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Forum » SpaceEngine » Archive » Troubleshooting and bug reports - SpaceEngine 0.9.7.1
Troubleshooting and bug reports - SpaceEngine 0.9.7.1
SpaceEngineerDate: Thursday, 26.12.2013, 00:29 | Message # 1
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4796
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Fixing common issues section below. It is possible that your problem can be solved there.
  • Read the List of known issues section below and make sure that your bugs are not on in it. You can use your browser's word finder to help search the list.
  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the se.log and is located in the SpaceEngine/system/ directory). Only the log file will help me to understand your problem and find a solution!



    Fixing common issues

    1) Obsolete or incompatible drivers
    These are the most frequent errors found in SE. You will get a popup window with one of these following messages:

    - "You have old OpenGL version (2.1.1). Update your graphics card driver or install compatible hardware"

    - "You have old GLSL version (1.2). Update your graphics card driver or install compatible hardware"

    - "Critical extensions missing: GL_ARB_vertex_program GL_ARB_vertex_buffer_object"

    - "Error loading surface generator shaders. Press YES to run program with procedural planets disabled. Press NO to exit"


    Download and install latest drivers for your video card. If you still get this message, it could be that you have an incompatible video card (see next paragraph).

    [CRITICAL NOTE] Some recent NVidia drivers are incompatible with SE. Symptoms are flashing planet images on the screen when you open the F2 menu (see the spoiler), missing lens flares, grayed out options for HDR and FXAA in the Graphics settings menu, and other glitches. The errors in the se.log are look like this:

    If you have run into these problems, update to at least 344.65, or roll back to earlier than 337.xx.


    But you still can try and run SpaceEngine by disabling checking of critical errors at startup. Open main.cfg and change value of this parameter to 'true':

    IgnoreCriticalCheck true // ignore checking of OpenGL version and critical extensions supporting

    NOTE: I can give no guaranties that SpaceEngine will be stable and work correctly if you do make this change.

    If you have an "Error loading surface generator shaders" error and press Yes, SpaceEngine can run, but it will not be able to render procedural planetary landscapes.

    After updating or rollback of the drivers, you must delete the cache folder in the SpaceEngine directory.

    2) Weak system
    Most of the forum posts I receive are from users that report an inability to start SpaceEngine, This is because those users have inbuilt Intel graphics card, or some old GeForce 5700 series, or not a proper "gaming" laptop. There is no way but to update your hardware system. There are no plans to make a second version of the engine for weaker systems with simplified graphics, CPU texture generation, etc. It would be like coding another engine from scratch. Once again, I would remind everyone that the minimum system requirements can be found on the Home page, but I will mention it here as well:

    CPU 2.0 GHz
    RAM 2 Gb
    Video GeForce 8600, Radeon HD 2600
    vRAM 512 Mb

    I stress that the special role played by videocard onboard memory (vRAM). 512 MB is the absolute minimum. The engine uses a large amount of data that must be in video memory (textures, meshes, vbo, etc). If your system meets the recommended requirements, the engine will work, because its development is made for this hardware:

    CPU 3.0 GHz
    RAM 4 Gb
    Video GeForce 9800 GTX, ATI Mobility HD 5730
    vRAM 1024 Mb

    You can try to start the engine with some OpenGL extensions disabed, if your hardware does not support them: frame buffer objects (FBO), half floats, float textures and 3D textures. Information about this is written at the beginning of the log (SpaceEngine/system/se.log), after the list of extensions:

    Framebuffer objects supported
    Half floats suppoted
    Floating-point pixel format: GL_RGBA16F_ARB
    3D textures suppoted


    If the log reads 'unsupported, then the extension is not supported and the engine will disable itself. If it seems to support float and 3D textures, but the atmosphere of planets has some monstrous bottleneck, such as the GeForce 6200 and GeForce 6600, then it is best to disable those extensions forcibly. This is done in the file config/main.cfg:

    IgnoreFBO false // disable framebuffer objects
    IgnoreHalfFloat false // disable half floats
    IgnoreFloatTextures false // disable float textures
    Ignore3DTextures false // disable 3D textures
    IgnoreShaderBinary false // disable binary shaders cache
    IgnoreCriticalCheck false // ignore checking of OpenGL version and critical extensions supporting


    Reference:
    - The Milky Way and other nearby galaxies and nebulae use FBO. HDR rendering mode also use FBO. Disabling it disables the 3D models of galaxies and nebulae, and disables HDR mode.
    - Atmospheres using float and 3D textures. Disabling any of them disables the atmosphere. HDR rendering mode uses a float textures, disabling them disables HDR.
    - Shader binary cache reduces lags on loading shaders. Works normally on NVidia, onr ATI and Intel it disabled automatically after first laubch of SpaceEngine.

