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Forum » SpaceEngine » Archive » Troubleshooting and bug reports - SpaceEngine 0.9.7.1
Troubleshooting and bug reports - SpaceEngine 0.9.7.1
SpaceEngineerDate: Thursday, 26.12.2013, 00:29 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4798
Status: Offline
Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Fixing common issues section below. It is possible that your problem can be solved there.
  • Read the List of known issues section below and make sure that your bugs are not on in it. You can use your browser's word finder to help search the list.
  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the se.log and is located in the SpaceEngine/system/ directory). Only the log file will help me to understand your problem and find a solution!



    Fixing common issues

    1) Obsolete or incompatible drivers
    These are the most frequent errors found in SE. You will get a popup window with one of these following messages:

    - "You have old OpenGL version (2.1.1). Update your graphics card driver or install compatible hardware"

    - "You have old GLSL version (1.2). Update your graphics card driver or install compatible hardware"

    - "Critical extensions missing: GL_ARB_vertex_program GL_ARB_vertex_buffer_object"

    - "Error loading surface generator shaders. Press YES to run program with procedural planets disabled. Press NO to exit"


    Download and install latest drivers for your video card. If you still get this message, it could be that you have an incompatible video card (see next paragraph).

    [CRITICAL NOTE] Some recent NVidia drivers are incompatible with SE. Symptoms are flashing planet images on the screen when you open the F2 menu (see the spoiler), missing lens flares, grayed out options for HDR and FXAA in the Graphics settings menu, and other glitches. The errors in the se.log are look like this:

    If you have run into these problems, update to at least 344.65, or roll back to earlier than 337.xx.


    But you still can try and run SpaceEngine by disabling checking of critical errors at startup. Open main.cfg and change value of this parameter to 'true':

    IgnoreCriticalCheck true // ignore checking of OpenGL version and critical extensions supporting

    NOTE: I can give no guaranties that SpaceEngine will be stable and work correctly if you do make this change.

    If you have an "Error loading surface generator shaders" error and press Yes, SpaceEngine can run, but it will not be able to render procedural planetary landscapes.

    After updating or rollback of the drivers, you must delete the cache folder in the SpaceEngine directory.

    2) Weak system
    Most of the forum posts I receive are from users that report an inability to start SpaceEngine, This is because those users have inbuilt Intel graphics card, or some old GeForce 5700 series, or not a proper "gaming" laptop. There is no way but to update your hardware system. There are no plans to make a second version of the engine for weaker systems with simplified graphics, CPU texture generation, etc. It would be like coding another engine from scratch. Once again, I would remind everyone that the minimum system requirements can be found on the Home page, but I will mention it here as well:

    CPU 2.0 GHz
    RAM 2 Gb
    Video GeForce 8600, Radeon HD 2600
    vRAM 512 Mb

    I stress that the special role played by videocard onboard memory (vRAM). 512 MB is the absolute minimum. The engine uses a large amount of data that must be in video memory (textures, meshes, vbo, etc). If your system meets the recommended requirements, the engine will work, because its development is made for this hardware:

    CPU 3.0 GHz
    RAM 4 Gb
    Video GeForce 9800 GTX, ATI Mobility HD 5730
    vRAM 1024 Mb

    You can try to start the engine with some OpenGL extensions disabed, if your hardware does not support them: frame buffer objects (FBO), half floats, float textures and 3D textures. Information about this is written at the beginning of the log (SpaceEngine/system/se.log), after the list of extensions:

    Framebuffer objects supported
    Half floats suppoted
    Floating-point pixel format: GL_RGBA16F_ARB
    3D textures suppoted


    If the log reads 'unsupported, then the extension is not supported and the engine will disable itself. If it seems to support float and 3D textures, but the atmosphere of planets has some monstrous bottleneck, such as the GeForce 6200 and GeForce 6600, then it is best to disable those extensions forcibly. This is done in the file config/main.cfg:

    IgnoreFBO false // disable framebuffer objects
    IgnoreHalfFloat false // disable half floats
    IgnoreFloatTextures false // disable float textures
    Ignore3DTextures false // disable 3D textures
    IgnoreShaderBinary false // disable binary shaders cache
    IgnoreCriticalCheck false // ignore checking of OpenGL version and critical extensions supporting


    Reference:
    - The Milky Way and other nearby galaxies and nebulae use FBO. HDR rendering mode also use FBO. Disabling it disables the 3D models of galaxies and nebulae, and disables HDR mode.
    - Atmospheres using float and 3D textures. Disabling any of them disables the atmosphere. HDR rendering mode uses a float textures, disabling them disables HDR.
    - Shader binary cache reduces lags on loading shaders. Works normally on NVidia, onr ATI and Intel it disabled automatically after first laubch of SpaceEngine.

