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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
DoctorOfSpaceDate: Friday, 12.06.2015, 00:34 | Message # 166
Galaxy Architect
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Is there any way to instantly stop a ship like in previous builds or was this function removed?




Intel Core i7-5820K 4.2GHz 6-Core Processor
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DeathStarDate: Friday, 12.06.2015, 00:54 | Message # 167
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To me, orbits are not displaying in map mode. Also in F1 mode, things don''t shine with their actual color when markers are turned on(this might be intentional).

Edited by DeathStar - Friday, 12.06.2015, 01:00
 
Donatelo200Date: Friday, 12.06.2015, 01:41 | Message # 168
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Black holes and neutron stars are behaving very oddly. They are first generated normally but once approached they snap into and infinite radius and luminosity. Surprisingly it doesn't cause a crash and i can explore the system if i do not click on the black hole or neutron star. The black hole will sometimes still render correctly too which is odd.




EDIT: Also happens to white dwarfs. I think the warp effect is to blame... Though i have not had issues with it before even on my integrated card.

Attachments: 0111455.jpg(313Kb) · 5319140.jpg(137Kb) · 4300923.jpg(153Kb) · 2062190.log(40Kb)





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Edited by Donatelo200 - Friday, 12.06.2015, 01:43
 
FireintheholeDate: Friday, 12.06.2015, 06:26 | Message # 169
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The apparent magnitude of an object doesn't change with its phase.




Love SpaceEngine!
 
sent808Date: Friday, 12.06.2015, 09:21 | Message # 170
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``- Upgraded ship editor - added options to add and remove elements and save changes to scripts''

Okey i cant find this.

``- Updated Wiki articles ´´

By this you mean that the wiki is updated in real time? Because i dont understand this.

The other features seem nice.
 
SpaceEngineerDate: Friday, 12.06.2015, 10:26 | Message # 171
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Quote sent808 ()
``- Upgraded ship editor - added options to add and remove elements and save changes to scripts''
Okey i cant find this.


You don't need this unless you are modder importing a new ship model.

Quote sent808 ()
``- Updated Wiki articles ´´
By this you mean that the wiki is updated in real time? Because i dont understand this.


SpaceEngine doesn't support any networking, so no online update of anything.
This phrase mean that I update some articles in the offline SE wiki database.





 
n0b0dyDate: Friday, 12.06.2015, 20:25 | Message # 172
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I noticed that in 0974 patch 03 there is a ''spacecrafts0974.pak'' file directly inside the /models folder whereas in 0974 patch 04 (i.e latest patch) there is a ''ShipsModelsSE0974.pak'' file inside the \models\spacecrafts subfolder.

Is this OK?

I don't know what was the situation with the previous patches (01 and 02) but I remember that I've seen many duplicate entries in the ship build menu sometime in-between patches . unsure

Added (12.06.2015, 20:25)
---------------------------------------------
Quote Donatelo200 ()
Black holes and neutron stars are behaving very oddly. They are first generated normally but once approached they snap into and infinite radius and luminosity. Surprisingly it doesn't cause a crash and i can explore the system if i do not click on the black hole or neutron star. The black hole will sometimes still render correctly too which is odd.


Good catch Donatelo! I have similar issues. Look at the pics below:



This is Mily Way's central black hole.

As you can see it has almost infinite volume and zero density which is really odd. If you go too close to it you get instantly teleported to infinite distance (many giga light years away in nomans land)

Also most of the time the warp effect is not visible.

EDIT: After further research I found that the issue is also true for procedural black holes on procedural galaxies: I just visited a procedural random galaxy and went to its central black hole and woosh into infinity! smile


Edited by n0b0dy - Saturday, 13.06.2015, 05:25
 
VilfateDate: Saturday, 13.06.2015, 01:07 | Message # 173
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Now we really live in a black hole biggrin
Quote n0b0dy ()
As you can see it has almost infinite volume and zero density which is really odd. If you go too close to it you get instantly teleported to infinite distance (many giga light years away in nomans land)





 
SpaceEngineerDate: Saturday, 13.06.2015, 12:08 | Message # 174
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Quote n0b0dy ()
I noticed that in 0974 patch 03 there is a ''spacecrafts0974.pak'' file directly inside the /models folder whereas in 0974 patch 04 (i.e latest patch) there is a ''ShipsModelsSE0974.pak'' file inside the \models\spacecrafts subfolder.
Is this OK?

Yeah I was mistaken. You may remove the pak from the /models folder.





 
BambusmanDate: Saturday, 13.06.2015, 12:49 | Message # 175
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Quote SpaceEngineer ()
As you can see it has almost infinite volume and zero density which is really odd. If you go too close to it you get instantly teleported to infinite distance (many giga light years away in nomans land)

Also most of the time the warp effect is not visible.

EDIT: After further research I found that the issue is also true for procedural black holes on procedural galaxies: I just visited a procedural random galaxy and went to its central black hole and woosh into infinity!


now we only need a wormhole effect.
 
gazelleDate: Sunday, 14.06.2015, 01:43 | Message # 176
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In the search menu, I can only go to stars and nebulas, not planets and asteroids. Also, I can't build ranger from the 'interstellar endurance' addon. And lastly, there is no black hole in the center of the galaxy.

Edited by gazelle - Sunday, 14.06.2015, 01:47
 
DarkenTerraDate: Sunday, 14.06.2015, 08:06 | Message # 177
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Quote SpaceEngineer ()
WIP - raytraced jet engine exhaust. Also, I made a camera following smoothly behind the ship when it accelerates or turns around.


Though I've already confirmed my graphics card is the latest,but my Engine stiill can't display raytraced jet engine exhaust.........no matter how I control my ship cry





Who am I ?
 
VilfateDate: Sunday, 14.06.2015, 08:36 | Message # 178
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Quote Alek ()
Uh, I'm having a bit of trouble with 'alien-like' lights

While I was travelling to Sirius B (all white dwarfs have invalid diameters as we approach closer), I was only surprised to encounter the long-gone "third star" bug again...





edited 21:00 14 Jun NZDT

Another issue is that I still cannot understand why you made stars look like black circles/not rendered in these patches
As an example, here are two main screen picture taken at the same point while FOV was altered



edited 19:00 17 Jun NZDT
After loading a bookmark location, regardless the camera has been binded to the object or not, it just drifts away.. : surprised

After all it's a very exciting process indeed to be a part in this public testing biggrin SpaceEngineer, thanks again for the awesome work

Attachments: 1052702.jpg(192Kb) · 2070260.jpg(147Kb) · 9222698.jpg(141Kb) · 2624445.jpg(115Kb) · 5811733.jpg(109Kb)







Edited by Vilfate - Wednesday, 17.06.2015, 07:01
 
FastFourierTransformDate: Sunday, 14.06.2015, 18:34 | Message # 179
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Quote SpaceEngineer ()
hundreds of local light sources

Quote SpaceEngineer ()
indirect lighting


Could that way take us to the illumination of planets by nebulaes?



I want so badly the new possibilities that could be allowed by OpenGL biggrin
 
JonasTheRomanDate: Sunday, 14.06.2015, 19:46 | Message # 180
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Your picture looks incredible, FastFourierTransform, but is this even realistic? Or wouldn't the light just reach the surface unichrome?
Of course this would depend on the distance. If a planet is located in a nebula, it would be more realistic I guess?
 
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