    If you have a Intel HD graphics card, it is better to disable asynchronous loading in the main.cfg as well:

    LoaderMode 2 // loader mode: 0 = immediate, 1 = interleaved, 2 = asynchronous

    3) System with hybrid graphics (NVidia/ATI + Intel HD)
    If you're running SE on a laptop with dual graphics, make sure SE runs on NVidia or ATI chip instead of Intel HD. You may see it in the beginning of "SpaceEngine/system/se.log" file. If it says:

    Vendor: Intel
    Renderer: Intel® HD Graphics 4000

    then you should open NVidia Control Panel or ATI Catalyst and force SpaceEngine.exe run on NVidia/ATI graphics card. If you do not found SpaceEngine profile there, create a new one.

    4) Crashing in the interstellar or intergalactic space or after appearing of the nebula in the view field
    If you open the "SpaceEngine/system/se.log" file after a crash, and it ends up with line like this:

    Creating nebula model "cache/models/nebulae/M42.nm",

    then try to disable asynchronous loading of a resources. Open the file config/main.cfg with the Notepad and change this parameter to 1:

    LoaderMode 1 // loader mode: 0 = immediate, 1 = interleaved, 2 = asynchronous

    After that, delete the cache folder from the SpaceEngine directory. Performance will drop while flying between a stars and galaxies, but stability may be improved. After a while, all models of galaxies and nebulae a being be generated, and you may enable asynchronous loading back (set up LoaderMode 2).

    5) Spaceship disappear when far from a star
    It is not a bug. Current version have not yet completed spaceships rendering system - they cannot be rendered if there is no stars or planets in the renderlist. Just imagine that ship becomes invisible in interstellar flight smile

    6) Blurry textures on Solar system planets
    It is not a bug. Our Solar system planets (Mercury, Venus, Earth, Moon, Mars, Jupiter, Saturn, Uranus, Neptune and its satellites) have no procedural textures, only real ones with limited level-of-detail. You can download addons with high resolution textures to increase level of detail of real planets.

    7) Artifacts on procedural planets
    If you get missing landscape blocks, blurry or blinking textures, random spikes sticking out of surface, check out these recommendations here:

    a) If you have a laptop with hybrid graphics, read the paragraph 3.

    b) Make sure that you make a "clean" installation of SE. If you install a new version overwriting the old one, you may get many bugs and glitches. If you get some glitches after the patch is installed, remove the folder called cache from SpaceEngine's directory.

    c) If this does not help, read the paragraph 8.

    8) Frequent crashing while generating planetary surface
    If you have frequent crashes on planets, or get an "OUT OF MEMORY" message on screen, or "Unexpected deleting of child node" in the log file, try taking these steps first:

  • Close any other programs that can consume the video memory (games, video players, graphics editors, etc.). SpaceEngine is not a small flash type game, video memory is the most important resource for it. It may help to disable the Windows Aero theme too, as it consumes a lot of video memory.
  • Disable "3D water" in Graphics settings (Ctrl-F4)
  • Reduce "Landscape LOD" to -2 in Graphics settings (Ctrl+F4)
  • Set up the amount of video memory in the main.cfg file:

    VideoMemorySize 2048 // video card onboard memory (VRAM) in megabytes

    The value must not be less than 1024, but not more than the total amount of physical video memory plus amount of RAM. For example, if you have a graphics card with 1024 MB of video memory, and more than 2 GB of RAM, you can increase VideoMemorySize to 2048.



    List of known issues

    Green items have been fixed for the next release

    Not real bugs, but effects caused by limitations in the engine:
    - Ships do not render in interstellar space
    - Star catalog has many errors in star classification, so there are many "giant dwarfs" and "dwarf giants"
    - Many real binary stars rendered as single, and many single rendered as binary - SE simply have incomplete catalog of binary stars
    - An unwanted star (sprite) is visible in the barycenter of a binary star from distance greater than 0.01 pc
    - Comet nucleus star-sprite will shine through planets [example].
    - Galaxy/nebula sprites will rotate when seen from certain angles
    - Auroras, comet tails and rings can be rendered in front of ships/moons sometimes
    - Lens flares are distorted by gravitational lensing (black holes and ship warp drive effect)
    - Text editor for Wiki descriptions is not working - it is not implemented yet
    - Solar system moons don't have extremely accurate orbits (requires implementation of custom orbit models, e.g. VSOP-87)
    - Sunspot distribution is not always realistic
    - Ocean tag not yet implemented in planet editor
    - Rounding errors (e.g. 30° in catalog rounds to 29°59'59.99" displayed on HUD)
    - Ship retro engines have not been implemented yet

