't hurt.
 
Thomas988Date: Wednesday, 17.06.2015, 20:43 | Message # 195
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Quote pennymobb ()
should i rename the space engine folder to .974


That's what I've done, and there no problems whatsoever. smile





All you need in life are space games and typhlosions.
 
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