Русский New site

Advanced search

[ New messages · Forum rules · Members ]
Page 37 of 70«1235363738396970»
Forum » SpaceEngine » Archive » Work progress - 0.9.7.2
Work progress - 0.9.7.2
SpaceEngineerDate: Tuesday, 23.09.2014, 22:32 | Message # 541
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
Stargate38, he is joking.




 
HandbananaDate: Tuesday, 23.09.2014, 23:15 | Message # 542
Astronaut
Group: Users
United States
Messages: 70
Status: Offline
Quote SpaceEngineer ()
he is joking.


I wasn't joking; perhaps I interpreted the rules incorrectly because I see people ask this all the time, and it's always frowned upon, giving me the impression that we weren't supposed to ask for ETA.





Tonight... you.
 
HarbingerDawnDate: Wednesday, 24.09.2014, 02:33 | Message # 543
Cosmic Curator
Group: Administrators
United States
Messages: 8711
Status: Offline
It is not *technically* against the rules to ask about release dates, but it is discouraged since a lot of people tend to ask (especially in this thread) and the answer is the same. The forum rules also ask that you read the FAQ linked on the home page of the site, which directly answers the release date question, so there is no reason to ask, it just wastes time and space.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
SanoconDate: Wednesday, 24.09.2014, 05:21 | Message # 544
Space Tourist
Group: Users
United States
Messages: 33
Status: Offline
Quote HarbingerDawn ()
so there is no reason to ask[for an eta date], it just wastes time and space.


Also it could possibly make the developer rush development, which is never a good thing. I've played a few games where it was rushed and it ended up terrible. SpaceEnginer, take your time, I know the new version of Space Engine will end up epic in the end reguardless of eta biggrin .
 
SpaceEngineerDate: Wednesday, 24.09.2014, 10:17 | Message # 545
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
I may release 0.972 right now if you wish, but it will be full of bugs and partially-finished features. Do you want random glitches and crashes all the time? I guess no.




 
CanapinDate: Wednesday, 24.09.2014, 12:05 | Message # 546
Astronaut
Group: Users
France
Messages: 52
Status: Offline
Hi.
First of all nice work, this software is astonishing.
I was wondering if you think that atmospheric ice halos or other atmospheric phenomenons will be implemented ?
 
Donatelo200Date: Wednesday, 24.09.2014, 12:34 | Message # 547
Explorer
Group: Users
United States
Messages: 261
Status: Offline
Quote Canapin ()
I was wondering if you think that atmospheric ice halos or other atmospheric phenomenons will be implemented ?

Likely but probably not in this version. Here is the to-do list that will give a nice overview of what is planned.





CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)


Edited by Donatelo200 - Wednesday, 24.09.2014, 12:34
 
midtskogenDate: Wednesday, 24.09.2014, 16:21 | Message # 548
Star Engineer
Group: Users
Norway
Messages: 1667
Status: Offline
Quote Canapin ()
I was wondering if you think that atmospheric ice halos or other atmospheric phenomenons will be implemented ?

My hobby horse! smile





NIL DIFFICILE VOLENTI
 
sniper23Date: Wednesday, 24.09.2014, 19:20 | Message # 549
Observer
Group: Newbies
United Kingdom
Messages: 9
Status: Offline
Stargate38

Let the hate flow through you .

 
Stargate38Date: Wednesday, 24.09.2014, 21:33 | Message # 550
Astronaut
Group: Users
United States
Messages: 58
Status: Offline
Where did you get that image of Palpatine?
 
HandbananaDate: Wednesday, 24.09.2014, 22:09 | Message # 551
Astronaut
Group: Users
United States
Messages: 70
Status: Offline
Quote Stargate38 ()
Where did you get that image of Palpatine?

Ever heard of Google Images?

Added (24.09.2014, 21:09)
---------------------------------------------

Quote SpaceEngineer ()
I may release 0.972 right now if you wish, but it will be full of bugs and partially-finished features. Do you want random glitches and crashes all the time? I guess no.


I say take your time; I'm no stranger to how frustrating bugs can be.





Tonight... you.
 
SanoconDate: Thursday, 25.09.2014, 06:59 | Message # 552
Space Tourist
Group: Users
United States
Messages: 33
Status: Offline
Quote SpaceEngineer ()
I may release 0.972 right now if you wish, but it will be full of bugs and partially-finished features. Do you want random glitches and crashes all the time? I guess no.


Got that right. And trust me I've seen/played many games that glitched and crashed. (cough cough Sonic 06 cough cough) bugs and glitches and crashing are not fun, I've learned from experience while learning programming.
 
Stargate38Date: Thursday, 25.09.2014, 15:13 | Message # 553
Astronaut
Group: Users
United States
Messages: 58
Status: Offline
@Handbanana: Thanks. I looked him up and that's the 48th image. Anyways, let's get back on topic.

Maybe you could program in a "precession" variable that would be procedurally generated for each planet/moon's orbit. It would be in arcseconds/century and would vary from as little as 0.001 to as much as 36000 (if it's a circumbinary planet orbiting retrograde on an eccentric orbit). Kepler-413b's orbit wouldn't be accurate without it. It precesses over a period of 11 years.

Also, I haven't seen any procedural planets with eccentricity>0.6, even though I scanned over 100 systems. I even checked the dwarf planets that occasionly orbit black holes in galactic centers, but they always have near-circular orbits.


Edited by Stargate38 - Thursday, 25.09.2014, 18:46
 
Donatelo200Date: Friday, 26.09.2014, 02:04 | Message # 554
Explorer
Group: Users
United States
Messages: 261
Status: Offline
I think highly eccentric planets were temporarily removed until crossing orbits could be checked for. It likely resulted from me discovering this.




CPU: Intel Core i7-4790K
GPU: Nvidia GTX 1080
SSD: Samsung 850 Evo 250GB
HDD: Toshiba DT01ACA200 2TB
HDD: WD Blue 1TB (2012)
RAM: Unknown 16G-D3-1600-MR 2x8GB
MBD: MSI Z97S SLI Krait Edition (MS-7922)
 
SpaceEngineerDate: Friday, 26.09.2014, 23:04 | Message # 555
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4795
Status: Offline
I upgraded SE script engine. Now it can load all planets/asteroids/comets catalogs within few seconds (up to several minutes was needed before). This means that now we may seriously consider making a real SDSS+2df catalog of galaxies:



This is not "real" catalog because it have only 3D coordinates of galaxies (RA, Dec, Dist), but it didn't have data about their class or magnitude. I'm not sure if classification was made for SDSS catalog, but at least magnitudes and color must be there.

*

Attachments: 8317001.jpg(161Kb)





 
Forum » SpaceEngine » Archive » Work progress - 0.9.7.2
Page 37 of 70«1235363738396970»
Search: