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Forum » SpaceEngine » Archive » Work progress - 0.9.7.2
Work progress - 0.9.7.2
Zaddy23Date: Tuesday, 24.06.2014, 07:38 | Message # 316
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Quote SolarLiner ()
I'm amazed by all the new features being made here ! And I cannot wait to see them live!

I agree Solarliner,


Indeed

Attachments: 1897725.gif(38Kb)





Along with fezes and bowties, brown dwarves are cool.
 
SpaceEngineerDate: Tuesday, 24.06.2014, 15:27 | Message # 317
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I've implemented pak files. Now huge array of textures may be packed in a single file. Distribution of addons becomes more easy too: just copy a big file in a SE folder. Now it's time to change folder structure in SE again.




 
DoctorOfSpaceDate: Tuesday, 24.06.2014, 15:42 | Message # 318
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Drag and drop addon support is something every game should have. happy




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
SolarLinerDate: Tuesday, 24.06.2014, 16:24 | Message # 319
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Even better: it lets you use JSGME which is game changer to me: I can activate and deactivate MODS with a single (well, few couples of) click !
I was thinking of a system a la ModuleManager for KSP: You write up partial config files that tells what to add to what config files, without actually directly writing on them. That allows for seamless (de)activation of MODS too, as only the partial cfgs are removed and not the entire cfgs are replaced.

Could be a good 3rd party addon that (with agreement with mod makers) will help users make less edits to config files -> less ways to mess things with the game.





custom landing page to share: http://bit.ly/spaceengine
 
RockoRocksDate: Tuesday, 24.06.2014, 20:16 | Message # 320
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Quote SpaceEngineer ()
I've implemented pak files.

Are PAK files compressed, so they're smaller than the textures inside of them together? And will there be an application for users to make pak files for SpaceEngine?





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
SpaceEngineerDate: Tuesday, 24.06.2014, 22:42 | Message # 321
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Quote RockoRocks ()
Are PAK files compressed, so they're smaller than the textures inside of them together?

Paks are just zip archives. They may be compressed or not, but compressing textures have no sense: you will win 0.1% of size, because png or jpg formats are already highly compressed. But some binary files such as .atm and .ss are compressed good. Best compression shows text files (catalogs), but they have small size already.

Quote RockoRocks ()
And will there be an application for users to make pak files for SpaceEngine?

Windows Explorer smile Or 7zip, or WinRar - whatever you want.





 
Zaddy23Date: Tuesday, 24.06.2014, 23:07 | Message # 322
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Is it possible to possibly get an auto-updating system implimented? or at least some notification thingy in the application itself, like a check for updates button or something. If this has already been mentioned and put on the list then oops tongue but I just think it will help alot of newbies.




Along with fezes and bowties, brown dwarves are cool.
 
SpaceEngineerDate: Tuesday, 24.06.2014, 23:16 | Message # 323
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Quote Zaddy23 ()
Is it possible to possibly get an auto-updating system implimented?

Not soon. This is needed some network system implementation.





 
SpaceEngineerDate: Tuesday, 24.06.2014, 23:25 | Message # 324
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Earth with 3D water. I used textures made by PBC (BMNG + sea bottom, SRTM + sea bathymetry).

Full texture pak:



Clouds disabled:



Clouds and water disabled:



Some surface view:





Fun with editor: change sea level



Full Earth texture pack with 256*256 tiles now consists ~300,000 files (!) and have a size of 11.5 Gb. So pak files are highly needed at this point smile

Attachments: 2420014.jpg(326Kb) · 2626388.jpg(188Kb) · 8396481.jpg(193Kb) · 7813028.jpg(285Kb) · 6915578.jpg(252Kb) · 1129653.jpg(386Kb)





 
VoekoevakaDate: Tuesday, 24.06.2014, 23:35 | Message # 325
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Oh yeah, a full bump map with submarine terrain.




Want some music of mine ? Please go here !

 
SolarLinerDate: Tuesday, 24.06.2014, 23:48 | Message # 326
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This looks amazing ! On deep sea there's not much differences because the sea surface isn't transparent, but once it'll be, that will be amazing! Also close to the shores, it does make a difference!




custom landing page to share: http://bit.ly/spaceengine
 
Zaddy23Date: Wednesday, 25.06.2014, 00:04 | Message # 327
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Quote SpaceEngineer ()
Not soon. This is needed some network system implementation.


K thanks biggrin





Along with fezes and bowties, brown dwarves are cool.
 
werdnaforeverDate: Wednesday, 25.06.2014, 03:49 | Message # 328
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Earth looks much better! It's nice to see the night lights too.
 
SanoconDate: Wednesday, 25.06.2014, 05:39 | Message # 329
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Quote SpaceEngineer ()
Fun with editor: change sea level


wait... is that editor already in SE .9.7.1? or will it be in .9.7.2?
(sorry, still kind of a noob at SE. so i don't know all of it's features, btw)

also, steam greenlit your project for some time, i'm guessing your not going to place it on steam till v1.0?
 
Zaddy23Date: Wednesday, 25.06.2014, 05:42 | Message # 330
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Quote Sanocon ()
wait... is that editor already in SE .9.7.1? or will it be in .9.7.2?

It's already in, although I forget the keyboard shortcut, since I never use it. tongue





Along with fezes and bowties, brown dwarves are cool.
 
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