    Real bugs:
    - Too many planets with life (panspermia issue)
    - Oceanias have landscapes above water
    - Several bugs with the planet editor
    - Changing "modes" between simulation and orbital when piloting ships can cause glitches
    - Few issues with asynchronous loading (stars don't always generate properly, especially when flying to new galaxies)
    - Holes in some giant stars when camera is directly above a very tall spot [example]
    - Flashing landscape LOD on a planet when Wiki for it is displayed
    - Star clusters not displayed in Wiki
    - GUI response issues with some users (interface items glitchy or not respond easily)
    - GUI toolbars may completely disappear when pressing pin button while half-hidden
    - Deep space objects (e.g. stars, galaxies) will shine through planets when HDR for DSO is off, but HDR is on and Bloom is on [example]
    - Some neutron stars can have very low temperatures [example]
    - Flickering flare color in close binary systems [example]
    - Auto-exposure does not react when a sun is blocked while diffraction spikes are set to normal or super
    - Planet rings have an unrealistic color palette
    - "Eclipse bug" on distant planets (weird dark shimmering on outer planet caused by inner planet crossing the sun or two suns eclipsing)
    - Cloud cyclones have cut edges sometimes
    - Level horizon command (End key) doesn't work properly on oblate objects
    - Problems when releasing Left + Right click
    - Lines or junctures are visible on planetary surface
    - Switching to fullscreen doesn't work sometimes
    - Weird behavior of movement keys in tracking mode (T) and after releasing it
    - Automatic reference object setting with spacecraft doesn't always choose the best object (for example, when near dwarf moons or debris asteroids close to a planet you are trying to orbit)
    - 3D water fog sometimes starts above the water surface
    - Problems with the skybox export interface, and with the planetarium after using it, for some users
    - Music player will unpause when SE window is minimized and restored, or when entering and exiting the main menu
    - If a galaxy model is selected, the camera is not following any object, and the program is in Edit Mode, closing and restarting the program will cause the WASDRF movement keys to behave incorrectly until the camera is set to follow an object
    - "Crop orbits" in the Map mode doesn't work
    - Spaceship and lens flare textures do not load when loader mode is set to "Immediate"
    - Visual atmosphere heights are inconsistently and unrealistically generated
    - Physical atmosphere properties are inconsistently and unrealistically generated, and are not tied to the visual models
    - Dwarf moons can be generated on colliding orbits
    - Moons are never generated with retrograde orbits
    - Bugs with the surfaces of carbon stars and zirconium stars
    - Cyclones are not generated in the southern hemispheres of gas giants
    - Sometimes, worlds which are too small are classed as "selena" when they should be classed as asteroid
    - Shimmering bloom splotch when very close to the surface of a planet [example]
    - CW/CCW rotation keys for ship in atmosphere are reversed
    - Mouse axis inversion settings for spaceship controls are not saved
    - Z faces are switched when exporting skyboxes (pos_Z is really neg_Z)
  •  
    Billy_MayesDate: Tuesday, 21.01.2014, 22:23 | Message # 226
    Pioneer
    Group: Users
    Finland
    Messages: 485
    Status: Offline
    Have you tried looking at the troubleshooting thread? What video card do you have?




    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen

    Edited by Billy_Mayes - Tuesday, 21.01.2014, 22:24
     
    ZamachiDate: Tuesday, 21.01.2014, 22:37 | Message # 227
    Observer
    Group: Newbies
    Serbia
    Messages: 9
    Status: Offline
    I took a look at troubleshooting, and I haven't found something similar to my problem(at least I can't)...
    By the way, I have NVIDIA GeForce GT-220.
     
    Billy_MayesDate: Tuesday, 21.01.2014, 23:14 | Message # 228
    Pioneer
    Group: Users
    Finland
    Messages: 485
    Status: Offline
    Quote
    Open the file config/main.cfg with the Notepad and change this parameter to 1:

    LoaderMode 1 // loader mode: 0 = immediate, 1 = interleaved, 2 = asynchronous

    After that, delete the cache folder from the SpaceEngine directory.