    If you have a Intel HD graphics card, it is better to disable asynchronous loading in the main.cfg as well:

    LoaderMode 2 // loader mode: 0 = immediate, 1 = interleaved, 2 = asynchronous

    3) System with hybrid graphics (NVidia/ATI + Intel HD)
    If you're running SE on a laptop with dual graphics, make sure SE runs on NVidia or ATI chip instead of Intel HD. You may see it in the beginning of "SpaceEngine/system/se.log" file. If it says:

    Vendor: Intel
    Renderer: Intel® HD Graphics 4000

    then you should open NVidia Control Panel or ATI Catalyst and force SpaceEngine.exe run on NVidia/ATI graphics card. If you do not found SpaceEngine profile there, create a new one.

    4) Crashing in the interstellar or intergalactic space or after appearing of the nebula in the view field
    If you open the "SpaceEngine/system/se.log" file after a crash, and it ends up with line like this:

    Creating nebula model "cache/models/nebulae/M42.nm",

    then try to disable asynchronous loading of a resources. Open the file config/main.cfg with the Notepad and change this parameter to 1:

    LoaderMode 1 // loader mode: 0 = immediate, 1 = interleaved, 2 = asynchronous

    After that, delete the cache folder from the SpaceEngine directory. Performance will drop while flying between a stars and galaxies, but stability may be improved. After a while, all models of galaxies and nebulae a being be generated, and you may enable asynchronous loading back (set up LoaderMode 2).

    5) Spaceship disappear when far from a star
    It is not a bug. Current version have not yet completed spaceships rendering system - they cannot be rendered if there is no stars or planets in the renderlist. Just imagine that ship becomes invisible in interstellar flight smile

    6) Blurry textures on Solar system planets
    It is not a bug. Our Solar system planets (Mercury, Venus, Earth, Moon, Mars, Jupiter, Saturn, Uranus, Neptune and its satellites) have no procedural textures, only real ones with limited level-of-detail. You can download addons with high resolution textures to increase level of detail of real planets.

    7) Artifacts on procedural planets
    If you get missing landscape blocks, blurry or blinking textures, random spikes sticking out of surface, check out these recommendations here:

    a) If you have a laptop with hybrid graphics, read the paragraph 3.

    b) Make sure that you make a "clean" installation of SE. If you install a new version overwriting the old one, you may get many bugs and glitches. If you get some glitches after the patch is installed, remove the folder called cache from SpaceEngine's directory.

    c) If this does not help, read the paragraph 8.

    8) Frequent crashing while generating planetary surface
    If you have frequent crashes on planets, or get an "OUT OF MEMORY" message on screen, or "Unexpected deleting of child node" in the log file, try taking these steps first:

  • Close any other programs that can consume the video memory (games, video players, graphics editors, etc.). SpaceEngine is not a small flash type game, video memory is the most important resource for it. It may help to disable the Windows Aero theme too, as it consumes a lot of video memory.
  • Disable "3D water" in Graphics settings (Ctrl-F4)
  • Reduce "Landscape LOD" to -2 in Graphics settings (Ctrl+F4)
  • Set up the amount of video memory in the main.cfg file:

    VideoMemorySize 2048 // video card onboard memory (VRAM) in megabytes

    The value must not be less than 1024, but not more than the total amount of physical video memory plus amount of RAM. For example, if you have a graphics card with 1024 MB of video memory, and more than 2 GB of RAM, you can increase VideoMemorySize to 2048.



