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Forum » SpaceEngine » Archive » Work progress - 0.9.7.3
Work progress - 0.9.7.3
Thomas988Date: Wednesday, 04.03.2015, 15:46 | Message # 91
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Quote Salvo ()
Do something changed in flares system or it's just me?


You're right, it does appear slightly more "real" than before.





All you need in life are space games and typhlosions.
 
second-ichDate: Wednesday, 04.03.2015, 19:07 | Message # 92
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I also like the smooth appearing of the lens flare. Really nice!

I have a little suggestion for the "location menu":

1. A little arrow on top of the location name and on top of the location coordinates / date. To sort them by name or Date.
2. A search bar below. The searched name should be highlighted above.



What do you think about that?

Attachments: 4703254.jpg(138Kb)
 
SpaceEngineerDate: Thursday, 05.03.2015, 09:22 | Message # 93
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Quote Thomas988 ()
You're right, it does appear slightly more "real" than before.

No. There just was reduced exposure.

Quote second-ich ()
1. A little arrow on top of the location name and on top of the location coordinates / date. To sort them by name or Date.
2. A search bar below. The searched name should be highlighted above.

Yes, good idea. I also want to add a groups for locations (like "folders"), and a preview like small screenshot. And the SE version number, so locations from older versions will not import or show a warning message.





 
second-ichDate: Thursday, 05.03.2015, 14:08 | Message # 94
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Quote SpaceEngineer ()
And the SE version number, so locations from older versions will not import or show a warning message.

Yes that would be useful and small preview screenshot really nice.

Maybe it would also be better if there are less buttons in the menu. This could confuse people who are new to SpaceEngine.

I would reduce it to 3 buttons. The function of the rest will be possible like this:

Rename = Double click on location (like in Windows with files)
Copy = Ctrl+C (I don't think it needs an extra button because it is seldom used)
Paste = Ctrl+V (I don't think it needs an extra button because it is seldom used)
Select = One click on the saved location
Close = It's already in the top right corner (X)
______________________________________
Delete = also possible with "Delete" key
Go to = also possible with "Enter" key if the saved location is selected
Add = I would rename it to "Add Location", it's more clearly.



Just a suggestion.

Attachments: 0577134.jpg(132Kb)


Edited by second-ich - Thursday, 05.03.2015, 14:12
 
QuontexDate: Monday, 09.03.2015, 10:44 | Message # 95
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I second the keyboard shortcuts for the Location bookmarks and folders xD, I would like to also suggest a hotkey for adding a location with a little text pop-up with what you wish to call it.




 
SpaceEngineerDate: Monday, 09.03.2015, 11:13 | Message # 96
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Quote second-ich ()
Maybe it would also be better if there are less buttons in the menu. This could confuse people who are new to SpaceEngine.
I would reduce it to 3 buttons. The function of the rest will be possible like this:


No. This will confuse new player a lot more. Nobody reads the manual, so how they would know which hotkeys are works there?





 
Thomas988Date: Monday, 09.03.2015, 11:59 | Message # 97
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Hey SpaceEngineer, I was poking around on Facebook today and found an interesting article on water generation, and at extremely high quality at that. Plus it uses roughly 185 lines of code!

http://kottke.org/15/03/the-algorithmic-sea

And the code:

https://www.shadertoy.com/view/Ms2SD1

Could this be implemented into Space Engine at all?





All you need in life are space games and typhlosions.
 
second-ichDate: Monday, 09.03.2015, 16:02 | Message # 98
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Quote SpaceEngineer ()
No. This will confuse new player a lot more. Nobody reads the manual, so how they would know which hotkeys are works there?

I think the casual players won't use this funktions anyway, for all others it's intuitive to try popular shortcuts if you intend to do something thats not explicit stated. Or try thinks that (the most of us) are used from Windows.

Maybe it was a bit extreme reduction but at least Select, Close and Rename could be replaced in my opinion.

Quote Quontex ()
I second the keyboard shortcuts for the Location bookmarks and folders xD

"I second" refers to me, doesn't it? But I don't get the joke.
 
DocasmanDate: Monday, 09.03.2015, 16:30 | Message # 99
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Quote second-ich ()
"I second" refers to me, doesn't it? But I don't get the joke.


It means he supports it / voted for it.
 
WwadlolDate: Monday, 09.03.2015, 16:56 | Message # 100
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Quote Docasman ()
Could this be implemented into Space Engine at all?

That's impressive, it even ran smoothly on my computer.
 
form_d_kDate: Monday, 09.03.2015, 20:41 | Message # 101
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Quote SpaceEngineer ()
Nobody reads the manual, so how they would know which hotkeys are works there?


sad I'm a technical writer & this statement, while true, makes me very sad.

Added (09.03.2015, 19:41)
---------------------------------------------
Quote Thomas988 ()
https://www.shadertoy.com/view/Ms2SD1

Could this be implemented into Space Engine at all?


That's beautiful! It's awesome how you can mess with the shader & see the results instantly.

p.s. Perhaps we should migrate this to a different place in the forum, but I'd love to see people post interesting changes that would be plausible on different worlds.


Edited by form_d_k - Monday, 09.03.2015, 20:47
 
SpaceEngineerDate: Monday, 09.03.2015, 21:01 | Message # 102
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Quote Thomas988 ()
Hey SpaceEngineer, I was poking around on Facebook today and found an interesting article on water generation, and at extremely high quality at that. Plus it uses roughly 185 lines of code!

This will not be easy to implement as it could look. Sadertoys are reycaster in some sense, moving the code to forward rendering is a bit complicated. And this water is not 3D btw. Anyway I will implement true 3D water eventually.





 
SalvoDate: Monday, 09.03.2015, 21:06 | Message # 103
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Quote SpaceEngineer ()
moving the code to forward rendering is a bit complicated.

Now which rendering type is it? Deferred? smile (you probably said that but I don't remember where you did that)





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SanoconDate: Tuesday, 10.03.2015, 02:37 | Message # 104
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Quote Salvo ()
Now which rendering type is it?

Space Engine right now uses forward rendering, deferred rendering is planned.
 
parameciumkidDate: Tuesday, 10.03.2015, 06:39 | Message # 105
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Wow!
I look away for a couple weeks and already a new version is this far along. I'm impressed, particularly since the last one took a whole year (which is fine!).
It makes me wonder, though, if it's possible that you can post "development snapshot" versions, i.e. minor revisions with maybe only one or two changes every few weeks or so. I have a hunch you're using some form of source control, just going by how common it is among developers, so is there a way you could maybe create a "snapshot" branch that daring beta testers can download?





Intel HD Graphics 4000 ;P

Edited by parameciumkid - Tuesday, 10.03.2015, 06:40
 
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