    Have you tried this?





    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
     
    ZamachiDate: Tuesday, 21.01.2014, 23:17 | Message # 229
    Observer
    Group: Newbies
    Serbia
    Messages: 9
    Status: Offline
    Yeah, I've done that, less crashes but still, when I travel to other galaxies/stars/planets, etc. I get that Memory error.(Even with the use of slow-travel)
     
    Billy_MayesDate: Tuesday, 21.01.2014, 23:20 | Message # 230
    Pioneer
    Group: Users
    Finland
    Messages: 485
    Status: Offline
    Quote Zamachi ()
    I get that Memory error.


    What error? Does it say something like "OUT OF MEMORY"?





    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
     
    ZamachiDate: Wednesday, 22.01.2014, 00:07 | Message # 231
    Observer
    Group: Newbies
    Serbia
    Messages: 9
    Status: Offline
    Yep, something C++

    Added (22.01.2014, 03:07)
    ---------------------------------------------
    Also, it appears some planets have graphic problems, I visited one green planet(dunno the name), some black areas were appearing as I changed PoV(also happened on the ground).

     
    Billy_MayesDate: Wednesday, 22.01.2014, 00:43 | Message # 232
    Pioneer
    Group: Users
    Finland
    Messages: 485
    Status: Offline
    Do you have the latest update for the driver?
    Also, I think an NVIDIA GeForce GT-220 card is not quite good enough to fully run SE (but I know little about this).

    Try running SE without anything else in the background.





    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen

    Edited by Billy_Mayes - Wednesday, 22.01.2014, 00:45
     
    ZamachiDate: Wednesday, 22.01.2014, 01:01 | Message # 233
    Observer
    Group: Newbies
    Serbia
    Messages: 9
    Status: Offline
    The driver is up-to-date as far as I can remember.
    And the only thing I'm running along with SE is Game Booster.
     
    WatsisnameDate: Wednesday, 22.01.2014, 04:38 | Message # 234
    Galaxy Architect
    Group: Global Moderators
    United States
    Messages: 2610
    Status: Offline
    Quote Billy_Mayes ()
    What video card do you have?


    This information is in the log file just a few lines in, so when someone posts it you can find out from there.

    Zamachi, the GT-220 is a pretty low end card and just barely meets minimum requirements for SE. It would definitely be a bottleneck for your framerate, and might also explain your errors. I'm running a newer model of the same card (GT-620), which still gives mediocre performance.

    I don't see any glaring issues in your log file, but someone else might have ideas or potential fixes. I'd still recommend a new card though if you are able, a good one for SE can be found for well under $100 these days.





     
    ZamachiDate: Wednesday, 22.01.2014, 13:56 | Message # 235
    Observer
    Group: Newbies
    Serbia
    Messages: 9
    Status: Offline
    I'm planning to buy a whole new PC, 'cause this one is cheaper than a pocket watch today....
    Thanks for these advices, some of them actually helped me to crash less.

    Have a nice day.
     
    ZolipariaDate: Thursday, 23.01.2014, 09:33 | Message # 236
    Observer
    Group: Newbies
    Norway
    Messages: 4
    Status: Offline
    Hi, i installed Space Engine 0.9.7.1 as a torrent a few days after it came out. Everything was working like it should until now. I started Space Engine and went to a random star, but the star was gone. The glow around the star is still there. After that i went to a planet in the same solar system. The planet nor its moons show up. The aurora of the planet it the only thing that shows up. I tried to restart the game but it didn't work. Comets and asteroids don't show up either. Galaxies and nebulae show up. I have never had these problems before. Can someone help me please?
     
    neutronium76Date: Thursday, 23.01.2014, 09:59 | Message # 237
    World Builder
    Group: Users
    Greece
    Messages: 718
    Status: Offline
    Have you updated you graphics driver lately? Also you don't post any info about your hardware, software (OS, GPU drivers) and you don't include your SE.log located in yourSEfolder\system\ which contains vital info for troubleshooting.
    Anyway if you have updated any graphics driver, you must delete your cache folder (located in your SEfolder) before running SE again.
    Also this could have been posted here





    PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
    PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
     
    CesrateDate: Thursday, 23.01.2014, 13:13 | Message # 238
    Astronaut
    Group: Users
    China
    Messages: 68
    Status: Offline
    Windows 8
    Nvidia GT 755M with 332.21, the latest driver.