    List of known issues

    Green items have been fixed for the next release

    Not real bugs, but effects caused by limitations in the engine:
    - Ships do not render in interstellar space
    - Star catalog has many errors in star classification, so there are many "giant dwarfs" and "dwarf giants"
    - Many real binary stars rendered as single, and many single rendered as binary - SE simply have incomplete catalog of binary stars
    - An unwanted star (sprite) is visible in the barycenter of a binary star from distance greater than 0.01 pc
    - Comet nucleus star-sprite will shine through planets [example].
    - Galaxy/nebula sprites will rotate when seen from certain angles
    - Auroras, comet tails and rings can be rendered in front of ships/moons sometimes
    - Lens flares are distorted by gravitational lensing (black holes and ship warp drive effect)
    - Text editor for Wiki descriptions is not working - it is not implemented yet
    - Solar system moons don't have extremely accurate orbits (requires implementation of custom orbit models, e.g. VSOP-87)
    - Sunspot distribution is not always realistic
    - Ocean tag not yet implemented in planet editor
    - Rounding errors (e.g. 30° in catalog rounds to 29°59'59.99" displayed on HUD)
    - Ship retro engines have not been implemented yet

    Real bugs:
    - Too many planets with life (panspermia issue)
    - Oceanias have landscapes above water
    - Several bugs with the planet editor
    - Changing "modes" between simulation and orbital when piloting ships can cause glitches
    - Few issues with asynchronous loading (stars don't always generate properly, especially when flying to new galaxies)
    - Holes in some giant stars when camera is directly above a very tall spot [example]
    - Flashing landscape LOD on a planet when Wiki for it is displayed
    - Star clusters not displayed in Wiki
    - GUI response issues with some users (interface items glitchy or not respond easily)
    - GUI toolbars may completely disappear when pressing pin button while half-hidden
    - Deep space objects (e.g. stars, galaxies) will shine through planets when HDR for DSO is off, but HDR is on and Bloom is on [example]
    - Some neutron stars can have very low temperatures [example]
    - Flickering flare color in close binary systems [example]
    - Auto-exposure does not react when a sun is blocked while diffraction spikes are set to normal or super
    - Planet rings have an unrealistic color palette
    - "Eclipse bug" on distant planets (weird dark shimmering on outer planet caused by inner planet crossing the sun or two suns eclipsing)
    - Cloud cyclones have cut edges sometimes
    - Level horizon command (End key) doesn't work properly on oblate objects
    - Problems when releasing Left + Right click
    - Lines or junctures are visible on planetary surface
    - Switching to fullscreen doesn't work sometimes
    - Weird behavior of movement keys in tracking mode (T) and after releasing it
    - Automatic reference object setting with spacecraft doesn't always choose the best object (for example, when near dwarf moons or debris asteroids close to a planet you are trying to orbit)
    - 3D water fog sometimes starts above the water surface
    - Problems with the skybox export interface, and with the planetarium after using it, for some users
    - Music player will unpause when SE window is minimized and restored, or when entering and exiting the main menu
    - If a galaxy model is selected, the camera is not following any object, and the program is in Edit Mode, closing and restarting the program will cause the WASDRF movement keys to behave incorrectly until the camera is set to follow an object
    - "Crop orbits" in the Map mode doesn't work
    - Spaceship and lens flare textures do not load when loader mode is set to "Immediate"
    - Visual atmosphere heights are inconsistently and unrealistically generated
    - Physical atmosphere properties are inconsistently and unrealistically generated, and are not tied to the visual models
    - Dwarf moons can be generated on colliding orbits
    - Moons are never generated with retrograde orbits
    - Bugs with the surfaces of carbon stars and zirconium stars
    - Cyclones are not generated in the southern hemispheres of gas giants
    - Sometimes, worlds which are too small are classed as "selena" when they should be classed as asteroid
    - Shimmering bloom splotch when very close to the surface of a planet [example]
    - CW/CCW rotation keys for ship in atmosphere are reversed
    - Mouse axis inversion settings for spaceship controls are not saved
    - Z faces are switched when exporting skyboxes (pos_Z is really neg_Z)
  •  
    n3xtDate: Sunday, 16.02.2014, 11:54 | Message # 316
    Explorer
    Group: Users
    Netherlands
    Messages: 184
    Status: Offline
    I found this weird and mountainous terrained-looking oceania a few days ago and I thought I had to make a couple of SS's...

