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Forum » SpaceEngine » Archive » Work progress and public beta test - 0.9.7.4
Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Thursday, 07.05.2015, 10:05 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4799
Status: Offline
This is experimental (beta) version 0.9.7.4, release candidate 3.

Download SE 0.974 RC3 (1.0 GB)
Mirror 1
Mirror 2
Mirror 3
Mirror 4

Installation instructions:
  • Run installer and follow instruction. Please report success or failure of installing/run on Windows 8.1 and 10.
  • double-click on desktop icon to run SE.

    Disclaimer
    This is a beta version, it have many bugs almost release version, it must have as less bugs as possible. Please report bugs here, in this thread.

    Updates will be shared in this thread, and also in this first post.



    Known issues:
  • Sagittarius A* black hole located not exactly in the canter of the Milky Way galaxy, as other real galactic black holes
  • All localizations except Russian are out of date

    Full changelog for 0.9.7.4 RC3 (19 June 2016)






  •  
    SpaceEngineerDate: Thursday, 07.05.2015, 10:58 | Message # 2
    Author of Space Engine
    Group: Administrators
    Russian Federation
    Messages: 4799
    Status: Offline
    So I continued the work on smooth eye-candy switchers. In 0.973 was implemented smooth on/off of the orbits, celestial grid, vectors, velocity and selection pointer. Now I do this for labels and markers, ie for all overlays. Also smooth switch now have graphics effects such as lens flares and ghosts, planet shine (lighting of planets by moons and vice versa), eclipse shadows and city/lava/ship lights, and a "planet layers" - water, clouds, atmosphere, aurora and comet tails. Effect looks really cool in dynamics.

    Aurora quality switch in the Graphics settings menu changes new hi-detail aurora to the old 0.972 one, to fix huge fps drop on low-spec computer. Default state in the release will be OFF (old aurora).

    Accelerated pak files loading improve SE loading speed a lot, if you have all texture addons packs installed. At the first launch or changing in the pak files, SE saves the list of files in the pak archives in the special file cache/filesys.dat. At the next launch it reads the data from that file, so no more reading of the contents of all pak files again is need, which was a very slow operation.

    I also added a separate shader cache folder for each driver version, so if you update the driver or change hardware (switch between integrated and dedicated card for example), the old generated shaders are not deleted from the cache. You may delete them manually to free space (few megabytes).





     
    DiscovererOfWorldsDate: Thursday, 07.05.2015, 12:42 | Message # 3
    Space Pilot
    Group: Users
    Italy
    Messages: 120
    Status: Offline
    then this would be a small patch 0.9.7.3, but there will be a version 0.9.7.4 with more changes?




    the universe is made to be explored, but no one will ever visit it all
     
    spaceexplorer3675Date: Thursday, 07.05.2015, 18:22 | Message # 4
    Observer
    Group: Newbies
    United States
    Messages: 1
    Status: Offline
    error loading texture generating shaders. works fine without .4 patch
     
    SpaceEngineerDate: Thursday, 07.05.2015, 19:44 | Message # 5
    Author of Space Engine
    Group: Administrators
    Russian Federation
    Messages: 4799
    Status: Offline
    spaceexplorer3675, log file?




     
    masterchief117kdDate: Thursday, 07.05.2015, 20:05 | Message # 6
    Astronaut
    Group: Users
    Canada
    Messages: 55
    Status: Offline
    Will it fix the lag on the game
     
    TheOutsiderDate: Thursday, 07.05.2015, 21:26 | Message # 7
    Observer
    Group: Users
    Antarctica
    Messages: 12
    Status: Offline
    Great patch! Many bugs gone!)
    Just asking - Is this an error or simply unfinished feature? Since version 0.973 planetary nebulas lack any sort of stellar remnants (white dwarfs or black holes).
     
    masterchief117kdDate: Thursday, 07.05.2015, 21:41 | Message # 8
    Astronaut
    Group: Users
    Canada
    Messages: 55
    Status: Offline
    hi spaceengineer umm i have an error that it can't load textures help
     
    Donatelo200Date: Thursday, 07.05.2015, 23:27 | Message # 9
    Explorer
    Group: Users
    United States
    Messages: 261
    Status: Offline
    Here are three planet generation bugs.