    SE crashed while starting. Not happening with an older driver.

    The content se.log showed was quite simple:
    Code
    SpaceEngine Version 0.9.7.1 beta

    STARTING
    Loading script "config/main.cfg"
    Loading script "config/universe.cfg"
    Loading script "config/user.cfg"
    Loading  image "textures/common/splash05.jpg"
    DONE

    INITIALIZING OPENGL

    Then program crashed, it ended here.

    Usually, if lauched normally, it will be like this:
    Code
    SpaceEngine Version 0.9.7.1 beta

    STARTING
    Loading script "config/main.cfg"
    Loading script "config/universe.cfg"
    Loading script "config/user.cfg"
    Loading  image "textures/common/splash05.jpg"
    DONE

    INITIALIZING OPENGL
    Vendor:   NVIDIA Corporation
    Renderer: GeForce GT 755M/PCIe/SSE2
    OpenGL version: 4.3.0
    GLSL   version: 4.30 NVIDIA via Cg compiler
    Saving  script "config/main.cfg"
    Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_bindless_texture GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control  
    Framebuffer objects supported
    Half float supported
    Floating-point pixel format: GL_RGBA16F_ARB
    3D textures supported
    Binary shader program IGNORED
    Max combined texture image units: 192
    Max texture size: 16384
    Max rectangle texture size: 16384
    Max cubemap texture size: 16384
    Max 3D texture size: 2048
    Max viewport size: 16384 x 16384
    Max anisotropy: 16
    Draw buffers: 8
    DONE

    INITIALIZING OPENAL
    Vendor:   Creative Labs Inc.
    Renderer: Software
    OpenAL Version: OpenAL 1.0
    OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
    ALC Default device specifier: DirectSound3D
    ALC Device specifier: DirectSound
    ALC Extensions:  
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    Loading  sound "sounds/default_button.ogg"
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    INITIALIZING LOADER
    Number of CPUs: 8
    Loader threads: 7
    RAM granularty: 4 kb
    Total      RAM: 4095 Mb
    Available  RAM: 3905 Mb
    Total     VRAM: 2048 Mb
    Available VRAM: 1983 Mb
    Dedicated VRAM: 2048 Mb (auto)
    Dynamic video memory detection enabled
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    INITIALIZING ENGINE
    Hardware changed, clearing the cache
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    Creatng shader "cache/shaders/glsl/planet_diff_bump_water_atm_light3.glf"
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    Creatng shader "cache/shaders/glsl/planet_diff_bump_transp_light3.glf"
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    Creatng shader "cache/shaders/glsl/planet_diff_bump_transp_atm_light3.glf"
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    Creatng shader "cache/shaders/glsl/planet_diff_bump_sun_light3.glf"
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    Creatng shader "cache/shaders/glsl/planet_diff_bump_transp_light4.glf"
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    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_asp_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_asp_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_asp_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_asp_bump_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_spec_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft.glv"
    Creatng shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf"
    Loading shader "cache/shaders/glsl/spacecraft_diff_bump_spec_light1.glf"
    Loading shader "system/shaders/particle.glsl"
    DONE

    LOADING GALAXIES
    Loading  image "textures/common/gal_part.png"
    Loading  image "textures/common/galaxy_bulge.png"
    Loading  image "textures/common/sprites_gal.png"
    Loading  image "textures/common/sprites_neb.png"
    Loading shader "system/shaders/clusneb_particle.glsl"
    Loading shader "system/shaders/clusneb_particle_point.glsl"
    Loading shader "system/shaders/galaxy_particle.glsl"
    Loading shader "system/shaders/galaxy_particle_point.glsl"
    Loading shader "system/shaders/galaxy_map.glsl"
    Loading shader "system/shaders/galaxy_map_line.glsl"
    Loading shader "system/shaders/galaxy_plane.glsl"
    Loading shader "system/shaders/galaxy_plane_map.glsl"
    Loading shader "system/shaders/galaxy_bulge.glsl"
    Loading shader "system/shaders/galaxy_bulge_map.glsl"
    Loading shader "system/shaders/galaxy_model.glsl"
    Loading shader "system/shaders/galaxy_model_map.glsl"
    Loading galaxies catalogs
    Loading script "catalogs/galaxies/galaxies10k.sc"
    Building galaxies octree
    DONE