    I don't know if this bug is posted somewhere else. I did try to shutdown S.E. and fresh-load again but the same bugs still appeared.

    [Attached screenshots removed by moderator]
     
    neutronium76Date: Sunday, 16.02.2014, 13:02 | Message # 317
    World Builder
    Group: Users
    Greece
    Messages: 718
    Status: Offline
    I found a wierd bug with abnormally high atmospheric pressure at high altitude above a planet with relatively low surface atmospheric pressure (0.16atm):





    PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
    PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
     
    HarbingerDawnDate: Sunday, 16.02.2014, 18:00 | Message # 318
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    neutronium76, pretty sure it's already been mentioned that the physical atmosphere models aren't even remotely finished and have a lot of issues.

    Quote n3xt ()
    I don't know if this bug is posted somewhere else

    Read the very first thing in the known bugs list





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    neutronium76Date: Sunday, 16.02.2014, 18:06 | Message # 319
    World Builder
    Group: Users
    Greece
    Messages: 718
    Status: Offline
    Quote HarbingerDawn ()
    pretty sure it's already been mentioned


    It is not listed in the List of known issues in the heading post by Space Engineer so it would be a good idea to add it.





    PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
    PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
     
    JCandeiasDate: Sunday, 16.02.2014, 18:14 | Message # 320
    Pioneer
    Group: Translators
    Portugal
    Messages: 382
    Status: Offline
    Quote neutronium76 ()
    It is not listed in the List of known issues in the heading post by Space Engineer so it would be a good idea to add it.


    Er...

    Quote
    Real bugs:
    - Oceanias have landscapes above water


    dry





    They let me use this!
     
    HarbingerDawnDate: Sunday, 16.02.2014, 18:28 | Message # 321
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Quote JCandeias ()
    Er...

    He was talking about the atmosphere bugs dry

    Quote neutronium76 ()
    it would be a good idea to add it.

    Yes I'm updating the list right now.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    JCandeiasDate: Sunday, 16.02.2014, 18:37 | Message # 322
    Pioneer
    Group: Translators
    Portugal
    Messages: 382
    Status: Offline
    Quote HarbingerDawn ()
    He was talking about the atmosphere bugs


    Oh. Oops. Apologies, neutronium76. There was a short-circuit somewhere.





    They let me use this!
     
    karelmDate: Wednesday, 19.02.2014, 17:25 | Message # 323
    Observer
    Group: Newbies
    United States
    Messages: 7
    Status: Offline
    How do I get help?

    The program crashes within a minute after everything has loaded successfully. I deleted the cache and restarted and same problem. Any ideas?

    Problem Event Name: APPCRASH
    Application Name: SpaceEngine.exe
    Application Version: 0.9.7.1
    Application Timestamp: 52bb3d6c
    Fault Module Name: nvoglv32.DLL
    Fault Module Version: 9.18.13.3165
    Fault Module Timestamp: 52676a08
    Exception Code: c0000005
    Exception Offset: 00aeca93
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Attachments: 2861073.log(45Kb)
     
    HarbingerDawnDate: Wednesday, 19.02.2014, 17:35 | Message # 324
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    It looks like a problem with nebula and galaxy model loading. Try to use the / key to set loader mode to "interleaved". This will disable multithreading and reduce performance when procedural stars and galaxies, but it should allow you to generate nebula and galaxy models without issue. Once most or all of them are generated, you can switch back to asynchronous loading. I might also see about the possibility of there being an archive of already-generated models to download for people who have this issue.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    karelmDate: Thursday, 20.02.2014, 17:34 | Message # 325
    Observer
    Group: Newbies
    United States
    Messages: 7
    Status: Offline
    Quote HarbingerDawn ()
    It looks like a problem with nebula and galaxy model loading. Try to use the / key to set loader mode to "interleaved". This will disable multithreading and reduce performance when procedural stars and galaxies, but it should allow you to generate nebula and galaxy models without issue. Once most or all of them are generated, you can switch back to asynchronous loading. I might also see about the possibility of there being an archive of already-generated models to download for people who have this issue.


    Thanks for the response. I hit the "/" button and it said it was in interleaved mode. It still crashed a few seconds later. All I was doing was moving the view around after it completed loading. I attached the se.log.