    1.) Thick atmospheres aren't smoothing out the climate like they used to. This has been occurring since 0.9.7.2.


    2.) Moderately high temperatures (300-350k) aren't melting away ice like it should. However above ~350k the environment pops into a uniform climate which may not be realistic with lower atmospheric pressures. This has also been occurring since 0.9.7.2.


    3.) EDIT:EDIT: Actually the volcanoes and flows are behaving quite strangely.


    Yep very strangely.


    I've attached my log for any funckyness that may be occurring since I am on an integrated graphics card.

    P.S. The exit screen is messing up in this version but that doesn't bother me much.

    Attachments: 7055862.jpg(150Kb) · 7352275.jpg(158Kb) · se.log(50Kb) · 2317705.jpg(213Kb) · 8732392.jpg(158Kb) · 8823810.jpg(195Kb)





    CPU: Intel Core i7-4790K
    GPU: Nvidia GTX 1080
    SSD: Samsung 850 Evo 250GB
    HDD: Toshiba DT01ACA200 2TB
    HDD: WD Blue 1TB (2012)
    RAM: Unknown 16G-D3-1600-MR 2x8GB
    MBD: MSI Z97S SLI Krait Edition (MS-7922)


    Edited by Donatelo200 - Thursday, 07.05.2015, 23:50
     
    the_nerervarineDate: Friday, 08.05.2015, 01:14 | Message # 10
    Space Pilot
    Group: Users
    United States
    Messages: 106
    Status: Offline
    Top notch job! Great improvements over 9.7.3 and while it's very hard for me to tell because my rig tears through Space Engine anyway but it seems like there's a performance improvement which is great for people with low end systems.




    AMD FX-8320 8 core @4.0ghz , AMD R9 290 4GB, 8GB DDR3 @1866mhz, 1TB Hard Drive

    Edited by the_nerervarine - Friday, 08.05.2015, 01:21
     
    DeathStarDate: Friday, 08.05.2015, 10:58 | Message # 11
    Pioneer
    Group: Users
    Croatia
    Messages: 515
    Status: Offline
    I really hope that public beta testing will be a regular thing from now on. It kind of gets tedious staying on the same version of SE sometimes even for a year. Not only will users now have the option to regularly get fresh new features(albeit with the tradeoff being that the experimental versions are bound to have bugs and instabilities) but SpaceEngineer's job will probably be easier considering that bug reports will be reported throughout the development of a new version, rather than after it's release.
     
    masterchief117kdDate: Friday, 08.05.2015, 12:01 | Message # 12
    Astronaut
    Group: Users
    Canada
    Messages: 55
    Status: Offline
    Textures won't load help

    Edited by masterchief117kd - Friday, 08.05.2015, 12:02
     
    apenpaapDate: Friday, 08.05.2015, 12:58 | Message # 13
    World Builder
    Group: Users
    Antarctica
    Messages: 1063
    Status: Offline
    Quote SpaceEngineer ()
    Added faint (Jupiter-like) rings generation with probability parameters in universe.cfg


    Such a small little addition, but a very nice one. After all, if our own Solar System is any indication, wispy rings are more common than big, bright ones.





    I occasionally stream at http://www.twitch.tv/magistermystax. Sometimes SE, sometimes other games.
     
    DiscovererOfWorldsDate: Friday, 08.05.2015, 17:56 | Message # 14
    Space Pilot
    Group: Users
    Italy
    Messages: 120
    Status: Offline
    why? This version provides a performance improvement?




    the universe is made to be explored, but no one will ever visit it all
     
    JCandeiasDate: Friday, 08.05.2015, 19:57 | Message # 15
    Pioneer
    Group: Translators
    Portugal
    Messages: 382
    Status: Offline
    So that we can help him spot and weed out the bugs. That's the whole point in public betas.

    That is, installing this isn't so much to our own enjoyment, but to help to get the software better faster.





    They let me use this!
     
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