    LOADING CLUSTERS
    Loading clusters catalogs
    Loading script "catalogs/clusters/clusters_open_named.sc"
    Loading script "catalogs/clusters/clusters_open.sc"
    Loading script "catalogs/clusters/clusters_globular.sc"
    DONE

    LOADING NEBULAE
    Loading nebulae catalogs
    Loading script "catalogs/nebulae/nebulae_MilkyWay.sc"
    DONE

    LOADING STARS
    Loading  image "textures/common/star_part.png"
    Loading  image "textures/common/star_flare.png"
    Loading  image "textures/common/corona00.dds"
    Loading  image "textures/common/corona01.dds"
    Loading  image "textures/common/corona02.dds"
    Loading  image "textures/common/corona03.dds"
    Loading  image "textures/common/corona04.dds"
    Loading  image "textures/common/corona05.dds"
    Loading  image "textures/common/corona06.dds"
    Loading  image "textures/common/corona07.dds"
    Loading  image "textures/common/corona08.dds"
    Loading  image "textures/common/corona09.dds"
    Loading shader "system/shaders/star.glsl"
    Loading shader "system/shaders/star_blur.glsl"
    Loading shader "system/shaders/star_point.glsl"
    Loading shader "system/shaders/star_point_blur.glsl"
    Loading shader "system/shaders/star_flare.glsl"
    Loading shader "system/shaders/star_map.glsl"
    Loading shader "system/shaders/star_map_line.glsl"
    Loading star catalogs
    Loading stars catalogs
    Loading script "catalogs/stars/BinStars.sc"
    Loading script "catalogs/stars/Stars.sc"
    Loading script "catalogs/stars/ExoPlanetsSuns.sc"
    Loading star catalog "catalogs/stars/stars120k.dat"
    Binary catalog:  112524 stars
    Text catalog(s): 814 stars
    Total:           113338 stars
    Loading script "catalogs/stars/stars120k.cfg"
    Removing duplicate stars
    Duplicate stars: 418
    Removed   stars: 11
    Building stars octree
    DONE

    LOADING PLANETS
    Loading  image "textures/common/aurora_part.png"
    Loading shader "system/shaders/corona_plane.glsl"
    Loading shader "system/shaders/comet_tail.glsl"
    Loading shader "system/shaders/aurora.glsl"
    Loading planets catalogs
    Loading script "catalogs/planets/BinStars.sc"
    Loading script "catalogs/planets/Stars.sc"
    Loading script "catalogs/planets/SolarSys.sc"
    Loading script "catalogs/planets/SmallMoons.sc"
    Loading script "catalogs/planets/Asteroids.sc"
    Loading script "catalogs/planets/KuiperBelt.sc"
    Loading script "catalogs/planets/Comets.sc"
    Loading script "catalogs/planets/ExoPlanets.sc"
    Loading script "catalogs/planets/ExoPlanets-unconfirmed.sc"
    DONE

    LOADING SPACECRAFTS
    Loading script "config/spacecrafts.cfg"
    Loading script "models/spacecrafts/default/Lyra.sss"
    Loading script "models/spacecrafts/default/Fusion Engine.sss"
    Loading materials
    Loading script "textures/spacecrafts/default/Dragonfly/fire_dragonfly.sml"
    Loading script "textures/spacecrafts/default/AmS.sml"
    Loading script "textures/spacecrafts/default/Mef.sml"
    Loading script "textures/spacecrafts/default/Shuttle.sml"
    Loading script "textures/spacecrafts/default/Skylone.sml"
    Loading script "textures/spacecrafts/modules/SHW.sml"
    Loading aero models
    DONE

    BUILDING DATABASE
    Loading local database
    Loading script "locale/eng-db.cfg"
    DONE

    INITIALIZING CLUSTERS
    Initializing catalog clusters parameters
    Initializing clusters models
    Loading shader "system/shaders/cluster_particle.glsl"
    DONE

    INITIALIZING NEBULAE
    Initializing catalog nebulae parameters
    Loading shader "system/shaders/nebula_model.glsl"
    Loading shader "system/shaders/nebula_model_light1.glsl"
    Loading shader "system/shaders/nebula_model_light2.glsl"
    Loading shader "system/shaders/nebula_model_light3.glsl"
    Loading shader "system/shaders/nebula_model_light4.glsl"
    Loading shader "system/shaders/nebula_model_map.glsl"
    Loading shader "system/shaders/nebula_model_map_light1.glsl"
    Loading shader "system/shaders/nebula_model_map_light2.glsl"
    Loading shader "system/shaders/nebula_model_map_light3.glsl"
    Loading shader "system/shaders/nebula_model_map_light4.glsl"
    DONE