    Attachments: 6325736.log(27Kb)
     
    HarbingerDawnDate: Thursday, 20.02.2014, 18:36 | Message # 326
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    It still looks like the same problem. I'll see if it's possible to make an archive of the computed model files, maybe that will fix it.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    HarbingerDawnDate: Thursday, 20.02.2014, 22:53 | Message # 327
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    Ok here's a link to the precomputed models. Extract them to cache/models.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    karelmDate: Friday, 21.02.2014, 17:00 | Message # 328
    Observer
    Group: Newbies
    United States
    Messages: 7
    Status: Offline
    Quote HarbingerDawn ()
    Ok here's a link to the precomputed models. Extract them to cache/models.


    Thanks, but it crashed even faster this time. I extracted the link into the cache/models folder and after hitting the "Planetarium" button and before being able to control the view, I received an App Crash message.

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: SpaceEngine.exe
    Application Version: 0.9.7.1
    Application Timestamp: 52bb3d6c
    Fault Module Name: nvoglv32.DLL
    Fault Module Version: 9.18.13.3165
    Fault Module Timestamp: 52676a08
    Exception Code: c0000005
    Exception Offset: 00adb06b
    OS Version: 6.1.7601.2.1.0.256.48
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    Attachments: 3765574.log(26Kb)
     
    HarbingerDawnDate: Friday, 21.02.2014, 18:34 | Message # 329
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8714
    Status: Offline
    The only thing I can think is that your GPU is not able to load the models correctly. Quadro is a very different card from Geforce. I'll see if Vladimir has any better answers about it.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    CesrateDate: Sunday, 23.02.2014, 16:04 | Message # 330
    Astronaut
    Group: Users
    China
    Messages: 68
    Status: Offline
    Quote Cesrate ()
    Windows 8
    Nvidia GT 755M with 332.21, the latest driver.

    SE crashed while starting. Not happening with an older driver.


    SE works fine with the latest 334.89, Windows 8.

    Code
    SpaceEngine Version 0.9.7.1 beta

    STARTING
    Loading script "config/main.cfg"
    Loading script "config/universe.cfg"
    Loading script "config/user.cfg"
    Loading  image "textures/common/splash18.jpg"
    DONE

    INITIALIZING OPENGL
    Vendor:   NVIDIA Corporation
    Renderer: GeForce GT 755M/PCIe/SSE2
    OpenGL version: 4.4.0
    GLSL   version: 4.40 NVIDIA via Cg compiler
    Saving  script "config/main.cfg"
    Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access 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GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NVX_shader_thread_group GL_NVX_shader_thread_shuffle GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control  
    Framebuffer objects supported
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    Floating-point pixel format: GL_RGBA16F_ARB
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    Binary shader program IGNORED
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    Max texture size: 16384
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    Max viewport size: 16384 x 16384
    Max anisotropy: 16
    Draw buffers: 8
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    Vendor:   Creative Labs Inc.
    Renderer: Software
    OpenAL Version: OpenAL 1.0
    OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
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    LOADING GALAXIES
    Loading  image "textures/common/gal_part.png"
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    Loading galaxies catalogs
    Loading script "catalogs/galaxies/galaxies10k.sc"
    Building galaxies octree
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    LOADING CLUSTERS
    Loading clusters catalogs
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    LOADING NEBULAE
    Loading nebulae catalogs
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    LOADING STARS
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    Loading star catalog "catalogs/stars/stars120k.dat"
    Binary catalog:  112524 stars
    Text catalog(s): 814 stars
    Total:           113338 stars
    Loading script "catalogs/stars/stars120k.cfg"
    Removing duplicate stars
    Duplicate stars: 418
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    Building stars octree
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    LOADING PLANETS
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    Loading shader "system/shaders/corona_plane.glsl"
    Loading shader "system/shaders/comet_tail.glsl"
    Loading shader "system/shaders/aurora.glsl"
    Loading planets catalogs
    Loading script "catalogs/planets/BinStars.sc"
    Loading script "catalogs/planets/Stars.sc"
    Loading script "catalogs/planets/SolarSys.sc"
    Loading script "catalogs/planets/SmallMoons.sc"
    Loading script "catalogs/planets/Asteroids.sc"
    Loading script "catalogs/planets/KuiperBelt.sc"
    Loading script "catalogs/planets/Comets.sc"
    Loading script "catalogs/planets/ExoPlanets.sc"
    Loading script "catalogs/planets/ExoPlanets-unconfirmed.sc"
    DONE

