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Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium v2 (ships, shaders, tweaks, and edits)
DoctorOfSpace's Mod Emporium v2
DoctorOfSpaceDate: Monday, 04.04.2016, 12:47 | Message # 91
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Quote Destructor1701 ()
Old Bridge Commander mods deliver again


I did find a bit nicer model in another folder, this one is for doing renders so some things don't work. I think it looks nicer than the Bridge Commander model though, sadly this one I can't share. It took a few hours to get everything working properly in SE.








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Destructor1701Date: Tuesday, 05.04.2016, 12:18 | Message # 92
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That second shot looks like something out of the show.




 
dalekkhan00Date: Thursday, 07.04.2016, 13:09 | Message # 93
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can you do the models of other star trek races? (romulan warbirds, vulcan battle cruisers, klingon b. o. p., etc.)?
 
DoctorOfSpaceDate: Thursday, 07.04.2016, 13:30 | Message # 94
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Quote dalekkhan00 ()
can you do the models of other star trek races?


I did the Borg craft because I like the Borg. I currently do not have the means to port new ships, I only have old project files. I never bothered with the other races as I was never a big fan of the ship designs, until I get back into porting I probably won't be doing new ships for the addon. sad





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dalekkhan00Date: Thursday, 07.04.2016, 13:38 | Message # 95
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ok well im familiar with 3ds max modeling, i would be glad to help with other projects, just wait till i can download it on my computer :)[spoiler] (which will probably be in august, september due to other plans)

Added (07.04.2016, 13:38)
---------------------------------------------
and btw, RESISTANCE IS FUTILE, YOU WILL BE ASSIMILATED, YOU WILL BECOME LIKE US, RESISTANCE IS FUTILE

 
RockoRocksDate: Thursday, 07.04.2016, 16:41 | Message # 96
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Quote DoctorOfSpace ()
I forgot I had these obj files laying around from 2013 when I started working on them. The textures are fairly low res but the models are nice, if someone dedicated time to redrawing the textures the ships would look superb.

Hello DoctorOfSpace, those are some fantastic ports! I hope we can one day see them released!

I want to say that i'd really like to help redoing the textures, though I can't guarantee it'll be perfect or even get done at all, but if it goes well then it should, I just really wanna try and see what they look like. Perhaps you can send me the models so I can take a look and see what I can do to help?





I will be inactive on this forum for the time being. Might come back eventually

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DoctorOfSpaceDate: Thursday, 07.04.2016, 16:51 | Message # 97
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Quote RockoRocks ()
Perhaps you can send me the models so I can take a look and see what I can do to help?


I may do that smile





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dalekkhan00Date: Monday, 18.04.2016, 16:07 | Message # 98
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can you make the current mods to work in .974 RC2

Edited by dalekkhan00 - Monday, 18.04.2016, 16:09
 
DoctorOfSpaceDate: Monday, 18.04.2016, 16:19 | Message # 99
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The ships should still work in 0.9.7.4, shaders probably won't. The shader mods I will probably not be updating since a lot of things have changed. I have a lot of the ship mods already updated with factions, ship effects, and updated SSS data but I am waiting on a full release of 0.9.7.4 to make a new thread.




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MosfetDate: Tuesday, 19.04.2016, 22:01 | Message # 100
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I couldn't resist and I added engine effects to Serenity, sorry couldn't wait... smile




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DoctorOfSpaceDate: Tuesday, 19.04.2016, 22:06 | Message # 101
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I haven't even got around to putting Serenity in 0.9.7.2, it needs to be updated quite a bit for 0.9.7.4.




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MosfetDate: Wednesday, 20.04.2016, 00:55 | Message # 102
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Apart from changing something in order to load the textures, it seems splendid to me, I wonder what I missed. Maybe a bit tough, more a flying cucumber than a "leaf on the wind", but it's ok biggrin




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
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DoctorOfSpaceDate: Tuesday, 03.05.2016, 23:01 | Message # 103
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I am not sure when this will be done or what systems I will eventually do but I have started a basic Stargate system addon.

For the time being there will be no gates, though I may add space gates like in JackDole's addon, although they won't function.

I have already placed Othala in a galaxy 4Mly away and made a basic Lantean system in a galaxy 3Mly.

The only map I was able to find is this which I assume is a fan map as it has many incorrect placements, especially since a few places have given distances and they are obviously too far on this map.


I have overlayed this map roughly on the SE galaxy


What I have so far in Milky Way, I have more in progress but I haven't got them in the galaxy properly yet.


Abydos and Madrona are just about complete and match the visuals from the show/movie for the most part. A lot of information is guess work which makes doing these systems quite a bit easier.





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JackDoleDate: Wednesday, 04.05.2016, 18:51 | Message # 104
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Quote DoctorOfSpace ()
though I may add space gates like in JackDole's addon, although they won't function.

Then the gates should perhaps be closed? biggrin



Closed Wumloch Gate.

Attachments: 3380648.jpg(212Kb)





Don't forget to look here.

 
ProteusDate: Saturday, 14.05.2016, 20:50 | Message # 105
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The file hosting service you're using for the Star Trek pack now seems potentially malicious. In Chrome, hitting "Download" gives a message that the download is not supported in chrome". Attempting to download it in firefox brings up a window to save an exe file with your file name attached to it. (972Trek.7z.exe). This obviously does not look safe.

I would like to download the latest released version of this pack but I cannot do so while the file host is doing this. sad





 
Forum » SpaceEngine » Archive » DoctorOfSpace's Mod Emporium v2 (ships, shaders, tweaks, and edits)
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