    INITIALIZING GALAXIES
    Creating galaxy model "cache/models/galaxies/MilkyWay.gm"
    Loading script "models/galaxies/Models.cfg"
    Loading  image "textures/galaxies/MilkyWay_small.png"
    Loading  image "textures/galaxies/Sc_side.png"
    Saving   model "cache/models/galaxies/MilkyWay.gm"
    Loading  image "textures/galaxies/MilkyWay_small.png"
    Loading  image "textures/galaxies/MilkyWay_sys.jpg"
    Creating subsystems of galaxy "Milky Way"
    DONE

    INITIALIZING PLANETS
    Initializing planets hierarchy
    DONE

    INITIALIZING STARS
    DONE

    INITIALIZING ENGINE
    Loading shader "system/shaders/fbo_draw.glsl"
    Loading shader "system/shaders/body_particle.glsl"
    Loading shader "system/shaders/body_particle_point.glsl"
    Loading shader "system/shaders/body_flare.glsl"
    Loading shader "system/shaders/point_marker.glsl"
    Loading shader "system/shaders/orbit_map.glsl"
    Loading script "textures/flares/AstroNiki2 flares.cfg"
    Loading script "textures/flares/AstroNiki2 old ghosts.cfg"
    Loading script "config/places.cfg"
    Loading script "config/journal.cfg"
    Loading script "models/spacecrafts/default/AmS-B.sss"
    Loading script "models/spacecrafts/default/AmS-C.sss"
    Loading script "models/spacecrafts/default/AmS-S.sss"
    Loading script "models/spacecrafts/default/CargoBot.sss"
    Loading script "models/spacecrafts/default/DragonFly.sss"
    Loading script "models/spacecrafts/default/Fusion Engine.sss"
    Loading script "models/spacecrafts/default/Interstellar Cargo Ship.sss"
    Loading script "models/spacecrafts/default/Interstellar Transport.sss"
    Loading script "models/spacecrafts/default/Lyra.sss"
    Loading script "models/spacecrafts/default/ShreckShip.sss"
    Loading script "models/spacecrafts/default/Shuttle.sss"
    Loading script "models/spacecrafts/default/Skylone.sss"
    Loading script "models/spacecrafts/default/StarShip.sss"
    Loading script "models/spacecrafts/default/Torpedo Ship.sss"
    Loading script "models/spacecrafts/modules/BarrelShip.sss"
    Loading script "models/spacecrafts/modules/Drone.sss"
    Loading script "models/spacecrafts/modules/SHW-T.sss"
    Loading script "models/spacecrafts/modules/SHW-Transport.sss"
    Loading script "models/spacecrafts/modules/SHW-X.sss"
    Loading script "models/spacecrafts/modules/SHW-Y.sss"
    Loading script "models/spacecrafts/modules/TorpedoCarrier.sss"
    Loading script "config/keys.cfg"
    Loading script "music/context.cfg"
    DONE

    RUNNING ENGINE

    ...................