    LOADING SPACECRAFTS
    Loading script "config/spacecrafts.cfg"
    Loading script "models/spacecrafts/default/Lyra.sss"
    Loading materials
    Loading script "textures/spacecrafts/default/Dragonfly/fire_dragonfly.sml"
    Loading script "textures/spacecrafts/default/AmS.sml"
    Loading script "textures/spacecrafts/default/Mef.sml"
    Loading script "textures/spacecrafts/default/Shuttle.sml"
    Loading script "textures/spacecrafts/default/Skylone.sml"
    Loading script "textures/spacecrafts/modules/SHW.sml"
    Loading aero models
    DONE

    BUILDING DATABASE
    Loading local database
    Loading script "locale/eng-db.cfg"
    DONE

    INITIALIZING CLUSTERS
    Initializing catalog clusters parameters
    Initializing clusters models
    Loading shader "system/shaders/cluster_particle.glsl"
    DONE

    INITIALIZING NEBULAE
    Initializing catalog nebulae parameters
    Loading shader "system/shaders/nebula_model.glsl"
    Loading shader "system/shaders/nebula_model_light1.glsl"
    Loading shader "system/shaders/nebula_model_light2.glsl"
    Loading shader "system/shaders/nebula_model_light3.glsl"
    Loading shader "system/shaders/nebula_model_light4.glsl"
    Loading shader "system/shaders/nebula_model_map.glsl"
    Loading shader "system/shaders/nebula_model_map_light1.glsl"
    Loading shader "system/shaders/nebula_model_map_light2.glsl"
    Loading shader "system/shaders/nebula_model_map_light3.glsl"
    Loading shader "system/shaders/nebula_model_map_light4.glsl"
    DONE

    INITIALIZING GALAXIES
    Loading  model "cache/models/galaxies/MilkyWay.gm"
    Loading  image "textures/galaxies/MilkyWay_small.png"
    Loading  image "textures/galaxies/MilkyWay_sys.jpg"
    Creating subsystems of galaxy "Milky Way"
    Loading  model "cache/models/galaxies/MilkyWay.gm"
    DONE

    INITIALIZING PLANETS
    Initializing planets hierarchy
    DONE

    INITIALIZING STARS
    DONE

    INITIALIZING ENGINE
    Loading shader "system/shaders/fbo_draw.glsl"
    Loading shader "system/shaders/body_particle.glsl"
    Loading shader "system/shaders/body_particle_point.glsl"
    Loading shader "system/shaders/body_flare.glsl"
    Loading shader "system/shaders/point_marker.glsl"
    Loading shader "system/shaders/orbit_map.glsl"
    Loading script "textures/flares/AstroNiki2 flares.cfg"
    Loading script "textures/flares/AstroNiki2 old ghosts.cfg"
    Loading script "config/places.cfg"
    Loading script "config/journal.cfg"
    Loading script "models/spacecrafts/default/AmS-B.sss"
    Loading script "models/spacecrafts/default/AmS-C.sss"
    Loading script "models/spacecrafts/default/AmS-S.sss"
    Loading script "models/spacecrafts/default/CargoBot.sss"
    Loading script "models/spacecrafts/default/DragonFly.sss"
    Loading script "models/spacecrafts/default/Fusion Engine.sss"
    Loading script "models/spacecrafts/default/Interstellar Cargo Ship.sss"
    Loading script "models/spacecrafts/default/Interstellar Transport.sss"
    Loading script "models/spacecrafts/default/Lyra.sss"
    Loading script "models/spacecrafts/default/ShreckShip.sss"
    Loading script "models/spacecrafts/default/Shuttle.sss"
    Loading script "models/spacecrafts/default/Skylone.sss"
    Loading script "models/spacecrafts/default/StarShip.sss"
    Loading script "models/spacecrafts/default/Torpedo Ship.sss"
    Loading script "models/spacecrafts/modules/BarrelShip.sss"
    Loading script "models/spacecrafts/modules/Drone.sss"
    Loading script "models/spacecrafts/modules/SHW-T.sss"
    Loading script "models/spacecrafts/modules/SHW-Transport.sss"
    Loading script "models/spacecrafts/modules/SHW-X.sss"
    Loading script "models/spacecrafts/modules/SHW-Y.sss"
    Loading script "models/spacecrafts/modules/TorpedoCarrier.sss"
    Loading script "config/keys.cfg"
    Loading script "music/context.cfg"
    DONE

    RUNNING ENGINE

    ...................

