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Forum » SpaceEngine » Archive » Work progress - 0.9.7.2
Work progress - 0.9.7.2
AdiabatDate: Sunday, 16.11.2014, 11:53 | Message # 796
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Hello hello !!

A small question about water. Do you already know how "technique" you will use for 3D water on planets? I know it's not a priority but I was wondering if you already figured out how you will do that... I was looking at the 3D water in Prepar3D flight simulation, it is basic but good looking and without hitting frame rate too much. I imagine it is more a question of fluid simulation approximation unsure ...

Ciao.
 
Destructor1701Date: Sunday, 16.11.2014, 13:53 | Message # 797
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Quote SpaceEngineer ()
"Fix" for the warp shaders edge artifact. Method suggested by friend of DoctorOfSpace - mirror tiling. Looks better than current "lines" artifact. Will be fixed completely when I implement enviroment map for warp fields.


I was that friend. biggrin Thank you so much for taking my suggestion on board! It's really amazing how quickly you implemented that! I'm glad you agree that it looks better than the streaks - It ought to work the same on the black hole lensing shader, too, right?

It's certainly trippy as heck when you look into the forward lobe of the warp field! The trippiness will be less pronounced when you're not looking at a planet, of course. Are the black lines intentional, as part of the testing, or are they an artefact of the buffer?





 
SpaceEngineerDate: Sunday, 16.11.2014, 14:09 | Message # 798
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This is acheived simply by changing the frame texture edge mode parameters - form "clamp" to "mirrored repeat". Black lines was for testing.




 
JadestarDate: Wednesday, 19.11.2014, 02:21 | Message # 799
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Hi there SpaceEngineer,

I was wondering, what if anything you can tell us about any additions to the scripting in Space Engine? I would love to create some beautiful scripted journeys similar to the kind which were made in Celestia. Any news regarding scripting in 0.9.7.2?
 
SpaceEngineerDate: Wednesday, 19.11.2014, 18:03 | Message # 800
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No, script commands did not changed since 0.971




 
kaue4arp10Date: Thursday, 20.11.2014, 02:12 | Message # 801
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I was wondering, could you show us some more of the lights on the dark side cities? maybe on procedural planets?
 
HarbingerDawnDate: Thursday, 20.11.2014, 05:04 | Message # 802
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Quote kaue4arp10 ()
I was wondering, could you show us some more of the lights on the dark side cities? maybe on procedural planets?

There are no city lights on procedural planets (yet).





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
FireintheholeDate: Thursday, 20.11.2014, 06:18 | Message # 803
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Quote HarbingerDawn ()
There are no city lights on procedural planets (yet).

But the lava planets will have bright night sides right?





Love SpaceEngine!
 
HarbingerDawnDate: Thursday, 20.11.2014, 08:27 | Message # 804
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Yes, as he has already shown several times. Also, there are no "lava planets", there are simply normal planets which are hot enough to glow. They aren't going to be made entirely of lava or have liquid lava seas.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM


Edited by HarbingerDawn - Thursday, 20.11.2014, 08:28
 
FireintheholeDate: Thursday, 20.11.2014, 11:17 | Message # 805
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Quote HarbingerDawn ()
Yes, as he has already shown several times. Also, there are no "lava planets", there are simply normal planets which are hot enough to glow. They aren't going to be made entirely of lava or have liquid lava seas.

So basically one could say that scorched planets have lava?





Love SpaceEngine!
 
iTzDate: Thursday, 20.11.2014, 19:53 | Message # 806
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Is there an estimate on when this next update will be released?
 
Billy_MayesDate: Thursday, 20.11.2014, 20:12 | Message # 807
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Quote iTz ()
Is there an estimate on when this next update will be released?


Nope.

Quote
Q: When is the next release coming out?
A: There is no release date. It will be out when it's done.


From the FAQ.





AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
 
SpaceEngineerDate: Thursday, 20.11.2014, 20:56 | Message # 808
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20 minutes in Oculus Rift:






 
spacerDate: Thursday, 20.11.2014, 21:09 | Message # 809
Star Engineer
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Israel
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omg! the planets look amazing!!
sad i dont have oculus (yet... biggrin )





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
AzirphaeliDate: Thursday, 20.11.2014, 21:18 | Message # 810
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Fantastic... I really hope it'll support DK2.




~
 
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