    Loading  sound "music/AstroPilot - Inverted Worlds.ogg"
    Loading script "config/user.cfg"
    Creating planetary system of star "Sol"
    509 objects found in catalog
    Creating galaxy model "cache/models/galaxies/M31.gm"
    Loading script "models/galaxies/Models.cfg"
    Loading  image "textures/galaxies/M31_small.png"
    Loading  image "textures/galaxies/Sc_side.png"
    Saving   model "cache/models/galaxies/M31.gm"
    Loading  image "textures/galaxies/M31_small.png"
    Loading  image "textures/galaxies/M31_sys.jpg"
    Creating galaxy model "cache/models/galaxies/M33.gm"
    Loading script "models/galaxies/Models.cfg"
    Loading  image "textures/galaxies/M33_small.png"
    Loading  image "textures/galaxies/Sc_side.png"
    Saving   model "cache/models/galaxies/M33.gm"
    Loading  image "textures/galaxies/M33_small.png"
    Loading  image "textures/galaxies/M33_sys.jpg"
    Creating galaxy model "cache/models/galaxies/LMC.gm"
    Loading script "models/galaxies/Models.cfg"
    Loading  image "textures/galaxies/LMC_small.png"
    Loading  image "textures/galaxies/LMC_side.png"
    Saving   model "cache/models/galaxies/LMC.gm"
    Loading  image "textures/galaxies/LMC_small.png"
    Loading  image "textures/galaxies/LMC_sys.jpg"
    Creating galaxy model "cache/models/galaxies/SMC.gm"
    Loading script "models/galaxies/Models.cfg"
    Loading  image "textures/galaxies/SMC_small.png"
    Loading  image "textures/galaxies/SMC_side.png"
    Saving   model "cache/models/galaxies/SMC.gm"
    Loading  image "textures/galaxies/SMC_small.png"
    Loading  image "textures/galaxies/SMC_sys.jpg"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Loading  image "textures/galaxies/MilkyWay.png"
    Loading shader "system/shaders/bump_to_normal.glsl"
    Initializing planetary system of star "Sol"
    Loading atmosphere model "models/atmospheres/Earth.atm"
    Creating planetary system of star "Gliese 784/CD-45 13677/HIP 99701/HD 191849"
    Creatng shader "cache/shaders/glsl/planet_light1.glv"
    Loading shader "cache/shaders/glsl/planet_light1.glv"
    Creatng shader "cache/shaders/glsl/planet_light1.glf"
    Loading shader "cache/shaders/glsl/planet_light1.glf"
    Creating planetary system of star "HIP 69972/HD 125072"
    Loading  image "textures/galaxies/LMC.png"
    Loading shader "cache/shaders/glsl/planet_light1.glv"
    Creatng shader "cache/shaders/glsl/planet_atm_light1.glf"
    Loading shader "cache/shaders/glsl/planet_atm_light1.glf"
    Loading  sound "music/Slambeatz - Iceplanet.ogg"
    Creating subsystems of galaxy "Large Magellanic Cloud"
    Creating subsystems of galaxy "Sagittarius dSph"
    Creatng shader "cache/shaders/glsl/planet_diff_light1.glv"
    Loading shader "cache/shaders/glsl/planet_diff_light1.glv"
    Creatng shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
    Loading shader "cache/shaders/glsl/planet_diff_transp_atm_light1.glf"
    Initializing planetary system of star "Gliese 784/CD-45 13677/HIP 99701/HD 191849"
    Loading atmosphere model "models/atmospheres/Jupiter.atm"
    Creatng shader "cache/shaders/glsl/planet_light2.glv"
    Loading shader "cache/shaders/glsl/planet_light2.glv"
    Creatng shader "cache/shaders/glsl/planet_light2.glf"
    Loading shader "cache/shaders/glsl/planet_light2.glf"
    Loading shader "cache/shaders/glsl/planet_light2.glv"
    Creatng shader "cache/shaders/glsl/planet_atm_light2.glf"
    Loading shader "cache/shaders/glsl/planet_atm_light2.glf"
    Loading  sound "music/AstroPilot - Inverted Worlds.ogg"
    Saving   image "config/exitscreen.jpg"

    ...................

    SAVING USER
    Saving  script "config/keys.cfg"
    Saving  script "config/user.cfg"
    Saving  script "config/main.cfg"
    DONE

    DESTROYING UNIVERSE
    Saving  script "config/spacecrafts.cfg"
    Destroying planets
    Destroying stars
    Destroying nebulae
    Destroying clusters
    Destroying galaxies
    DONE

    FINISHED


    Please fix this...


    Edited by Cesrate - Thursday, 23.01.2014, 13:18
     
    HarbingerDawnDate: Thursday, 23.01.2014, 14:21 | Message # 239
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8713
    Status: Offline
    Quote Cesrate ()
    Please fix this...

    Sounds more like an Nvidia problem than an SE problem, so you should probably ask THEM to fix it. I've had an increasing number of problems with Nvidia's latest drivers, particularly with OpenGL apps, so I went back to an earlier driver version. Currently I'm using 310.90 and everything works perfectly for me.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    CesrateDate: Friday, 24.01.2014, 10:13 | Message # 240
    Astronaut
    Group: Users
    China
    Messages: 68
    Status: Offline
    Quote HarbingerDawn ()
    Sounds more like an Nvidia problem than an SE problem, so you should probably ask THEM to fix it. I've had an increasing number of problems with Nvidia's latest drivers, particularly with OpenGL apps, so I went back to an earlier driver version. Currently I'm using 310.90 and everything works perfectly for me.


    It seems that version 331.82 works well.


    Edited by Cesrate - Friday, 24.01.2014, 10:13
     
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