    Loading  sound "music/AstroPilot - Inverted Worlds.ogg"
    Loading script "config/user.cfg"
    Creating planetary system of star "RS 8409-1353-9-94747643-35"
    Loading  model "cache/models/galaxies/M31.gm"
    Loading  image "textures/galaxies/M31_small.png"
    Loading  image "textures/galaxies/M31_sys.jpg"
    Loading  model "cache/models/galaxies/M33.gm"
    Loading  image "textures/galaxies/M33_small.png"
    Loading  image "textures/galaxies/M33_sys.jpg"
    Loading  model "cache/models/galaxies/LMC.gm"
    Loading  image "textures/galaxies/LMC_small.png"
    Loading  image "textures/galaxies/LMC_sys.jpg"
    Loading  model "cache/models/galaxies/SMC.gm"
    Loading  image "textures/galaxies/SMC_small.png"
    Loading  image "textures/galaxies/SMC_sys.jpg"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading  image "textures/galaxies/MilkyWay.png"
    Loading  sound "music/AstroPilot - Earth's Moon (Extended version).ogg"
    Initializing planetary system of star "RS 8409-1353-9-94747643-35"
    Loading shader "cache/shaders/glsl/planet_light1.glv"
    Loading shader "cache/shaders/glsl/planet_light3.glv"
    Loading atmosphere model "models/atmospheres/Neptune.atm"
    Loading shader "cache/shaders/glsl/planet_light3.glf"
    Loading shader "cache/shaders/glsl/planet_light1.glf"
    Loading shader "cache/shaders/glsl/planet_light1.glv"
    Loading shader "cache/shaders/glsl/water_rings_light1.glv"
    Loading shader "cache/shaders/glsl/sky_rings_light1.glv"
    Loading shader "cache/shaders/glsl/planet_rings_light3.glv"
    Loading shader "cache/shaders/glsl/planet_rings_light1.glv"
    Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
    Loading shader "cache/shaders/glsl/sky_rings_light3.glv"
    Loading shader "cache/shaders/glsl/planet_rings_atm_light3.glf"
    Loading shader "cache/shaders/glsl/water_rings_atm_light1.glf"
    Loading shader "cache/shaders/glsl/planet_rings_atm_light1.glf"
    Loading shader "cache/shaders/glsl/sky_rings_light1.glf"
    Loading shader "cache/shaders/glsl/sky_rings_light3.glf"
    Loading shader "cache/shaders/glsl/water_rings_light3.glv"
    Loading shader "cache/shaders/glsl/water_rings_atm_light3.glf"
    Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light3.glv"
    Loading shader "cache/shaders/glsl/planet_diff_bump_water_rings_atm_light3.glf"
    Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light3.glv"
    Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_atm_light3.glf"
    Loading shader "cache/shaders/glsl/planet_diff_bump_rings_light1.glv"
    Loading shader "cache/shaders/glsl/planet_diff_bump_transp_rings_atm_light1.glf"
    Loading  sound "music/AstroPilot - Inverted Worlds.ogg"
    Saving   image "config/exitscreen.jpg"

    ...................

    SAVING USER
    Saving  script "config/keys.cfg"
    Saving  script "config/user.cfg"
    Saving  script "config/main.cfg"
    DONE

    DESTROYING UNIVERSE
    Saving  script "config/spacecrafts.cfg"
    Destroying planets
    Destroying stars
    Destroying nebulae
    Destroying clusters
    Destroying galaxies
    DONE

    FINISHED
     
    Forum » SpaceEngine » Archive » Troubleshooting and bug reports - SpaceEngine 0.9.7.1
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